Buzz Aldrin's Race into Space
Encyclopedia
Buzz Aldrin's Race Into Space, frequently abbreviated BARIS, is a space simulation and strategy game for MS-DOS
. The player takes the role of Administrator of NASA
or head of the Soviet space program
with the ultimate goal of being the first side to conduct a successful manned moon landing
. It was developed by Strategic Visions and published by Interplay Entertainment
as a computer version of LIFTOFF!, a 1989 board game
developed by Fritz Bronner. BARIS was re-released in 1994 on CD-ROM
, incorporating the earlier updates to the floppy disk
version, a few new updates, improved video of the mission launches, and new multiplayer modes.
The developers worked to maintain historical accuracy, including all the actual major space hardware and several alternative proposals that were considered at the time, but did make some compromises and simplifications in the name of game balance
and avoiding complexity. They also consulted Apollo 11
astronaut
Buzz Aldrin
, who permitted his name be used for the game.
, which doubles as a navigational menu, and directs funding toward purchasing hardware, research and development
, recruiting and training astronaut
s, and conducting launches.
While the ultimate goal of the game is to conduct a successful manned Moon landing, it is necessary to complete several milestone achievements to ensure success. Historical milestones in the game range from launching a satellite
, like Sputnik 1
, to conducting a lunar orbit
al mission, like Apollo 8
. Skipping a milestone results in a safety penalty to any mission depending on it. For example, skipping a manned lunar orbital mission would cause a safety penalty to all mission steps in lunar orbit during a moon landing mission.
Play begins in spring of 1957 and proceeds with turns lasting six months each for up to 20 years to the end of 1977, or until the first player successfully conducts a manned Moon landing, or until one player is dismissed from his/her program (this happens rarely, and only to a human player who is essentially doing nothing). At the start of each turn, the game randomly chooses an "event card" to give the player, usually with a piece of historical information, and sometimes with positive or negative effects on the game. For example, the player may be informed that Operation Paperclip
has increased the effect of research and development for that turn.
On the way to the Moon landing, the two space programs compete for prestige in order to secure funding. Players gain prestige points through space exploration "firsts", which include historical milestone missions that improve lunar mission safety, but also ancillary achievements, such as the first Mars flyby (historically Mariner 4
) or first woman in space (historically Valentina Tereshkova
). The player to make the second successful mission of a certain type will typically gain some prestige points, whereas subsequent missions may earn very few or no points. Prestige points are lost through mission failures, especially those involving astronaut/cosmonaut fatalities.
The heart of the game is the space missions, which come down to dice
rolls. At each step of a mission, the safety factor of the relevant component is checked against a random number, adjusted by relevant astronaut skill bonuses (if the mission is manned), safety penalties and other factors. If the check fails, an error occurs. Such an error may range from catastrophic mission failure down to no effect (e.g. "The first imprint in the lunar surface is in fact made by a helmet visor. Crewman okay."). Placing a satellite in orbit has three steps, while a moon landing can have well over twenty. Missions are generally non-interactive; occasionally during an incident, the player may be given the option of aborting or proceeding.
, Fritz Bronner had considered making a computer version, but did not find much interest within Task Force. As Task Force had not optioned the LIFTOFF! computer game when they were contractually able, Bronner decided to undertake the development independently. In November 1990 he met and recruited then 22-year-old Michael McCarty as programmer and formed Strategic Visions as a partnership, but concluded that publishing would be too daunting a task. They initially decided to program for Amiga
and released a videotape demo on that platform in June 1991. However, by September they concluded that the Amiga market was shrinking and decided to change platforms to IBM PC compatible
.
In August 1991, Strategic Visions signed with Interplay Entertainment to publish the game, with a projected release of May 1992. By this time, Buzz Aldrin was on the project in an advisory role. It was also around this time that Bronner added the feature of astronaut/cosmonaut skills and morale, which previously made no impact on the performance of a mission. Astronaut/cosmonaut skills were initially randomized at the start of each game.
Strategic Visions and Interplay showed a demo of Buzz Aldrin's Race Into Space at the 1992 Consumer Electronics Show
in Las Vegas, Nevada
, and also held a reception at Caesars Palace
where Buzz Aldrin spoke about his experiences in the space program.
Software testing
began in September 1992, which proved a daunting task: one tester calculated that with all mission types and hardware permutations factored in, there were over 12,000 possible missions. With failure modes factored in, this number increased to approximately 50 million possible mission outcomes.
In January 1993, the manual was the last major step delaying shipping. It took 2.5 weeks to design and another 6 weeks before it came back from the printers. Buzz Aldrin's Race Into Space was ready to be released. Production had lasted some 28 months.
