Castlevania: Aria of Sorrow
Encyclopedia
Castlevania: Aria of Sorrow, known in Japan as , is an action-adventure game
developed and published by Konami
for the Game Boy Advance
. It is part of Konami's Castlevania
video game series, and the third installment of the series on the Game Boy Advance. The game was released in North America
on May 6, 2003 and released in Japan
on May 8, 2003. Although Aria of Sorrow sold poorly in Japan, selling only 27,000 units nearly one month after its release, it was commercially successful in the United States, with more than 158,000 units sold three months following its release.
Aria of Sorrow is set in the year 2035, where Dracula has long been sealed away from a battle in 1999. His powers are to be passed on to his reincarnation. The plot follows the journey of Soma Cruz
, a teenager granted occult
power as a result being a potential vessel of Dracula's reincarnation as he battles dark figures who wish to inherit the undead lord's power.
Aria of Sorrow takes many elements from other Castlevania games, including Castlevania: Harmony of Dissonance
, which was in production at the same time as Aria of Sorrow. The game incorporates the combination of elements from platform game
s and console role-playing games that were initially utilized in the best-selling Castlevania: Symphony of the Night
. Aria of Sorrow introduces several new features to the series, such as the "Tactical Soul" system and a futuristic storyline, a contrast to the medieval setting of many other Castlevania games. Aria of Sorrow received praise from several video game publications, with many considering it one of the best games in the Castlevania series since Symphony of the Night.
Konami released a sequel to Aria of Sorrow, titled Castlevania: Dawn of Sorrow
, on August 25, 2005 in Japan. It incorporates many elements from its predecessor, including the "Tactical Soul" system featured in Aria of Sorrow. Aria of Sorrow was also re-released as part of Konami's "Konami the Best" line on November 3, 2005 in Japan, and in a dual pack with Harmony of Dissonance, titled the Castlevania Double Pack, in North America on January 11, 2006.
of gameplay where the player controls the onscreen character from a third-person perspective to interact with people, objects, and enemies. Like previous games in the series and most role-playing game
s, characters level up
each time they earn a set number of experience point
s from defeating enemies; each "level" gained increases the character's statistics
, thus improving their performance in battle. Statistic examples include hit points, the amount of damage a character can receive; magic point
s, which determine the number of times a character can use magical attacks; strength, the power of a character's physical attacks; and intelligence, the power of a character's magical spells. Upon encountering an enemy, the player can use a variety of weapons to attack and defeat the enemy. Despite the game being set in 2035, the available weapons are largely medieval, including sword
s, axe
s, and spear
s; though a handgun
is available. These weapons differ in their damage output, the range of the weapon, and the speed of the attack. Items and other accessories can be found by defeating enemies or by purchasing items from the game's shop.
Similar to previous games in the series, Aria of Sorrow is set within Dracula
's castle, which is further subdivided into several areas that the player traverses. These areas feature different components, such as different enemies, varying terrain characteristics, and a unique piece of theme music
. Similar to most platform game
s, progression between areas is limited by the abilities the player currently has. While the method in which the player progresses through the game is initially linear, the player's options become more diverse as the number of character abilities increases.
consoles and a link cable.
Souls provide a variety of effects, and are separated into four categories: Bullet, Guardian, Enchant, and Ability souls. The player can only have one type of Bullet, Guardian, and Enchant soul equipped at any given time. Bullet souls are Soma Cruz's replacement for Sub Weapons in this game, and enable the player to consume a set amount of magic points to use an ability, often some form of projectile. Guardian souls provide continuous effects, including transforming into mythical creatures and summoning familiars
. Guardian souls continually drain magic points so long as they are activated. Enchant souls are continuously active so long as they are equipped, and provide increases in statistics or other innate abilities—such as the ability to walk on water. Ability souls give the player innate abilities, which are often required to traverse certain areas of the castle. Because the souls are automatically activated and stay active unless the player specifically disables them, they do not consume magic points.
option allows a player that has completed the game to replay the game with all equipment and souls the player had acquired in a previous file. Additionally, the player can opt to start the game in Hard Mode, offering the same gameplay at a higher difficulty level. Two other modes offer alternatives to the standard gameplay. Boss Rush mode involves the player facing all of the game's bosses in quick succession, and is unlocked after the player completes the game once. Julius Mode is an additional mode of play unlocked with the same method. The player takes control of Julius Belmont, the member of the Belmont clan featured in the game.
of the Castlevania series. The series' premise is the conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula
. Thirty-six years before the start of Aria of Sorrow, Dracula was defeated once and for all by the Belmont clan, and his powers sealed into a solar eclipse
. Shortly after Dracula's death, a prophecy was made that Dracula's reincarnation
would come to his castle in 2035 and inherit all of Dracula's powers. This prophecy acts as the driving force behind the plot of Aria of Sorrow, and is the primary motivation of the supporting characters to be present. The game takes place in Dracula's castle, the most common setting for the series, with the castle divided into numerous areas that the player traverses over the course of the game.
