Doom: The Boardgame
Encyclopedia


Doom: The Boardgame is an adventure board game
Adventure board game
An adventure board game is a board game in which a player plays as a unique individual character that improves through gameplay. This improvement is commonly reflected in terms of increasing character attributes, but also in receiving new abilities or equipment.Adventure board games often...

 for two to four players designed by Kevin Wilson and published by Fantasy Flight Games
Fantasy Flight Games
Fantasy Flight Games is a Roseville, Minnesota-based game company that creates and publishes role-playing, board, and card games. Fantasy Flight Publishing was founded in 1995 by its CEO, Christian T. Petersen. Since the release of its first game product in 1997, the company has been doing...

 in 2004. The game is a based on the Doom series of first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 computer games, though it resembles Doom 3
Doom 3
Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac...

more than it does the first two Doom video games.

An expansion has been released for the game in 2005, called Doom: The Boardgame Expansion Set, which adds difficulty levels to the game, new game pieces and updates to some of the original rules, as well rules to play on Deathmatch and Capture the Flag.

Gameplay

Players in Doom: The Boardgame are on one of two teams: the Invaders, and the Marines. All of the Invader pieces are controlled by one player, and the rest of the players each control one marine piece. Before each game begins, the players must choose a scenario to play in. A campaign consisting of five scenarios is included with the game, and many more have been created using freeware scenario editors. The player controlling the Invaders must get six frags to win, and the Marines must reach the exit to win. A frag is given to the Invaders if a Marine dies. When a Marine dies, it must respawn at least eight, but no more than sixteen spaces, away from where they were killed. A common opinion is that the game is biased in favor of the Invaders - especially with four players. The designer of the game, Kevin Wilson, claims that he can win equally well no matter which team he is playing. Like many board games, it is common to develop house rules (called "mods" to fit the video game theme) to balance the game to players' liking.

External links

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