The final floppy disk version had some 100 megabyte
s of photographs and animations cut due to space limitations, and the then-planned modem play was cut as well. Immediately upon completion of the floppy version, however, work began on the CD-ROM version. The CD-ROM version was produced by Interplay's Rusty Buchert, who also produced Descent
.
as being "rather lifeless". This aside, the game was fairly well-received, gaining a 90/100 from PC Gamer UK, was a finalist for the COMPUTE!
Choice Awards in 1993 and has remained popular enough with fans to spawn an open-source version from the original developers at Strategic Visions in 2005.
, and the addition of docking
capability to the Voskhod spacecraft
. There is also a "basic" model in the game which equalizes various differences in hardware and budget between both sides. Despite this, BARIS still features most of the major pieces of hardware and approaches to Moon landing that were considered, including lunar orbit rendezvous
, Earth orbit rendezvous
and direct ascent
.
MS-DOS
MS-DOS is an operating system for x86-based personal computers. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid 1990s, until it was gradually superseded by operating...
. The player takes the role of Administrator of NASA
NASA
The National Aeronautics and Space Administration is the agency of the United States government that is responsible for the nation's civilian space program and for aeronautics and aerospace research...
or head of the Soviet space program
Soviet space program
The Soviet space program is the rocketry and space exploration programs conducted by the former Union of Soviet Socialist Republics from the 1930s until its dissolution in 1991...
with the ultimate goal of being the first side to conduct a successful manned moon landing
Moon landing
A moon landing is the arrival of a spacecraft on the surface of the Moon. This includes both manned and unmanned missions. The first human-made object to reach the surface of the Moon was the Soviet Union's Luna 2 mission on 13 September 1959. The United States's Apollo 11 was the first manned...
. It was developed by Strategic Visions and published by Interplay Entertainment
Interplay Entertainment
Interplay Entertainment Corporation is an American video game developer and publisher, founded in 1983 as Interplay Productions by Brian Fargo. The company had been a quality developer until they started publishing their own games in 1988, like Neuromancer and Battle Chess. The company was renamed...
as a computer version of LIFTOFF!, a 1989 board game
Board game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...
developed by Fritz Bronner. BARIS was re-released in 1994 on CD-ROM
CD-ROM
A CD-ROM is a pre-pressed compact disc that contains data accessible to, but not writable by, a computer for data storage and music playback. The 1985 “Yellow Book” standard developed by Sony and Philips adapted the format to hold any form of binary data....
, incorporating the earlier updates to the floppy disk
Floppy disk
A floppy disk is a disk storage medium composed of a disk of thin and flexible magnetic storage medium, sealed in a rectangular plastic carrier lined with fabric that removes dust particles...
version, a few new updates, improved video of the mission launches, and new multiplayer modes.
The developers worked to maintain historical accuracy, including all the actual major space hardware and several alternative proposals that were considered at the time, but did make some compromises and simplifications in the name of game balance
Game balance
Game balance is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options. Each team or person would be equally matched in every aspect.- Overview :...
and avoiding complexity. They also consulted Apollo 11
Apollo 11
In early 1969, Bill Anders accepted a job with the National Space Council effective in August 1969 and announced his retirement as an astronaut. At that point Ken Mattingly was moved from the support crew into parallel training with Anders as backup Command Module Pilot in case Apollo 11 was...
astronaut
Astronaut
An astronaut or cosmonaut is a person trained by a human spaceflight program to command, pilot, or serve as a crew member of a spacecraft....
Buzz Aldrin
Buzz Aldrin
Buzz Aldrin is an American mechanical engineer, retired United States Air Force pilot and astronaut who was the Lunar Module pilot on Apollo 11, the first manned lunar landing in history...
, who permitted his name be used for the game.
Gameplay
Buzz Aldrin's Race Into Space has two sides, the United States and the Soviet Union, unlike LIFTOFF! which supported up to four (the other two sides in Liftoff! were Europe and Asia). Each player controls a space centerSpace center
A space center is a place dedicated to space activity. It may be in public or private ownership.These activities may concern:* Research* Manufacturing of major parts of space vehicles* Launch of space vehicles* in orbit control of space vehicles...
, which doubles as a navigational menu, and directs funding toward purchasing hardware, research and development
Research and development
The phrase research and development , according to the Organization for Economic Co-operation and Development, refers to "creative work undertaken on a systematic basis in order to increase the stock of knowledge, including knowledge of man, culture and society, and the use of this stock of...
, recruiting and training astronaut
Astronaut
An astronaut or cosmonaut is a person trained by a human spaceflight program to command, pilot, or serve as a crew member of a spacecraft....
s, and conducting launches.
While the ultimate goal of the game is to conduct a successful manned Moon landing, it is necessary to complete several milestone achievements to ensure success. Historical milestones in the game range from launching a satellite
Satellite
In the context of spaceflight, a satellite is an object which has been placed into orbit by human endeavour. Such objects are sometimes called artificial satellites to distinguish them from natural satellites such as the Moon....
