Final Fantasy XII: Revenant Wings
Encyclopedia
is a real-time
strategy RPG
developed by Think & Feel and published by Square Enix
for the Nintendo DS
. It is a sequel to the best-selling 2006
PlayStation 2
role-playing game
Final Fantasy XII
.
One year after the events of Final Fantasy XII, the protagonist Vaan is now a sky pirate possessing his own airship. He is joined in a new quest by his friend and navigator Penelo, other returning characters from the original title, along with new characters such as Llyud, a member of the Aegyl race who have wings protruding from their backs. Their treasure-hunting adventures take them to the purvama (floating continent) of Lemurés and the ground below, where the story begins.
Revenant Wings is the first title announced in the Ivalice Alliance
series of video games. The North American release of the game was rebalanced to be more difficult than the Japanese version, and was released on November 20, 2007.
sequence, the player starts the game with an airship, named after their clan (with a default name of Galbana, or in the Japanese version). The airship is used as a base where the player can check on their current mission and view other tasks, customize equipment in the synthesis shop, or travel between the four islands of Lemurés. The airship's interior can also be customized by the player.
and Tactics Advance
. It can be played entirely with the Nintendo DS stylus
. Battles are initiated when the player begins a mission or chooses to fight a melee battle in a particular area. The characters attack automatically once the enemy is within range. The player is given the option to give commands to the characters by tapping on them with the stylus. Possible commands include changing the character's target, setting their gambit, or using various abilities.
Each character is distinguished according to three types: melee, ranged and flying. Melee characters attack at a close range, and ranged from afar, while flying are able to travel unbound to terrain. The types oppose each other in the manner where melee wins over ranged, ranged wins over flying and flying wins over melee.
stated that Revenant Wings has more summons, or Espers, than any previous Final Fantasy game. Summon abilities are learned via the new Ring of Pacts system, which is used to allow the summoning of Espers. Each slot in the Ring of Pacts is placed with an Auracite to create a pact with the Esper. The number of summons available to the player is fifty-one, and they are classified in different categories, with each character able to summon a large number depending the party's combined capacity.
Summoning Espers to aid in battle is accomplished by using a Summon Gate located in the play field area. The ability to summon the different creatures depend on the Affinity of the player characters. Additionally, two Espers per character are automatically summoned at the beginning of each battle where Espers are allowed. Espers can be linked to battle groups using a system reminiscent of the earlier Square game Bahamut Lagoon
. Summons are ranked from 1 to 3, with Rank 1 and 2 able to manifest in large numbers, as opposed to Rank 3 which summons only one entity. Before the battle begins, players can select up to five Espers to possibly summon through Esper Gates in the upcoming battle (Esper Troupes); one Rank 3 Esper, two Rank 2 Espers, and two Rank 1 Espers. Summons are also differentiated by varying elements, which are fire, water, earth, and lightning. Recovery and non-elemental are two other types.
and synthesizing is used in the game, where the player obtains recipes and materials necessary for the synthesis process. Only leader characters can obtain the materials, of which can be synthesized into weapons and armor and the stats of being dependent on the materials' grade.
and Final Fantasy Tactics Advance
return in Revenant Wings, along with a new setting: Lemurés, described in the official website as a legendary purvama (floating continent) raised into the skies by the god Feolthanos long before the events of the game. Because of the effect of Cloudstones or "Auraliths", magical stones used to erect barriers, this purvama is shielded from the rest of the world. In time, the "Legend of the Floating Land" became an ambition for sky pirates who seek the island and what riches are on it. The ruins of Lemurés are where the Aegyl reside; the Aegyl are a human-like race with wings sprouting from their backs and a life-span of forty years. Due to being shielded within Lemurés, the Aegyl have no knowledge of the outside world but what they learn from intruding sky pirates.