, a transfer student studying in Japan who possesses the "power of dominance," which allows him to absorb the souls of monsters and use their abilities. He is initially accompanied by his childhood friend, Mina Hakuba, the daughter of the priest of the Hakuba shrine. Over the course of the game, Soma meets additional characters that aid him in his quest: Genya Arikado, an enigmatic government agent and disguise for Alucard
, the son of Dracula; Yoko Belnades, a witch and member of the Belnades clan; J, an amnesiac man drawn to Dracula's castle; and Hammer, a soldier of the United States Army
ordered to investigate the events occurring at Dracula's castle, although he abandons this mission and sets up a shop to sell Soma equipment (potions, weapons and the like). Graham Jones, a missionary who believes he is Dracula's reincarnation, serves as the game's antagonist
.
The characters were designed by Ayami Kojima
, who had previously worked on the characters in Castlevania games such as Castlevania: Symphony of the Night
and Castlevania: Harmony of Dissonance
. Due to the game being set in the future, Kojima's designs are notably more contemporary, utilizing modern clothing, in contrast to the medieval attire that characters from previous games wore.
as a transfer student, and living near the Hakuba shrine. During a solar eclipse
, he visits the Hakuba shrine with his longtime childhood friend Mina Hakuba. He and Mina are then drawn into the eclipse, landing in a mysterious castle, where they meet Genya Arikado. Arikado reveals that they are in Dracula
's castle. After a group of monsters appear and are dispatched by Arikado, one of the monsters' souls is absorbed by Soma. Arikado explains this as the awakening of Soma's "power of dominance." Arikado then directs Soma to enter the castle and seek the masters' chamber.
As Soma proceeds through the castle, he confronts several characters, each present due to a prophecy related to Dracula's powers. Graham Jones, a missionary that has come to the castle, befriends Soma. Graham explains the nature of the castle, and reveals that Dracula, long thought to be immortal, is truly dead, and that his powers will be passed down onto his reincarnation
. When Soma proceeds further into the castle, he meets the witch
Yoko Belnades, who is present on the orders of the Roman Catholic Church
. Yoko is looking for Graham, who she believes is dangerous and the inheritor of Dracula's powers. She clarifies the nature of Soma's powers, revealing that they are not necessarily evil, but inherent to Soma himself. Later, Soma encounters Hammer, a member of the United States Army
ordered to come to the Hakuba shrine. He has forfeited his mission, however, in favor of selling goods. He becomes Soma's vendor, selling numerous goods to aid Soma's quest. A mysterious man then accosts Soma, asking about the nature of Soma's dark power. When Soma continues to converse with him, the man reveals that he has amnesia, and the only thing he remembers is his name starts with "J".
Soma meets Graham again, and questions him on Yoko's suspicions. Graham claims he will receive Dracula's powers, as he is Dracula himself. Graham inquires as to the nature of Soma's powers, to which Soma responds that he has "the power to rule," sending Graham into a panic. Concerned, Soma confides this incident to Yoko, who recommends that Soma join her in stopping Graham. As Soma proceeds further through the castle, he comes upon a scene of Graham stabbing Yoko with a knife. Graham retreats, and Yoko warns Soma of Graham's power. Arikado arrives, promises Soma he will look after Yoko, and demands that Soma pursue Graham. Soma meets "J" again, who reveals he is Julius Belmont, the man who defeated Dracula in 1999. As he leaves, he remarks that he knows something about the current situation, but does not elaborate.
Soma ascends to the castle's keep
and confronts Graham in the throne room. Although Soma's sole desire is to leave the castle, Graham is convinced that Soma must be killed for binding the souls of the castle's demons. Soma manages to defeat Graham, even after Graham uses his newfound powers to assume a demonic form. As Graham falls in defeat, Soma absorbs his powers, and realizes he is Dracula's reincarnation. Arikado arrives and reveals a way for Soma to save himself by halting the flow of chaos into the castle. Soma proceeds to the Chaotic Realm, but Julius attacks him, believing that Soma is Dracula. Julius allows Soma to defeat him, as he sensed Soma's soul fighting against Dracula's influence. Before he leaves, Soma elicits a promise from Julius to kill him if he fully becomes Dracula. Soma travels through the Chaotic Realm, and finally comes upon the source of chaos. Soma manages to defeat the manifestation of chaos, and is sent congratulations by Yoko, Hammer, Julius, and Arikado. Soma awakens outside the castle with Mina, pleased that the conflict is over.
on January 16, 2003. Igarashi had worked on previous Castlevania games such as Castlevania: Symphony of the Night
and Castlevania: Harmony of Dissonance
. Aria of Sorrow was placed in production alongside Harmony of Dissonance, resulting in both games sharing similar programming engines and gameplay elements. Aria of Sorrows Ability souls, for example, provide the protagonist with innate abilities like the Relic items in Harmony of Dissonance. Nevertheless, Igarashi claimed he wished to try a "different route" for the series with Aria of Sorrow via placing the game in a futuristic setting. Ayami Kojima
, who had previously collaborated with Igarashi on the designs for the characters of Symphony of the Night and Harmony of Dissonance, was brought into the project. Following the "different route" motif, the character designs were made more contemporary, using modern clothing over the more medieval look of the previous Castlevania installments. In developing the game's back story, Igarashi partially based it on Nostradamus
's prediction of a "big evil lord in 1999" and the 1999 solar eclipse in Eastern Europe.
