Circuit's Edge
Encyclopedia
Circuit's Edge is a computer game developed by Westwood Studios
and released by Infocom
in 1989. It was based on George Alec Effinger
's 1987 novel When Gravity Fails
. The game was a hybrid interactive fiction
/role-playing game
; it contained a window of text, a graphic window for depiction of the player's current location, and various menus and mini-windows for character statistics and other game functions.
Westwood Studios
Westwood Studios was a computer and video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in as Westwood Associates, and renamed to Westwood Studios when it merged with Virgin Interactive in...
and released by Infocom
Infocom
Infocom was a software company, based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced one notable business application, a relational database called Cornerstone....
in 1989. It was based on George Alec Effinger
George Alec Effinger
George Alec Effinger was an American science fiction author, born in 1947 in Cleveland, Ohio.-Writing career:...
's 1987 novel When Gravity Fails
When Gravity Fails
When Gravity Fails is a cyberpunk science fiction novel by George Alec Effinger published in 1986. It was nominated for the Nebula Award for Best Novel in 1987 and the Hugo Award for Best Novel in 1988...
. The game was a hybrid interactive fiction
Interactive fiction
Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...
/role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
; it contained a window of text, a graphic window for depiction of the player's current location, and various menus and mini-windows for character statistics and other game functions.