Feda: The Emblem of Justice
Encyclopedia
Feda: Emblem of Justice is a tactical role playing game developed by Yanoman and was released in 1994. The game centers around two soldiers forced to fight against the now-corrupted empire
Empire
The term empire derives from the Latin imperium . Politically, an empire is a geographically extensive group of states and peoples united and ruled either by a monarch or an oligarchy....

 they used to serve.

Gameplay

Feda is a tactical role playing game. Much like Shining Force
Shining Force
Shining Force, known as in Japan, and otherwise known as Shining Force: The Legacy of Great Intention, is a 1992 turn-based strategy role-playing video game for the Mega Drive/Genesis console...

there are two forms of gameplay: exploration and battles. During the exploration stage you can explore town
Town
A town is a human settlement larger than a village but smaller than a city. The size a settlement must be in order to be called a "town" varies considerably in different parts of the world, so that, for example, many American "small towns" seem to British people to be no more than villages, while...

s and other locations and visit shop
Retail
Retail consists of the sale of physical goods or merchandise from a fixed location, such as a department store, boutique or kiosk, or by mail, in small or individual lots for direct consumption by the purchaser. Retailing may include subordinated services, such as delivery. Purchasers may be...

s and house
House
A house is a building or structure that has the ability to be occupied for dwelling by human beings or other creatures. The term house includes many kinds of different dwellings ranging from rudimentary huts of nomadic tribes to free standing individual structures...

s. While on the other world map, the game becomes turn based and you can move to an adjacent area or were the enemy units will do the same afterwards. Battle
Battle
Generally, a battle is a conceptual component in the hierarchy of combat in warfare between two or more armed forces, or combatants. In a battle, each combatant will seek to defeat the others, with defeat determined by the conditions of a military campaign...

s are activated when the player and an enemy unit occupy the same area or in scripted event. Feda was planned as the Shining Force for SNES, but never made it out of Japan. Same happened to its sequel "Feda 2 - White Surge the Platoon" for PSX and the earlier released FEDA: Remake for the Sega Saturn. Feda shares the same cinematic battle scenes as the Shining Force Series does. Depending on which character the player uses to act, the scene shows him in full picture or just a part of the character. Unlike in Shining Force where the player always just sees his character from behind and the enemy in front of him.

Also in Feda the screen switches from your character to the enemy. But the most difference between Feda and Shining Force is, that the player may choose your alignment - he can fight for law
Law
Law is a system of rules and guidelines which are enforced through social institutions to govern behavior, wherever possible. It shapes politics, economics and society in numerous ways and serves as a social mediator of relations between people. Contract law regulates everything from buying a bus...

 or chaos. This depends on how he finishs a battle, like always just killing everyone makes him become chaos, but trying to find an alternative peaceful way of winning gives him law points. Deciding which way the player chooses also decides which characters that he gets. Beside his neutral
Alignment (role-playing games)
In some role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game....

characters whose always stay in the player's party, he can get different characters on law and chaos side. But changing the side will make them leave his party. The alignment system is done in ranked emblems - a neutral one and 4 chaos and 4 law ones, highest of them called Fedayenn Goddess of Justice.

Battle

Battles take place on a square grid where each unit occupies a single square. Battle is turn-based where during a character's turn, they can move a certain amount of squares, they may then perform an action such as attack or use items. When an attack action is used it goes into a fight animation and tells the player how much damage was given/received.
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