One of Igarashi's prominent concerns during development was addressing the criticism expressed concerning Harmony of Dissonance. Igarashi noted that the music in Harmony of Dissonance had not been well received and Michiru Yamane
, who had previously worked on the acclaimed music for Symphony of the Night, was hired in order to compose for Aria of Sorrow. The development team worked on the game's audio cycles, as well as delegating more cartridge space and processor cycles for the sound. Maintaining the visual quality of Harmony of Dissonance was a chief objective during development, as many reviewers had felt that Harmony of Dissonance had excelled in graphics at the cost of the audio. Furthermore, the staff tried to improve the series' gameplay system while retaining fan-favorite elements. Certain aspects that were missing in Harmony of Dissonance, such as hidden rooms, were incorporated into Aria of Sorrow. Igarashi added Soul trading via a link cable to assist players with collecting every soul in the game, which he believed would be cumbersome to accomplish alone.
, widely considered the best game in the Castlevania series. Famitsu
, considered to be one of the most respected video game news magazines in Japan, gave Aria of Sorrow a 36/40, the highest score any game in the Castlevania series has received from Famitsu. It was rated by Nintendo Power
as the 22nd best game made on a Nintendo System in their Top 200 Games list. In Japan, the game sold only 27,000 units one month after its release, considered to be a poor showing for a major video game franchise. Conversely, the game was significantly more successful in the United States, with more than 158,000 units in sales three months after its release.
As the third installment of the Castlevania series on the Game Boy Advance
, many reviewers made note of the game's differences as versus its predecessors, Castlevania: Circle of the Moon
and Castlevania: Harmony of Dissonance
, with many considering it the definitive Castlevania game for the Game Boy Advance. GameSpy
noted that Aria of Sorrow "managed to get just about everything right" as versus its predecessors, and lauded it as "the best portable Castlevania game yet created." RPGFan claimed that Aria of Sorrow "[showcased] the true art of game development: to adapt and change as necessary yet remain consistent." RPGamer considered Aria of Sorrow one of the best games ever released for the Game Boy Advance. GameSpot
nominated the game for the prize of best Game Boy Advance game of 2003, with the prize ultimately going to Mario & Luigi: Superstar Saga
.
The gameplay, specifically the Tactical Soul system, was a frequent subject of acclaim amongst reviewers. RPGFan called the Tactical Soul system "addictively [sic
] fun", and GameSpot lauded the simplicity and depth of the gameplay. RPGamer considered the gameplay "one hundred percent solid," lauding the game's controls and interaction with enemies, as well as the Tactical Soul system. RPGFan asserted that the game had "a chance to be the most revered installment of the series, hardly caught in the shadow of Symphony of the Night like its predecessors." The game's length and difficulty were brought into question by several reviewers. GameSpot noted that a single play through the game would only last ten hours, and that the player grew "practically unstoppable" over the course of the game. RPGamer echoed this assessment, deriding the fact that the game "never [offered] much of a challenge", but noted that the "simplistic fun" of the gameplay rectified this.
The game's graphics and audio were widely praised by reviewers. RPGFan extolled the game's environments as "gorgeous and well layered," and noted while the game did not achieve the level of graphical quality set by Symphony of the Night, it "made a damn good attempt at it." GameSpy called the graphics "crisp, clear and colorful," with "good animation on easily viewable sprites." GameSpy additionally noted that the game's audio, a particularly lambasted feature of Harmony of Dissonance, was "fitting and well-composed." Prior to the game's release, IGN
commented that the music was "pretty darn good." GameSpot, although labeling the music as "mostly forgettable," noted that it was far better than the audio of Harmony of Dissonance, and celebrated the individual audio used for enemies.
In terms of storyline and characters, RPGamer welcomed the characters' depth, and the emphasis placed into the personalities and development of supporting characters, asserting that previous Castlevania games ignored the development of the supporting characters in exchange for concentrating on the protagonist. IGN called the game's ending "incredibly unfulfilling and disappointing," but lauded the change from the conventional plot of a Castlevania game, in which a member of the Belmont clan defeats Dracula
with the aid of a host of supporting characters. GameSpy criticized the presence of a "weak female who needs protection" and an "effeminate-looking man who does all the slaying" as stereotypical Castlevania elements, but noted that the "powerful and compelling scenario" the game had was the best in the series since Symphony of the Night.
, a rare sequel in the Castlevania series, was announced on January 6, 2005. In an interview, Koji Igarashi noted that he felt that the Tactical Soul system used in Aria of Sorrow, as well as the storyline with Soma Cruz
, were a waste to use in only one game, and contributed to his desire to make a sequel. As such, the Tactical Soul system was reintroduced in Dawn of Sorrow, as well as several new developments, such as an anime
character design, as Ayami Kojima
was not part of the production staff for Dawn of Sorrow. Though Aria of Sorrow was successful, its sales figures failed to meet expectations and prompted the switch to anime-style designs. In 2005, Igarashi expressed a desire to develop a game centered on the battle between Julius Belmont and Dracula, but commented that the project would be dependent on available production time. Aria of Sorrow was re-released in both Japan and in the United States. On November 3, 2005, it was re-released as part of Konami's "Konami the Best" line in Japan. Aria of Sorrow was re-released along with Harmony of Dissonance, in the Castlevania: Double Pack, in North America on January 11, 2006.