, like Sputnik 1
Sputnik 1
Sputnik 1 ) was the first artificial satellite to be put into Earth's orbit. It was launched into an elliptical low Earth orbit by the Soviet Union on 4 October 1957. The unanticipated announcement of Sputnik 1s success precipitated the Sputnik crisis in the United States and ignited the Space...
, to conducting a lunar orbit
Lunar orbit
In astronomy, lunar orbit refers to the orbit of an object around the Moon.As used in the space program, this refers not to the orbit of the Moon about the Earth, but to orbits by various manned or unmanned spacecraft around the Moon...
al mission, like Apollo 8
Apollo 8
Apollo 8, the second manned mission in the American Apollo space program, was the first human spaceflight to leave Earth orbit; the first to be captured by and escape from the gravitational field of another celestial body; and the first crewed voyage to return to Earth from another celestial...
. Skipping a milestone results in a safety penalty to any mission depending on it. For example, skipping a manned lunar orbital mission would cause a safety penalty to all mission steps in lunar orbit during a moon landing mission.
Play begins in spring of 1957 and proceeds with turns lasting six months each for up to 20 years to the end of 1977, or until the first player successfully conducts a manned Moon landing, or until one player is dismissed from his/her program (this happens rarely, and only to a human player who is essentially doing nothing). At the start of each turn, the game randomly chooses an "event card" to give the player, usually with a piece of historical information, and sometimes with positive or negative effects on the game. For example, the player may be informed that Operation Paperclip
Operation Paperclip
Operation Paperclip was the Office of Strategic Services program used to recruit the scientists of Nazi Germany for employment by the United States in the aftermath of World War II...
has increased the effect of research and development for that turn.
On the way to the Moon landing, the two space programs compete for prestige in order to secure funding. Players gain prestige points through space exploration "firsts", which include historical milestone missions that improve lunar mission safety, but also ancillary achievements, such as the first Mars flyby (historically Mariner 4
Mariner 4
Mariner 4 was the fourth in a series of spacecraft, launched on November 28, 1964, intended for planetary exploration in a flyby mode and performed the first successful flyby of the planet Mars, returning the first pictures of the Martian surface...
) or first woman in space (historically Valentina Tereshkova
Valentina Tereshkova
Valentina Vladimirovna Tereshkova is a retired Soviet cosmonaut, and was the first woman in space. She was selected out of more than four hundred applicants, and then out of five finalists, to pilot Vostok 6 on the 16 June, 1963, becoming both the first woman and the first civilian to fly in...
). The player to make the second successful mission of a certain type will typically gain some prestige points, whereas subsequent missions may earn very few or no points. Prestige points are lost through mission failures, especially those involving astronaut/cosmonaut fatalities.
The heart of the game is the space missions, which come down to dice
Dice
A die is a small throwable object with multiple resting positions, used for generating random numbers...
rolls. At each step of a mission, the safety factor of the relevant component is checked against a random number, adjusted by relevant astronaut skill bonuses (if the mission is manned), safety penalties and other factors. If the check fails, an error occurs. Such an error may range from catastrophic mission failure down to no effect (e.g. "The first imprint in the lunar surface is in fact made by a helmet visor. Crewman okay."). Placing a satellite in orbit has three steps, while a moon landing can have well over twenty. Missions are generally non-interactive; occasionally during an incident, the player may be given the option of aborting or proceeding.
Development
While developing LIFTOFF! with Task Force GamesTask Force Games
Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen Cole. Mr. Cole left the company in the early 1980's, but continued to design the company's best selling Star Fleet Battles game. Mr. Eldridge sold the company to New World Computing in 1988...
, Fritz Bronner had considered making a computer version, but did not find much interest within Task Force. As Task Force had not optioned the LIFTOFF! computer game when they were contractually able, Bronner decided to undertake the development independently. In November 1990 he met and recruited then 22-year-old Michael McCarty as programmer and formed Strategic Visions as a partnership, but concluded that publishing would be too daunting a task. They initially decided to program for Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...
and released a videotape demo on that platform in June 1991. However, by September they concluded that the Amiga market was shrinking and decided to change platforms to IBM PC compatible
IBM PC compatible
IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC architecture, facilitated by various manufacturers' ability to...
.
In August 1991, Strategic Visions signed with Interplay Entertainment to publish the game, with a projected release of May 1992. By this time, Buzz Aldrin was on the project in an advisory role. It was also around this time that Bronner added the feature of astronaut/cosmonaut skills and morale, which previously made no impact on the performance of a mission. Astronaut/cosmonaut skills were initially randomized at the start of each game.