The magicite in Lemurés are known as Auracite. Fragments of Auralith, Auracites are used in the Ring of Pacts to summon beasts known as the Yarhi, referred by others of Ivalice as Espers. However, extended use of Auracite can purge the user of his or her anima, which becomes a new Yarhi and continues the cycle until the user becomes a soulless shell.
s in XII, while Ba'Gamnan had been a recurring antagonist. All three characters gain larger roles in this game.
Summon designs have also been changed. The lizard design of Salamander, for example, was changed to be boar-like to ensure the designs would come out well and distinguishable within the DS' graphical capabilities. Each summon has three Ranks, and the designs of each Rank are so that there are relations between one Rank and another.
There they encounter the esper Ifrit and defeat him before obtaining the treasure, two strange crystals, taking leave when the building begins to collapse on itself. Balthier soon drops Vaan and Penelo back in Rabanastre where they, along with Kytes and Filo, witness a strange object flying overhead: a derelict airship. After sneaking aboard the airship and defeating the Bangaa headhunter Ba'Gamnan, Vaan and company christen the airship whatever the player decides (default Galbana) and find themselves on the purvama Lemurés by accident. While looking around the unknown ruins, they meet Llyud of the Aegyl race and learn his people are locked in battle with sky pirates who are raiding the island for treasure. Lemurés is said to possess summoning crystals called Auracite. Deciding to aid the Aegyl in defending Lemurés, Vaan's group learn the pirates were recruited by the mysterious Judge of Wings, who seeks out the three Auraliths, grand masses of Auracite that protect Lemurés from the outside world.
When the group confronts the Judge of Wings at the site of the first auralith, they encounter the esper Shiva, and after defeating her, the Judge of Wings destroys the auralith, leading Vaan and his friends to have visions of Balthier confronting the Judge of Wings and losing, after which they hear sky pirates are gathering at the Skysea, and they go there to find Rikken, a friend of Vaan's. He says he may know something about the Judge of Wings, but to get answers, Vaan must compete in Rikken's tournament.
After saving Rikken twice, it is revealed Rikken knows nothing about the Judge, but Tomaj discovers there is an auracite shrine beneath the Skysea. When venturing there, the group encounters Ba'Gamnan who kidnaps Filo, taking her deeper within the shrine. When the group catches up with him, Rikken agrees to help rescue Filo, and once she is rescued, the party moves on to confront the esper Belias, the Gigas, that was summoned by the Judge of Wings. Once defeated, the Judge summons the massive esper Bahamut, who destroys the Skysea, and the party becomes island-trapped.
While stranded, the group meets Velis, a man who was at Nalbina and got lost while searching for his lover, Mydia. After a lot of character development, it is discovered Velis is, in fact, dead, and actually an esper who you later must battle when the Judge of Wings comes and controls him. After Velis is defeated (as the esper Odin), it is discovered the Judge of Wings is Mydia, but she then flees the island. Tomaj runs to the group, tells them the airship is fixed, and that he has spotted the Strahl, Balthier's ship.
When the group finds the ship, they find Fran, who says Balthier is within a mountain on the island they are now on. Once inside, the group discovers an auralith, and the group plus Fran must defeat Mydia and the esper Mateus while protecting Balthier. Once defeated, Mydia flees without destroying the auralith, but Balthier then turns on the group and destroys the auralith, which sends the party into an illusion.
While within the illusion, the team discovers the Aegyl are so emotionless because they are deprieved of anima, which is harvested by their god, Feolthanos, and stored in the auraliths. It is discovered this illusion is the world of the espers, and they find Velis, who makes everything clear: Mydia is a body, stripped of its anima, controlled by Feolthanos to reap anima for him, and if the auraliths are destroyed, the Aegyl's anima will return and as such, they must destroy the auraliths.
Once awoken from the illusion, Vaan confronts Balthier, who already knew these newly-discovered facts, and Balthier and Fran join the team. The group then finds the Leviathan, the ship of Queen Ashe and Judge Magister Basch, who join the team as they venture through Ivalice, Emperor Larsa also joining. Mydia, as it turns out, is a Feol Viera, more commonly known as an Exiled, of which have white skin and shorter ears and hair as compared to the normal Viera who are darker-skinned and longer-haired. While in Roda Volcano, the team battles Mydia and the esper Chaos, and, as Mydia takes her dying breath, requests the team go to Feolthanos' palace above Lemurés and kill him. Her anima guides them up as they prepare to open the final chapter of their story.