Action-adventure game
An action-adventure game is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres...
developed and published by Konami
Konami
is a Japanese leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, arcade cabinets and video games...
for the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
. It is part of Konami's Castlevania
Castlevania
Castlevania, known as in Japan, is a video game series created and developed by Konami. The series debuted in Japan on September 26, 1986, with the release of for the Family Computer Disk System , followed by an alternate version for the MSX 2 platform on October 30...
video game series, and the third installment of the series on the Game Boy Advance. The game was released in North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...
on May 6, 2003 and released in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
on May 8, 2003. Although Aria of Sorrow sold poorly in Japan, selling only 27,000 units nearly one month after its release, it was commercially successful in the United States, with more than 158,000 units sold three months following its release.
Aria of Sorrow is set in the year 2035, where Dracula has long been sealed away from a battle in 1999. His powers are to be passed on to his reincarnation. The plot follows the journey of Soma Cruz
Soma Cruz
Soma Cruz, known in Japan as , is a fictional character and the protagonist of Konami's action-adventure games Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow, part of Konami's Castlevania video game series. He was designed by Ayami Kojima as part of producer Koji Igarashi's desire to...
, a teenager granted occult
Occult
The word occult comes from the Latin word occultus , referring to "knowledge of the hidden". In the medical sense it is used to refer to a structure or process that is hidden, e.g...
power as a result being a potential vessel of Dracula's reincarnation as he battles dark figures who wish to inherit the undead lord's power.
Aria of Sorrow takes many elements from other Castlevania games, including Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance, known in Japan as , is an action-adventure game developed and published by Konami for the Game Boy Advance. Belonging to Konami's Castlevania video game series, it is the second installment of the series on the Game Boy Advance...
, which was in production at the same time as Aria of Sorrow. The game incorporates the combination of elements from platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
s and console role-playing games that were initially utilized in the best-selling Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
Castlevania: Symphony of the Night, known in Japan as , is an action-adventure game developed and published by Konami in 1997. It is the 14th installment of the Castlevania series, the first installment released for the PlayStation, and a direct sequel to Castlevania: Rondo of Blood.Symphony of the...
. Aria of Sorrow introduces several new features to the series, such as the "Tactical Soul" system and a futuristic storyline, a contrast to the medieval setting of many other Castlevania games. Aria of Sorrow received praise from several video game publications, with many considering it one of the best games in the Castlevania series since Symphony of the Night.
Konami released a sequel to Aria of Sorrow, titled Castlevania: Dawn of Sorrow
Castlevania: Dawn of Sorrow
Castlevania: Dawn of Sorrow, known in Japan as , is an action-adventure game developed and published by Konami. It is part of Konami's Castlevania video game series and the first Castlevania game to be released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and...
, on August 25, 2005 in Japan. It incorporates many elements from its predecessor, including the "Tactical Soul" system featured in Aria of Sorrow. Aria of Sorrow was also re-released as part of Konami's "Konami the Best" line on November 3, 2005 in Japan, and in a dual pack with Harmony of Dissonance, titled the Castlevania Double Pack, in North America on January 11, 2006.
Gameplay
Aria of Sorrow features a 2D side-scrolling styleSide-scrolling video game
A side-scrolling game or side-scroller is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right. These games make use of scrolling computer display technology...
of gameplay where the player controls the onscreen character from a third-person perspective to interact with people, objects, and enemies. Like previous games in the series and most role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
s, characters level up
Level Up
Level Up was a UK children's TV programme that was broadcast on CBBC. It was launched on the 3rd April 2006, replacing Xchange. The show was an hour long and during the school year broadcasting from 7:30am until 8:30am...
each time they earn a set number of experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...
s from defeating enemies; each "level" gained increases the character's statistics
Statistic (role-playing games)
A statistic in role-playing games is a piece of data which represents a particular aspect of a fictional character. That piece of data is usually a integer or, in some cases, a set of dice....
, thus improving their performance in battle. Statistic examples include hit points, the amount of damage a character can receive; magic point
Magic point
Magic points are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells and other abilities, such as special attacks...
s, which determine the number of times a character can use magical attacks; strength, the power of a character's physical attacks; and intelligence, the power of a character's magical spells. Upon encountering an enemy, the player can use a variety of weapons to attack and defeat the enemy. Despite the game being set in 2035, the available weapons are largely medieval, including sword
Sword
A sword is a bladed weapon used primarily for cutting or thrusting. The precise definition of the term varies with the historical epoch or the geographical region under consideration...
s, axe
Axe
The axe, or ax, is an implement that has been used for millennia to shape, split and cut wood; to harvest timber; as a weapon; and as a ceremonial or heraldic symbol...
s, and spear
Spear
A spear is a pole weapon consisting of a shaft, usually of wood, with a pointed head.The head may be simply the sharpened end of the shaft itself, as is the case with bamboo spears, or it may be made of a more durable material fastened to the shaft, such as flint, obsidian, iron, steel or...
s; though a handgun
Handgun
A handgun is a firearm designed to be held and operated by one hand. This characteristic differentiates handguns as a general class of firearms from long guns such as rifles and shotguns ....
is available. These weapons differ in their damage output, the range of the weapon, and the speed of the attack. Items and other accessories can be found by defeating enemies or by purchasing items from the game's shop.
Similar to previous games in the series, Aria of Sorrow is set within Dracula
Dracula (Castlevania)
, whose real name is Mathias Cronqvist , is a fictional character from the multi-platform Castlevania video game series...
