Carmen Sandiego's Think Quick Challenge
Encyclopedia
Carmen Sandiego's ThinkQuick Challenge is an educational and entertaining computer game for kids ages 8–12.
, Geography
, Math, Crime Scene
, which is similar to a memory game, English
, Life Science, Physical Science
, or Art and Music. If the player(s)answer correctly, they gain a certain amount of Knowledge Points dependent on the type of question being asked (For example, Multipick questions are worth 950 Knowledge Points and Rapid Fire Sort questions are worth 200 Knowledge Points apiece). If they get a question incorrect, they lose one point of Capture Energy, which is essential to the capture of the Master Thief.
There are three difficulty levels. Level One's questions are intended for the 4th and 5th grade student; Each player starts each mission with 30 capture Energy points. On Level Two, the questions are intended for 5th and 6th grade students; Each player starts their mission with 25 Capture Energy points. On Level three, the questions are for 6th grade students and above; Each player starts with 20 Capture Energy points. Overall, the object of the game is to get past Carmen's Know-Bots and correctly answer the questions to capture the current thief out on the loose. Some players will meet Carmen on the way, but she will not be captured until the very end of the game, which according to fans, is about 150 missions. The player has 30 distinctive missions to complete in order to complete the storyline.
Plot
The player(s) are on a mission to stop Carmen Sandiego and her Master Thieves (consisting of Count Hypno, Dr. Depth, Dr. Ima LeZaarde, Jane Reaction, Otto "Gnash" Readmore, and Snarla Swing) from taking over the modern world. At the beginning of each mission, Chase Devineaux, the ACME Detective Agency's top agent will brief you on the suspect and which essential concept to survival in the modern world has been stolen by the Knowledge Robots (KnowBots) working for that suspect. KnowBots will try to stop the ACME agent from disabling them (or delay the destruction and automatic surrender of 1/2 of the code that reveals the suspect's location) by challenging them to several Jeopardy- like rounds of questions in the subject areas of HistoryHistory
History is the discovery, collection, organization, and presentation of information about past events. History can also mean the period of time after writing was invented. Scholars who write about history are called historians...
, Geography
Geography
Geography is the science that studies the lands, features, inhabitants, and phenomena of Earth. A literal translation would be "to describe or write about the Earth". The first person to use the word "geography" was Eratosthenes...
, Math, Crime Scene
Crime scene
A crime scene is a location where an illegal act took place, and comprises the area from which most of the physical evidence is retrieved by trained law enforcement personnel, crime scene investigators or in rare circumstances, forensic scientists....
, which is similar to a memory game, English
English language
English is a West Germanic language that arose in the Anglo-Saxon kingdoms of England and spread into what was to become south-east Scotland under the influence of the Anglian medieval kingdom of Northumbria...
, Life Science, Physical Science
Physical science
Physical science is an encompassing term for the branches of natural science and science that study non-living systems, in contrast to the life sciences...
, or Art and Music. If the player(s)answer correctly, they gain a certain amount of Knowledge Points dependent on the type of question being asked (For example, Multipick questions are worth 950 Knowledge Points and Rapid Fire Sort questions are worth 200 Knowledge Points apiece). If they get a question incorrect, they lose one point of Capture Energy, which is essential to the capture of the Master Thief.
There are three difficulty levels. Level One's questions are intended for the 4th and 5th grade student; Each player starts each mission with 30 capture Energy points. On Level Two, the questions are intended for 5th and 6th grade students; Each player starts their mission with 25 Capture Energy points. On Level three, the questions are for 6th grade students and above; Each player starts with 20 Capture Energy points. Overall, the object of the game is to get past Carmen's Know-Bots and correctly answer the questions to capture the current thief out on the loose. Some players will meet Carmen on the way, but she will not be captured until the very end of the game, which according to fans, is about 150 missions. The player has 30 distinctive missions to complete in order to complete the storyline.