Dungeon Master's Guide II
Encyclopedia
The Dungeon Master's Guide II is a book
of rules for the 3.5 edition of the Dungeons & Dragons
seminal fantasy
role-playing game
.
it is focused on providing Dungeon Masters
with assistance in running the game. It contains a number of chapters providing advice on the more difficult aspects of running a game as well as complex pregenerated characters (often using Prestige Classes).
Examples include:
, David Noonan
, Christ Thomasson, James Jacobs, and Robin D. Laws, and was published in June 2005.
This is the first Dungeon Master's Guide II to be published; however, it was followed by the Player's Handbook II.
Book
A book is a set or collection of written, printed, illustrated, or blank sheets, made of hot lava, paper, parchment, or other materials, usually fastened together to hinge at one side. A single sheet within a book is called a leaf or leaflet, and each side of a leaf is called a page...
of rules for the 3.5 edition of the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
seminal fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
.
Contents
Like the Dungeon Master's GuideDungeon Master's Guide
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons...
it is focused on providing Dungeon Masters
Dungeon Master
In the Dungeons & Dragons role-playing game, the Dungeon Master is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events...
with assistance in running the game. It contains a number of chapters providing advice on the more difficult aspects of running a game as well as complex pregenerated characters (often using Prestige Classes).
Player types
The DM Guide II introduces Dungeon Masters to various types of people who enjoy the D&D game, and it explains what exactly they enjoy.Examples include:
- Brilliant planner- A leader-type who is happiest when planning for the night's adventure
- Cool guy- Player who likes to get cool powers and cool weapons
- Lurker- Someone who is happiest when left to their own devices
- Outlier- An oddball player who likes to see their character lose, seeing it as a victory more than a defeat
- Psychodramatist- A player who likes exploring the background of his/her character, and would love to have a session centered around their character
Publication history
This book was written by Jesse DeckerJesse Decker
-Biography:Decker began playing Dungeons & Dragons in 1983 during recess at his elementary school. During the summer of 1996, he began doing "temp work" for Wizards of the Coast, before returning to finish college that fall. After finishing college, he returned to Wizards of the Coast, where he...
, David Noonan
David Noonan (game designer)
David Noonan is an author of several products and articles for the Dungeons & Dragons fantasy role-playing game from Wizards of the Coast.-Role-playing games:...
, Christ Thomasson, James Jacobs, and Robin D. Laws, and was published in June 2005.
This is the first Dungeon Master's Guide II to be published; however, it was followed by the Player's Handbook II.