's castle, which is further subdivided into several areas that the player traverses. These areas feature different components, such as different enemies, varying terrain characteristics, and a unique piece of theme music
Theme music
Theme music is a piece that is often written specifically for a radio program, television program, video game or movie, and usually played during the title sequence and/or end credits...
. Similar to most platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
s, progression between areas is limited by the abilities the player currently has. While the method in which the player progresses through the game is initially linear, the player's options become more diverse as the number of character abilities increases.
Tactical Soul
Aria of Sorrow introduces a new ability system, Tactical Soul system, to the Castlevania series. It involves absorbing the souls of enemies in order to gain additional abilities. Except for human enemies and the game's final opponent, all souls can be absorbed by the player. The rate at which enemies' souls are obtained varies between enemies. Players can trade souls between two Aria of Sorrow cartridges using two Game Boy AdvanceGame Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
consoles and a link cable.
Souls provide a variety of effects, and are separated into four categories: Bullet, Guardian, Enchant, and Ability souls. The player can only have one type of Bullet, Guardian, and Enchant soul equipped at any given time. Bullet souls are Soma Cruz's replacement for Sub Weapons in this game, and enable the player to consume a set amount of magic points to use an ability, often some form of projectile. Guardian souls provide continuous effects, including transforming into mythical creatures and summoning familiars
Familiar spirit
In European folklore and folk-belief of the Medieval and Early Modern periods, familiar spirits were supernatural entities believed to assist witches and cunning folk in their practice of magic...
. Guardian souls continually drain magic points so long as they are activated. Enchant souls are continuously active so long as they are equipped, and provide increases in statistics or other innate abilities—such as the ability to walk on water. Ability souls give the player innate abilities, which are often required to traverse certain areas of the castle. Because the souls are automatically activated and stay active unless the player specifically disables them, they do not consume magic points.
Additional modes
Aria of Sorrow includes additional modes of play that display elements not seen in the game's primary scenario. The New Game+New Game Plus
A New Game Plus is an unlockable video game mode that allows the player to start a new game after they finish the game at least once, where certain aspects of the finished game, such as experience or items, affect the newly started game...
option allows a player that has completed the game to replay the game with all equipment and souls the player had acquired in a previous file. Additionally, the player can opt to start the game in Hard Mode, offering the same gameplay at a higher difficulty level. Two other modes offer alternatives to the standard gameplay. Boss Rush mode involves the player facing all of the game's bosses in quick succession, and is unlocked after the player completes the game once. Julius Mode is an additional mode of play unlocked with the same method. The player takes control of Julius Belmont, the member of the Belmont clan featured in the game.
Setting
Aria of Sorrow takes place in the fictional universeFictional universe
A fictional universe is a self-consistent fictional setting with elements that differ from the real world. It may also be called an imagined, constructed or fictional realm ....
of the Castlevania series. The series' premise is the conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula
Dracula (Castlevania)
, whose real name is Mathias Cronqvist , is a fictional character from the multi-platform Castlevania video game series...
. Thirty-six years before the start of Aria of Sorrow, Dracula was defeated once and for all by the Belmont clan, and his powers sealed into a solar eclipse
Solar eclipse
As seen from the Earth, a solar eclipse occurs when the Moon passes between the Sun and the Earth, and the Moon fully or partially blocks the Sun as viewed from a location on Earth. This can happen only during a new moon, when the Sun and the Moon are in conjunction as seen from Earth. At least...
. Shortly after Dracula's death, a prophecy was made that Dracula's reincarnation
Reincarnation
Reincarnation best describes the concept where the soul or spirit, after the death of the body, is believed to return to live in a new human body, or, in some traditions, either as a human being, animal or plant...
would come to his castle in 2035 and inherit all of Dracula's powers. This prophecy acts as the driving force behind the plot of Aria of Sorrow, and is the primary motivation of the supporting characters to be present. The game takes place in Dracula's castle, the most common setting for the series, with the castle divided into numerous areas that the player traverses over the course of the game.
Characters
The protagonist and primary playable character of Aria of Sorrow is Soma CruzSoma Cruz
Soma Cruz, known in Japan as , is a fictional character and the protagonist of Konami's action-adventure games Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow, part of Konami's Castlevania video game series. He was designed by Ayami Kojima as part of producer Koji Igarashi's desire to...
, a transfer student studying in Japan who possesses the "power of dominance," which allows him to absorb the souls of monsters and use their abilities. He is initially accompanied by his childhood friend, Mina Hakuba, the daughter of the priest of the Hakuba shrine. Over the course of the game, Soma meets additional characters that aid him in his quest: Genya Arikado, an enigmatic government agent and disguise for Alucard
Alucard (Castlevania)
, better known as is a fictional character in Konami's Castlevania series of video games. His first appearance in the series was in the 1990 Castlevania III: Dracula's Curse, but he is best known for his role in the critically acclaimed Castlevania: Symphony of the Night, released in 1997.His...
, the son of Dracula; Yoko Belnades, a witch and member of the Belnades clan; J, an amnesiac man drawn to Dracula's castle; and Hammer, a soldier of the United States Army
United States Army
The United States Army is the main branch of the United States Armed Forces responsible for land-based military operations. It is the largest and oldest established branch of the U.S. military, and is one of seven U.S. uniformed services...
ordered to investigate the events occurring at Dracula's castle, although he abandons this mission and sets up a shop to sell Soma equipment (potions, weapons and the like). Graham Jones, a missionary who believes he is Dracula's reincarnation, serves as the game's antagonist
Antagonist
An antagonist is a character, group of characters, or institution, that represents the opposition against which the protagonist must contend...
