Fallout: Brotherhood of Steel 2
Encyclopedia
Fallout: Brotherhood of Steel 2 was the canceled sequel to Fallout: Brotherhood of Steel
and was in development by Interplay Entertainment
who would self-publish it if it were ever made. The development of the game started before the completion of the original and its development caused the cancellation of Black Isle Studio's Fallout 3. Like Fallout 3, the game was near completion when it was canceled. Like its predecessor, the game would have used the Dark Alliance Engine
. It was targeted for a Christmas 2004 release date.
, where he found his basin of life. There, at the gulf and its surrounding area, there were many jungles and such in an irradiated area. The jungles flooding the Cypher's base and made a bio-organic shell of life as the base of the Cyphers.
Mile's Reese, the member of the Cypher's who caused the G.E.C.K to flood irradiated Texas & Arkansas, then hired the Jackal's to steal the equipment of the Brotherhood of Steel. Mile's, however, has planted bio-organic mini-bombs in the Jackal's heads and once the Brotherhood of Steel is eliminated, he will blow up the Jackal's and the Brotherhood's tech.
The game would have ended with Lilith destroying the G.E.C.K, which would have eliminated all humans, and escaping the Gulf of Mexico's city of Corpse.
Each of the quest's solutions would have been based on the player's skills and reputation.
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel is an action role-playing game developed and produced by Interplay for the Xbox and PlayStation 2. Released on January 13, 2004, Fallout: Brotherhood of Steel was the fourth video game to be set in the Fallout universe and the first to be made for consoles...
and was in development by Interplay Entertainment
Interplay Entertainment
Interplay Entertainment Corporation is an American video game developer and publisher, founded in 1983 as Interplay Productions by Brian Fargo. The company had been a quality developer until they started publishing their own games in 1988, like Neuromancer and Battle Chess. The company was renamed...
who would self-publish it if it were ever made. The development of the game started before the completion of the original and its development caused the cancellation of Black Isle Studio's Fallout 3. Like Fallout 3, the game was near completion when it was canceled. Like its predecessor, the game would have used the Dark Alliance Engine
Dark Alliance Engine
The Dark Alliance game engine also referred to as the Snowblind engine is a game engine created by Snowblind Studios for perspective correct overhead third person view role-playing games. It was first used by Snowblind Studios to create Baldur's Gate: Dark Alliance...
. It was targeted for a Christmas 2004 release date.
Gameplay
Like other Fallout games, the game would have used a reputation system, only simpler. The game would have featured fourteen new weapons and ten new enemies. Depending on whether the player is good or evil, the game would have played out differently. Each of the four characters that were playable would have had a different fighting style, therefore each time the player played the game, they would have a different experience. It would have had two player co-op action for players to experience the game with their friends. The Dark Alliance Engine would have been fleshed out and player experience would have been refined. A brand new sneak system would have been added to the game. This system would have allowed players to stealthily follow enemies or use a sniper rifle on them. For characters that could not use the sniper rifle, Interplay added a turret mode allowing those characters to use turrets.Characters
While the main quest of the game would have been linear, how the player got to the conclusion would have been their choice. The main character would have been a Latino girl named Lilith, who was said to have a short temper with short black hair, green eyes and a sexy body. She would have worn a sports bra and jeans. Three other characters would be Maxus, the son of Cyrus, and Jaffe, a Brotherhood R&D worker who was pulled from duty due to Brotherhood/NCR tensions. Scarlet was a character that is completely albino, she was raised by Harold and inspired by the stories of Dweller, the main character of the original Fallout.Plot
A raider group called the Cypher's who hate technology and wish to destroy it whenever they come across it became known as the exact opposite of the Brotherhood of Steel. The Cypher's found a G.E.C.K and it started making a prototype of plants all the way down to the Gulf of MexicoGulf of Mexico
The Gulf of Mexico is a partially landlocked ocean basin largely surrounded by the North American continent and the island of Cuba. It is bounded on the northeast, north and northwest by the Gulf Coast of the United States, on the southwest and south by Mexico, and on the southeast by Cuba. In...
, where he found his basin of life. There, at the gulf and its surrounding area, there were many jungles and such in an irradiated area. The jungles flooding the Cypher's base and made a bio-organic shell of life as the base of the Cyphers.
Mile's Reese, the member of the Cypher's who caused the G.E.C.K to flood irradiated Texas & Arkansas, then hired the Jackal's to steal the equipment of the Brotherhood of Steel. Mile's, however, has planted bio-organic mini-bombs in the Jackal's heads and once the Brotherhood of Steel is eliminated, he will blow up the Jackal's and the Brotherhood's tech.
The game would have ended with Lilith destroying the G.E.C.K, which would have eliminated all humans, and escaping the Gulf of Mexico's city of Corpse.
Each of the quest's solutions would have been based on the player's skills and reputation.