Strategic Visions and Interplay showed a demo of Buzz Aldrin's Race Into Space at the 1992 Consumer Electronics Show
Consumer Electronics Show
The International Consumer Electronics Show is a major technology-related trade show held each January in the Las Vegas Convention Center, Las Vegas, Nevada, United States. Not open to the public, the Consumer Electronics Association-sponsored show typically hosts previews of products and new...
in Las Vegas, Nevada
Las Vegas, Nevada
Las Vegas is the most populous city in the U.S. state of Nevada and is also the county seat of Clark County, Nevada. Las Vegas is an internationally renowned major resort city for gambling, shopping, and fine dining. The city bills itself as The Entertainment Capital of the World, and is famous...
, and also held a reception at Caesars Palace
Caesars Palace
Caesars Palace is a luxury hotel and casino located on the Las Vegas Strip in Paradise, Nevada, an unincorporated township in Clark County, Nevada, United States in the Las Vegas metropolitan area. Caesars Palace is owned and operated by Caesars Entertainment Corp....
where Buzz Aldrin spoke about his experiences in the space program.
Software testing
Software testing
Software testing is an investigation conducted to provide stakeholders with information about the quality of the product or service under test. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software...
began in September 1992, which proved a daunting task: one tester calculated that with all mission types and hardware permutations factored in, there were over 12,000 possible missions. With failure modes factored in, this number increased to approximately 50 million possible mission outcomes.
In January 1993, the manual was the last major step delaying shipping. It took 2.5 weeks to design and another 6 weeks before it came back from the printers. Buzz Aldrin's Race Into Space was ready to be released. Production had lasted some 28 months.
The final floppy disk version had some 100 megabyte
Megabyte
The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
s of photographs and animations cut due to space limitations, and the then-planned modem play was cut as well. Immediately upon completion of the floppy version, however, work began on the CD-ROM version. The CD-ROM version was produced by Interplay's Rusty Buchert, who also produced Descent
Descent (video game)
Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay Entertainment Corp. in 1995. The game features six degrees of freedom gameplay and garnered several expansion packs...
.
Reception
While Interplay and others had billed the game upon its release as being appropriate for children as young as age 10, it drew criticism for being extremely difficult. It was also criticized by The GuardianThe Guardian
The Guardian, formerly known as The Manchester Guardian , is a British national daily newspaper in the Berliner format...
as being "rather lifeless". This aside, the game was fairly well-received, gaining a 90/100 from PC Gamer UK, was a finalist for the COMPUTE!
COMPUTE!
Compute! was an American computer magazine that was published from 1979 to 1994, though it can trace its origin to 1978 in Len Lindsay's PET Gazette, one of the first magazines for the Commodore PET computer. In its 1980s heyday Compute! covered all major platforms, and several single-platform...
Choice Awards in 1993 and has remained popular enough with fans to spawn an open-source version from the original developers at Strategic Visions in 2005.
Realism
While Strategic Visions worked to accurately simulate space launches and the act of running either space program, they made a number of simplifications for balancing as well as for the game to make sense. For example, four NASA launch facilities are condensed into one superfacility. More significant is the elimination of some minor rocket programs, such as RedstoneRedstone (rocket)
The PGM-11 Redstone was the first large American ballistic missile. A short-range surface-to-surface rocket, it was in active service with the U.S. Army in West Germany from June 1958 to June 1964 as part of NATO's Cold War defense of Western Europe...
, and the addition of docking
Space rendezvous
A space rendezvous is an orbital maneuver during which two spacecraft, one of which is often a space station, arrive at the same orbit and approach to a very close distance . Rendezvous requires a precise match of the orbital velocities of the two spacecraft, allowing them to remain at a constant...
capability to the Voskhod spacecraft
Voskhod spacecraft
The Voskhod was a spacecraft built by the Soviet Union's space program for human spaceflight as part of the Voskhod programme. It was a development of and a follow-on to the Vostok spacecraft...
. There is also a "basic" model in the game which equalizes various differences in hardware and budget between both sides. Despite this, BARIS still features most of the major pieces of hardware and approaches to Moon landing that were considered, including lunar orbit rendezvous
Lunar orbit rendezvous
Lunar orbit rendezvous is a key concept for human landing on the Moon and returning to Earth.In a LOR mission a main spacecraft and a smaller lunar module travel together into lunar orbit. The lunar module then independently descends to the lunar surface. After completion of the mission there, a...
, Earth orbit rendezvous
Earth orbit rendezvous
Earth orbit rendezvous is a type of space rendezvous and a spaceflight methodology most notable for enabling round trip human missions to the moon...
and direct ascent
Direct ascent
Direct ascent was a proposed method for a mission to the Moon. In the United States, direct ascent proposed using the enormous Nova rocket to launch a spacecraft directly to the Moon, where it would land tail-first and then launch off the Moon back to Earth...
.
External links
- Race Into Space, a free software port of BARIS to Windows, Linux, and Mac
- The Docking Module, a BARIS fansite
- Avionic Online review, a French review of BARIS