.
The characters were designed by Ayami Kojima
Ayami Kojima
is a Japanese game and concept artist who is best known for her work on the Castlevania series of video games with Konami. She is self-taught and enjoys reading shōnen manga...
, who had previously worked on the characters in Castlevania games such as Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
Castlevania: Symphony of the Night, known in Japan as , is an action-adventure game developed and published by Konami in 1997. It is the 14th installment of the Castlevania series, the first installment released for the PlayStation, and a direct sequel to Castlevania: Rondo of Blood.Symphony of the...
and Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance, known in Japan as , is an action-adventure game developed and published by Konami for the Game Boy Advance. Belonging to Konami's Castlevania video game series, it is the second installment of the series on the Game Boy Advance...
. Due to the game being set in the future, Kojima's designs are notably more contemporary, utilizing modern clothing, in contrast to the medieval attire that characters from previous games wore.
Story
The story begins in the year 2035, when Soma Cruz is visiting JapanJapan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
as a transfer student, and living near the Hakuba shrine. During a solar eclipse
Solar eclipse
As seen from the Earth, a solar eclipse occurs when the Moon passes between the Sun and the Earth, and the Moon fully or partially blocks the Sun as viewed from a location on Earth. This can happen only during a new moon, when the Sun and the Moon are in conjunction as seen from Earth. At least...
, he visits the Hakuba shrine with his longtime childhood friend Mina Hakuba. He and Mina are then drawn into the eclipse, landing in a mysterious castle, where they meet Genya Arikado. Arikado reveals that they are in Dracula
Dracula (Castlevania)
, whose real name is Mathias Cronqvist , is a fictional character from the multi-platform Castlevania video game series...
's castle. After a group of monsters appear and are dispatched by Arikado, one of the monsters' souls is absorbed by Soma. Arikado explains this as the awakening of Soma's "power of dominance." Arikado then directs Soma to enter the castle and seek the masters' chamber.
As Soma proceeds through the castle, he confronts several characters, each present due to a prophecy related to Dracula's powers. Graham Jones, a missionary that has come to the castle, befriends Soma. Graham explains the nature of the castle, and reveals that Dracula, long thought to be immortal, is truly dead, and that his powers will be passed down onto his reincarnation
Reincarnation
Reincarnation best describes the concept where the soul or spirit, after the death of the body, is believed to return to live in a new human body, or, in some traditions, either as a human being, animal or plant...
. When Soma proceeds further into the castle, he meets the witch
Witchcraft
Witchcraft, in historical, anthropological, religious, and mythological contexts, is the alleged use of supernatural or magical powers. A witch is a practitioner of witchcraft...
Yoko Belnades, who is present on the orders of the Roman Catholic Church
Roman Catholic Church
The Catholic Church, also known as the Roman Catholic Church, is the world's largest Christian church, with over a billion members. Led by the Pope, it defines its mission as spreading the gospel of Jesus Christ, administering the sacraments and exercising charity...
. Yoko is looking for Graham, who she believes is dangerous and the inheritor of Dracula's powers. She clarifies the nature of Soma's powers, revealing that they are not necessarily evil, but inherent to Soma himself. Later, Soma encounters Hammer, a member of the United States Army
United States Army
The United States Army is the main branch of the United States Armed Forces responsible for land-based military operations. It is the largest and oldest established branch of the U.S. military, and is one of seven U.S. uniformed services...
ordered to come to the Hakuba shrine. He has forfeited his mission, however, in favor of selling goods. He becomes Soma's vendor, selling numerous goods to aid Soma's quest. A mysterious man then accosts Soma, asking about the nature of Soma's dark power. When Soma continues to converse with him, the man reveals that he has amnesia, and the only thing he remembers is his name starts with "J".
Soma meets Graham again, and questions him on Yoko's suspicions. Graham claims he will receive Dracula's powers, as he is Dracula himself. Graham inquires as to the nature of Soma's powers, to which Soma responds that he has "the power to rule," sending Graham into a panic. Concerned, Soma confides this incident to Yoko, who recommends that Soma join her in stopping Graham. As Soma proceeds further through the castle, he comes upon a scene of Graham stabbing Yoko with a knife. Graham retreats, and Yoko warns Soma of Graham's power. Arikado arrives, promises Soma he will look after Yoko, and demands that Soma pursue Graham. Soma meets "J" again, who reveals he is Julius Belmont, the man who defeated Dracula in 1999. As he leaves, he remarks that he knows something about the current situation, but does not elaborate.