Above Lemurés, the team battles reincarnations of dead Aegyl, and then battle the reincarnated form of Mydia's anima, while discovering Feolthanos, the god, is, himself, the last auralith. When the team ventures all the way to the seat of Feolthanos' power, they battle him and the anima-stripped Aegyl he commands. When he is almost defeated, he summons Bahamut to do battle with the team. After his giant shrine is destroyed, there is a one-on-one battle between Vaan and Feolthanos in which Feolthanos is apparently stronger, but as Vaan begins to lose, his friends come to back him up: first Ashe and Basch, Balthier and Fran, then Filo and Kytes, Llyud, and finally Penelo---the only battle in the game where every group leader is involved. In the end, Llyud deals the final blow to Feolthanos, releasing all the remaining stored anima.
After the end of the battle with Feolthanos, the game ends, and the characters going their separate ways as the credits roll is shown.
, who also directed Final Fantasy X-2
and Final Fantasy XIII
. According to Toriyama, the game is aimed at Nintendo DS owners who are not experienced with Final Fantasy games, and will remove "overly complicated elements from the battle system...that will allow [the player] to defeat the enemies with minimal controls."
The game features a sprite-based graphics engine with 3D backgrounds and character designs by Ryoma Itō (Final Fantasy Tactics Advance
). Producer Eisuke Yokoyama cited Warcraft
and Age of Empires as sources of inspiration and expressed a desire to "extract the pure 'fun' of those games" and bring it to Final Fantasy.
The characters are designed by Ryoma Itō
, who was also the character designer for Final Fantasy Tactics Advance
. Itō based some of his designs on those of Final Fantasy XII character designer Akihiko Yoshida
. Itō "traded secrets" with him, with the confidence he gained from Final Fantasy XII creator Yasumi Matsuno
's praise on his tampering with Final Fantasy Tactics Advance' s Moogle designs.
For the North American localization, Revenant Wings was rebalanced to make it more difficult because the North American market is judged as "more familiar" with the real-time strategy genre.
, joined by Kenichiro Fukui
, who had arranged the English version of "Kiss Me Good-Bye
". Most of the music for the game is arrangements from the previous title. While the Nintendo DS has more technical limitations than the PlayStation 2, Sakimoto considers it not particularly noticeable in practice.
Unlike in Final Fantasy XII, the music is entirely dynamic and context-dependent. Each track possesses different parts, ranging from musical themes of peaceful moments to frantic battle cries, which are activated when the actions of the players require it and are looped until the context is changed again.
The Japanese version of the game scored 32/40 in the Japanese gaming magazine Famitsu
. The game also received praise from reviewers of Dengeki DS & Wii Style
. Praise was given to the mission-based storyline and battles for being "simple and more involved". The large number of characters who can enter the fray at one given time gives a sense of involvement for the player as if they were "close to the action", and the game's difficulty may appeal even to those who "do not normally play role-playing games". The only criticism found was with the usage of the stylus; as its usage in selecting areas on the battlefield can be difficult.
The North American version of the game scored mainly positive reviews. Nintendo Power
gave it a 7.5/10, IGN
gave it a 8.3/10, 1up
gave it a B+, Gamespot
and GameZone
both gave it a 8.5/10, and X-Play
gave it a 4/5.
Electronic Gaming Monthly
also gave it generally favorable reviews, with staff giving it scores of 8, 7.5, and 6 (all out of 10). The reviewers praised the game's combination of role-playing and strategy, but criticized the screen size relative to the amount of action. IGN named it Nintendo DS Game of the Month for November 2007.
