CellFactor: Combat Training
Encyclopedia
CellFactor: Combat Training is a sci-fi first person shooter from Artificial Studios
& Immersion Games
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card, CellFactor: Combat Training features some of the most commonly featured objects in all FPS games: barrels and boxes. There are large amounts of both on the demo's only level, the difference being that these are not exploding barrels and flimsy plywood boxes as normally featured in most FPS games. Barrels and boxes are solid, heavy, and deadly, if used in the right way. Thanks to your character's psychic powers, you can lift and toss practically any of these small items and watch as they all interact with one another in a truly convincing manner--bumping and slamming into one another and spreading across the ground. If you build up enough power, you can even force-push through a pile of debris and use that to take out enemies, amusingly called out as a "PhysX Kill" by the game.
Artificial Studios
Artificial Studios is a computer game development and engine development company founded in 2001.Artificial Studios first came to attention with their "Reality Engine", unveiled in 2004, a solution for games using next-generation DirectX9-powered graphics....
& Immersion Games
Immersion Games
Immersion Games was a game development company headquartered in Guadalajara, Mexico and Bogota, Colombia. It was founded by Julian Castillo, Miguel Posada, Eivar Rojas y Ernesto Galvez.- Videogames :...
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Game information
Specifically designed to show off the multiple physical effects that can be bolstered with the AGEIAAGEIA
Ageia, founded in 2002, was a fabless semiconductor company. Ageia invented PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK , a large physics middleware library for game...
card, CellFactor: Combat Training features some of the most commonly featured objects in all FPS games: barrels and boxes. There are large amounts of both on the demo's only level, the difference being that these are not exploding barrels and flimsy plywood boxes as normally featured in most FPS games. Barrels and boxes are solid, heavy, and deadly, if used in the right way. Thanks to your character's psychic powers, you can lift and toss practically any of these small items and watch as they all interact with one another in a truly convincing manner--bumping and slamming into one another and spreading across the ground. If you build up enough power, you can even force-push through a pile of debris and use that to take out enemies, amusingly called out as a "PhysX Kill" by the game.