Soma ascends to the castle's keep
Keep
A keep is a type of fortified tower built within castles during the Middle Ages by European nobility. Scholars have debated the scope of the word keep, but usually consider it to refer to large towers in castles that were fortified residences, used as a refuge of last resort should the rest of the...
and confronts Graham in the throne room. Although Soma's sole desire is to leave the castle, Graham is convinced that Soma must be killed for binding the souls of the castle's demons. Soma manages to defeat Graham, even after Graham uses his newfound powers to assume a demonic form. As Graham falls in defeat, Soma absorbs his powers, and realizes he is Dracula's reincarnation. Arikado arrives and reveals a way for Soma to save himself by halting the flow of chaos into the castle. Soma proceeds to the Chaotic Realm, but Julius attacks him, believing that Soma is Dracula. Julius allows Soma to defeat him, as he sensed Soma's soul fighting against Dracula's influence. Before he leaves, Soma elicits a promise from Julius to kill him if he fully becomes Dracula. Soma travels through the Chaotic Realm, and finally comes upon the source of chaos. Soma manages to defeat the manifestation of chaos, and is sent congratulations by Yoko, Hammer, Julius, and Arikado. Soma awakens outside the castle with Mina, pleased that the conflict is over.
Development
Aria of Sorrow was first unveiled at a press conference in San Francisco by executive producer Koji IgarashiKoji Igarashi
, also known simply by the nickname IGA, is a Konami employee and one of the producers of the Castlevania video game series. He is best known as the assistant director of Castlevania: Symphony of the Night, his first major involvement in the Castlevania series , also known simply by the nickname...
on January 16, 2003. Igarashi had worked on previous Castlevania games such as Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
Castlevania: Symphony of the Night, known in Japan as , is an action-adventure game developed and published by Konami in 1997. It is the 14th installment of the Castlevania series, the first installment released for the PlayStation, and a direct sequel to Castlevania: Rondo of Blood.Symphony of the...
and Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance, known in Japan as , is an action-adventure game developed and published by Konami for the Game Boy Advance. Belonging to Konami's Castlevania video game series, it is the second installment of the series on the Game Boy Advance...
. Aria of Sorrow was placed in production alongside Harmony of Dissonance, resulting in both games sharing similar programming engines and gameplay elements. Aria of Sorrows Ability souls, for example, provide the protagonist with innate abilities like the Relic items in Harmony of Dissonance. Nevertheless, Igarashi claimed he wished to try a "different route" for the series with Aria of Sorrow via placing the game in a futuristic setting. Ayami Kojima
Ayami Kojima
is a Japanese game and concept artist who is best known for her work on the Castlevania series of video games with Konami. She is self-taught and enjoys reading shōnen manga...
, who had previously collaborated with Igarashi on the designs for the characters of Symphony of the Night and Harmony of Dissonance, was brought into the project. Following the "different route" motif, the character designs were made more contemporary, using modern clothing over the more medieval look of the previous Castlevania installments. In developing the game's back story, Igarashi partially based it on Nostradamus
Nostradamus
Michel de Nostredame , usually Latinised to Nostradamus, was a French apothecary and reputed seer who published collections of prophecies that have since become famous worldwide. He is best known for his book Les Propheties , the first edition of which appeared in 1555...
's prediction of a "big evil lord in 1999" and the 1999 solar eclipse in Eastern Europe.
One of Igarashi's prominent concerns during development was addressing the criticism expressed concerning Harmony of Dissonance. Igarashi noted that the music in Harmony of Dissonance had not been well received and Michiru Yamane
Michiru Yamane
is a Japanese video game composer and musician. She is known primarily for her work on the Castlevania series and other Konami games, including Suikoden. Her debut composition was Twinbee...
, who had previously worked on the acclaimed music for Symphony of the Night, was hired in order to compose for Aria of Sorrow. The development team worked on the game's audio cycles, as well as delegating more cartridge space and processor cycles for the sound. Maintaining the visual quality of Harmony of Dissonance was a chief objective during development, as many reviewers had felt that Harmony of Dissonance had excelled in graphics at the cost of the audio. Furthermore, the staff tried to improve the series' gameplay system while retaining fan-favorite elements. Certain aspects that were missing in Harmony of Dissonance, such as hidden rooms, were incorporated into Aria of Sorrow. Igarashi added Soul trading via a link cable to assist players with collecting every soul in the game, which he believed would be cumbersome to accomplish alone.
Reception
Aria of Sorrow has received favorable reviews from several video game publications, with many comparing it to Castlevania: Symphony of the NightCastlevania: Symphony of the Night
Castlevania: Symphony of the Night, known in Japan as , is an action-adventure game developed and published by Konami in 1997. It is the 14th installment of the Castlevania series, the first installment released for the PlayStation, and a direct sequel to Castlevania: Rondo of Blood.Symphony of the...
, widely considered the best game in the Castlevania series. Famitsu
Famitsu
is a line of Japanese video game magazines published by Enterbrain, Inc. and Tokuma. Currently, there are five Famitsū magazines: Shūkan Famitsū, Famitsū PS3 + PSP, Famitsū Xbox 360, Famitsū Wii+DS, and Famitsū Wave DVD...
, considered to be one of the most respected video game news magazines in Japan, gave Aria of Sorrow a 36/40, the highest score any game in the Castlevania series has received from Famitsu. It was rated by Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...
as the 22nd best game made on a Nintendo System in their Top 200 Games list. In Japan, the game sold only 27,000 units one month after its release, considered to be a poor showing for a major video game franchise. Conversely, the game was significantly more successful in the United States, with more than 158,000 units in sales three months after its release.
