Dead Inside
Encyclopedia
Dead Inside is a horror/fantasy
role-playing game
published by Atomic Sock Monkey Press
based around the concept of characters who have lost or were born without their soul
s. These "Dead Inside" strive to regain or rebuild their souls. The game provides a variety of means by which souls may be lost, stolen, traded, regained or rebuilt.
The game is considered unusual for its attempt to reverse the typical "Kill monsters and take their stuff" path to power found in most RPG
s and replace it with the "Heal people and give them stuff" concept. Essentially, selfless and noble actions by the characters are rewarded with Soul Points, the measure of a character's soul integrity. These Soul Points can be used to fuel metaphysical powers or to improve a character's abilities, much as experience point
s are used in other RPGs.
Dead Inside won the People's Choice Award in the 2004 Indie RPG Awards.
The "Real World" is familiar and mostly devoid of the supernatural, at least on the surface (all supernatural powers and abilities in the game are weak and very difficult to use there). Its main denizens are "Average People" – those who own their original soul, who are incapable of visiting the Spirit World or perceiving the supernatural.
The "Spirit World" is an ever shifting dreamscape. Its geography is hard to pin down, but consists of five chief areas: the Wood in the East, the Waste in the South, the Mists in the North, the Sea to the West, and in the center, The City.
Across the Sea (although direction has little real meaning in the Spirit World) lies the Source; the centre of the cosmos from which all souls are born and to which they return after death.
Outside of this whole lies the Void, a limitless expanse of utter nothingness, into which any soul is lost forever. It is said that the Real World protects the Spirit World and Source from the Void much as the shell of an egg protects the yolk.
The Real and Spirit Worlds may be travelled between by the supernaturally aware via "Gates": shimmering portals between the realms that can be opened by those who know how. It is impossible to travel to the Source short of death; or at least, no-one who has ever attempted the trip has returned.
, even pain. Those with plenty of soul, conversely, are dynamic, energetic and full of life.
Soul is also a valuable resource and commodity. It can be expended to use supernatural Abilities and Powers, it can be traded and it can even be stolen.
It is also a moral barometer – different actions are regarded as either 'soul-cultivating' or 'soul rotting'. In this way it is possible to gain or lose soul based purely upon how your character acts, although the justification for action is also important. Players are thus encouraged to role-play in a selfless and virtuous manner, and also to explain 'why' their characters act in the way they do.
In the mechanics of the game, your amount of soul is expressed as "Soul Points".
Qlippoth
Beings that no longer have any trace of a soul. They hate everything and wish for the destruction of the Source to end their suffering. They consume souls to ease their suffering. All others revile Qlippoths as abominations.
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
published by Atomic Sock Monkey Press
Atomic Sock Monkey Press
Atomic Sock Monkey Press is a small press game company that publishes “beer and pretzels” role-playing games and board games. The company is run by Chad Underkoffler, also known for his game columns on RPG.net and Pyramid magazine, as well as writing contributions to Atlas Games' Unknown Armies...
based around the concept of characters who have lost or were born without their soul
Soul
A soul in certain spiritual, philosophical, and psychological traditions is the incorporeal essence of a person or living thing or object. Many philosophical and spiritual systems teach that humans have souls, and others teach that all living things and even inanimate objects have souls. The...
s. These "Dead Inside" strive to regain or rebuild their souls. The game provides a variety of means by which souls may be lost, stolen, traded, regained or rebuilt.
The game is considered unusual for its attempt to reverse the typical "Kill monsters and take their stuff" path to power found in most RPG
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
s and replace it with the "Heal people and give them stuff" concept. Essentially, selfless and noble actions by the characters are rewarded with Soul Points, the measure of a character's soul integrity. These Soul Points can be used to fuel metaphysical powers or to improve a character's abilities, much as experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...
s are used in other RPGs.
Dead Inside won the People's Choice Award in the 2004 Indie RPG Awards.
Cosmology
Dead Inside is chiefly divided into two realms – the stable, modern-day "Real World" and the dreamlike, mercurial "Spirit World".The "Real World" is familiar and mostly devoid of the supernatural, at least on the surface (all supernatural powers and abilities in the game are weak and very difficult to use there). Its main denizens are "Average People" – those who own their original soul, who are incapable of visiting the Spirit World or perceiving the supernatural.
The "Spirit World" is an ever shifting dreamscape. Its geography is hard to pin down, but consists of five chief areas: the Wood in the East, the Waste in the South, the Mists in the North, the Sea to the West, and in the center, The City.
Across the Sea (although direction has little real meaning in the Spirit World) lies the Source; the centre of the cosmos from which all souls are born and to which they return after death.
Outside of this whole lies the Void, a limitless expanse of utter nothingness, into which any soul is lost forever. It is said that the Real World protects the Spirit World and Source from the Void much as the shell of an egg protects the yolk.
The Real and Spirit Worlds may be travelled between by the supernaturally aware via "Gates": shimmering portals between the realms that can be opened by those who know how. It is impossible to travel to the Source short of death; or at least, no-one who has ever attempted the trip has returned.
The concept of Soul
The concept of Soul is key to Dead Inside. It is key to one's spiritual well-being – beings without enough soul (like the Dead Inside) feel a strong sense of loss, of being empty, which manifests as physical and emotional desensitivity, depressionDepression (mood)
Depression is a state of low mood and aversion to activity that can affect a person's thoughts, behaviour, feelings and physical well-being. Depressed people may feel sad, anxious, empty, hopeless, helpless, worthless, guilty, irritable, or restless...
, even pain. Those with plenty of soul, conversely, are dynamic, energetic and full of life.
Soul is also a valuable resource and commodity. It can be expended to use supernatural Abilities and Powers, it can be traded and it can even be stolen.
It is also a moral barometer – different actions are regarded as either 'soul-cultivating' or 'soul rotting'. In this way it is possible to gain or lose soul based purely upon how your character acts, although the justification for action is also important. Players are thus encouraged to role-play in a selfless and virtuous manner, and also to explain 'why' their characters act in the way they do.
In the mechanics of the game, your amount of soul is expressed as "Soul Points".