Day of Al'Akbar
Encyclopedia
Day of Al'Akbar
Al'Akbar
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Al'Akbar is the Baklunish demigod of dignity, duty, faithfulness, and guardianship...

(I9) is a Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

 module
Adventure (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game...

.
Author: Allen Hammack (1986)

Plot summary

Day of Al'Akbar is a scenario set in an Arabian Nights-style desert land, where the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s search the sewers under the city of Khaibar for an entrance to the tomb of Al'Akbar to find the holy Cup and Talisman
Cup and Talisman of Al'Akbar
The Cup and Talisman of Al'Akbar are powerful artifacts, in the Dungeons & Dragons fantasy role-playing game. They were gifted shortly after the Invoked Devastation by the Baklunish gods to their most exalted high priest, Al'Akbar, in what are now known as the Plains of the Paynims...

, which can save their home from a plague. The module describes Khaibar City and the sultan's palace.

In this adventure, the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s must save Arabic lands from a red plague by retrieving a magical artifact
Magic item (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that has magical powers inherent in it. These may act on their own or be the tools of the character in whose hands they fall into. Magic items have been prevalent in the game in every edition and setting, from the...

. The adventure involves wilderness encounters, dungeon crawling in a sewer, tomb-robbing, some detective work in a desert town, and a final confrontation in the Sultan's palace.

The land of Arir, a once peaceful desert country, has fallen into the hand of infidels. The ruler, Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed, including the Cup and Talisman of Al'Akbar. A deadly plague sweeps your land. The holy men could cure the deadly plague which sweeps the land, if they had the Talismanm which the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s must find.

Table of contents

Chapter Page
Introduction 2
Journey to Khaibar 3
The sewers of Khaibar 5
Beyond the Walls 14
The Sultan's Palace 35
Artifacts pullout section
Glossary of Useful Terms pullout section
Prerolled Characters pullout section
Players' Riddle Illustration 39

Notable nonplayer characters

  • Al'Farzikh: 7th level assassin
  • Vahtak: 6th level thief
  • The Mad Dog of the Desert: 14th level Magic user/16th level assassin
  • The Crescent Witch: 8th level Magic user

Publication history

I9 Day of Al'Akbar was written by Allen Hammack, with a cover by Jeff Easley
Jeff Easley
Jeff Easley is an oil painter who creates fantasy artwork in the tradition of Frank Frazetta.-Early life:...

, and was published by TSR in 1986 as a 40-page booklet with a large color map and an outer folder.

Design: Allen Hammack

Developer: Bruce A. Heard
Bruce Heard
Bruce Heard is a game designer, and an author of several products for the Dungeons & Dragons fantasy role-playing game from TSR.-Early life:...



Editing: Kerry as Martin

Cover Art: Jeff Easley
Jeff Easley
Jeff Easley is an oil painter who creates fantasy artwork in the tradition of Frank Frazetta.-Early life:...



Illustrations: Mark Nelson

Cartography: Diane and Dave Sutherland
David C. Sutherland III
David C. Sutherland III was an early Dungeons & Dragons artist. Sutherland was a prolific artist and his work heavily influenced the early development of Dungeons & Dragons.-Early life and inspiration:...

 

Typesetting: Betty Elmore



Dedication: to my parents with love, for extraordinary tolerance and encouragement, and to Jeff, Chris, and Marie, for their support and love. Special thanks to Susan Hammack, and Sandy Brachman, and Katrina.



Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd.

product number 9178

ISBN 0-88038-320-8

Reception

Carl Sargent
Carl Sargent
Carl L. Sargent is a British author of several roleplaying game-based products and novels.-Early career:...

 reviewed the module for White Dwarf
White Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop. Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games Dungeons & Dragons, RuneQuest and Traveller...

#87. Sargent noted that although the town map is moderately useful and the adventure's Arabic environment is detailed enough, the module is overall an "uninspired effort". He called the wilderness encounters pointless and silly, noted the existence of errors in the game statistics, and other flaws. Sargent felt that the only noteworthy thing about the module is Jeff Easley
Jeff Easley
Jeff Easley is an oil painter who creates fantasy artwork in the tradition of Frank Frazetta.-Early life:...

's "sexploitation cover".
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