As the third installment of the Castlevania series on the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
, many reviewers made note of the game's differences as versus its predecessors, Castlevania: Circle of the Moon
Castlevania: Circle of the Moon
Castlevania: Circle of the Moon, known simply as Castlevania in the PAL region and as in Japan, is a video game created by Konami only for the Game Boy Advance...
and Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance, known in Japan as , is an action-adventure game developed and published by Konami for the Game Boy Advance. Belonging to Konami's Castlevania video game series, it is the second installment of the series on the Game Boy Advance...
, with many considering it the definitive Castlevania game for the Game Boy Advance. GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...
noted that Aria of Sorrow "managed to get just about everything right" as versus its predecessors, and lauded it as "the best portable Castlevania game yet created." RPGFan claimed that Aria of Sorrow "[showcased] the true art of game development: to adapt and change as necessary yet remain consistent." RPGamer considered Aria of Sorrow one of the best games ever released for the Game Boy Advance. GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
nominated the game for the prize of best Game Boy Advance game of 2003, with the prize ultimately going to Mario & Luigi: Superstar Saga
Mario & Luigi: Superstar Saga
Mario & Luigi: Superstar Saga, known in Japan as , is a role-playing game developed by AlphaDream and published by Nintendo for the Game Boy Advance in 2003...
.
The gameplay, specifically the Tactical Soul system, was a frequent subject of acclaim amongst reviewers. RPGFan called the Tactical Soul system "addictively [sic
Sic
Sic—generally inside square brackets, [sic], and occasionally parentheses, —when added just after a quote or reprinted text, indicates the passage appears exactly as in the original source...
] fun", and GameSpot lauded the simplicity and depth of the gameplay. RPGamer considered the gameplay "one hundred percent solid," lauding the game's controls and interaction with enemies, as well as the Tactical Soul system. RPGFan asserted that the game had "a chance to be the most revered installment of the series, hardly caught in the shadow of Symphony of the Night like its predecessors." The game's length and difficulty were brought into question by several reviewers. GameSpot noted that a single play through the game would only last ten hours, and that the player grew "practically unstoppable" over the course of the game. RPGamer echoed this assessment, deriding the fact that the game "never [offered] much of a challenge", but noted that the "simplistic fun" of the gameplay rectified this.
The game's graphics and audio were widely praised by reviewers. RPGFan extolled the game's environments as "gorgeous and well layered," and noted while the game did not achieve the level of graphical quality set by Symphony of the Night, it "made a damn good attempt at it." GameSpy called the graphics "crisp, clear and colorful," with "good animation on easily viewable sprites." GameSpy additionally noted that the game's audio, a particularly lambasted feature of Harmony of Dissonance, was "fitting and well-composed." Prior to the game's release, IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
commented that the music was "pretty darn good." GameSpot, although labeling the music as "mostly forgettable," noted that it was far better than the audio of Harmony of Dissonance, and celebrated the individual audio used for enemies.
In terms of storyline and characters, RPGamer welcomed the characters' depth, and the emphasis placed into the personalities and development of supporting characters, asserting that previous Castlevania games ignored the development of the supporting characters in exchange for concentrating on the protagonist. IGN called the game's ending "incredibly unfulfilling and disappointing," but lauded the change from the conventional plot of a Castlevania game, in which a member of the Belmont clan defeats Dracula
Dracula (Castlevania)
, whose real name is Mathias Cronqvist , is a fictional character from the multi-platform Castlevania video game series...
with the aid of a host of supporting characters. GameSpy criticized the presence of a "weak female who needs protection" and an "effeminate-looking man who does all the slaying" as stereotypical Castlevania elements, but noted that the "powerful and compelling scenario" the game had was the best in the series since Symphony of the Night.
Sequel and re-release
Due to the success of Aria of Sorrow, the production of Castlevania: Dawn of SorrowCastlevania: Dawn of Sorrow
Castlevania: Dawn of Sorrow, known in Japan as , is an action-adventure game developed and published by Konami. It is part of Konami's Castlevania video game series and the first Castlevania game to be released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and...
, a rare sequel in the Castlevania series, was announced on January 6, 2005. In an interview, Koji Igarashi noted that he felt that the Tactical Soul system used in Aria of Sorrow, as well as the storyline with Soma Cruz
Soma Cruz
Soma Cruz, known in Japan as , is a fictional character and the protagonist of Konami's action-adventure games Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow, part of Konami's Castlevania video game series. He was designed by Ayami Kojima as part of producer Koji Igarashi's desire to...
, were a waste to use in only one game, and contributed to his desire to make a sequel. As such, the Tactical Soul system was reintroduced in Dawn of Sorrow, as well as several new developments, such as an anime
Anime
is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....
character design, as Ayami Kojima
Ayami Kojima
is a Japanese game and concept artist who is best known for her work on the Castlevania series of video games with Konami. She is self-taught and enjoys reading shōnen manga...
was not part of the production staff for Dawn of Sorrow. Though Aria of Sorrow was successful, its sales figures failed to meet expectations and prompted the switch to anime-style designs. In 2005, Igarashi expressed a desire to develop a game centered on the battle between Julius Belmont and Dracula, but commented that the project would be dependent on available production time. Aria of Sorrow was re-released in both Japan and in the United States. On November 3, 2005, it was re-released as part of Konami's "Konami the Best" line in Japan. Aria of Sorrow was re-released along with Harmony of Dissonance, in the Castlevania: Double Pack, in North America on January 11, 2006.