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....
strategy RPG
Tactical role-playing game
A tactical role-playing game is a type of video game which incorporates elements of traditional role-playing video games and strategy games. In Japan these games are known as , a designation which might seem peculiar to native English speakers...
developed by Think & Feel and published by Square Enix
Square Enix
is a Japanese video game and publishing company best known for its console role-playing game franchises, which include the Final Fantasy series, the Dragon Quest series, and the action-RPG Kingdom Hearts series...
for the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
. It is a sequel to the best-selling 2006
2006 in video gaming
-Events:* January 26, 2006 -- Nintendo announces its newly redesigned handheld, the Nintendo DS Lite. The new model is lighter, smaller, has configurable brightness and features an improved user interface.* January 26, 2006 -- Konami Corp...
PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
Final Fantasy XII
Final Fantasy XII
is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the Final Fantasy series and the last in the series to be released exclusively on the PlayStation platform...
.
One year after the events of Final Fantasy XII, the protagonist Vaan is now a sky pirate possessing his own airship. He is joined in a new quest by his friend and navigator Penelo, other returning characters from the original title, along with new characters such as Llyud, a member of the Aegyl race who have wings protruding from their backs. Their treasure-hunting adventures take them to the purvama (floating continent) of Lemurés and the ground below, where the story begins.
Revenant Wings is the first title announced in the Ivalice Alliance
Ivalice
is a fictional location in the Final Fantasy XII, Final Fantasy Tactics, and Vagrant Story universe. The world was conceived by Yasumi Matsuno when he joined Square Co. in 1995, and has since been expanded upon by several games, with more yet due with the Ivalice Alliance series...
series of video games. The North American release of the game was rebalanced to be more difficult than the Japanese version, and was released on November 20, 2007.
Gameplay
After completing a prologuePrologue
A prologue is an opening to a story that establishes the setting and gives background details, often some earlier story that ties into the main one, and other miscellaneous information. The Greek prologos included the modern meaning of prologue, but was of wider significance...
sequence, the player starts the game with an airship, named after their clan (with a default name of Galbana, or in the Japanese version). The airship is used as a base where the player can check on their current mission and view other tasks, customize equipment in the synthesis shop, or travel between the four islands of Lemurés. The airship's interior can also be customized by the player.
Battle system
Revenant Wings is a real-time strategy game, but with elements reminiscent of the turn-based Final Fantasy TacticsFinal Fantasy Tactics
is a tactical role-playing game developed and published by Square for the Sony PlayStation video game console. It is the first game of the Final Fantasy Tactics series and was released in Japan in June 1997 and in the United States in January 1998...
and Tactics Advance
Final Fantasy Tactics Advance
is a tactical role-playing game developed and published by Square for the Nintendo Game Boy Advance. A spin-off of the popular Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel. The player assembles a clan of characters, and...
. It can be played entirely with the Nintendo DS stylus
Stylus (computing)
In computing, a stylus is a small pen-shaped instrument that is used to input commands to a computer screen, mobile device or graphics tablet...
. Battles are initiated when the player begins a mission or chooses to fight a melee battle in a particular area. The characters attack automatically once the enemy is within range. The player is given the option to give commands to the characters by tapping on them with the stylus. Possible commands include changing the character's target, setting their gambit, or using various abilities.
Each character is distinguished according to three types: melee, ranged and flying. Melee characters attack at a close range, and ranged from afar, while flying are able to travel unbound to terrain. The types oppose each other in the manner where melee wins over ranged, ranged wins over flying and flying wins over melee.
Summoning
Summoning magic returns from Final Fantasy XII in Revenant Wings and has a larger role; director Motomu ToriyamaMotomu Toriyama
is a Japanese game director and scenario writer who has been working for Square Enix since 1995. He is the director in charge of the main series Final Fantasy games developed by their 1st Production Department, which is managed by Yoshinori Kitase....
stated that Revenant Wings has more summons, or Espers, than any previous Final Fantasy game. Summon abilities are learned via the new Ring of Pacts system, which is used to allow the summoning of Espers. Each slot in the Ring of Pacts is placed with an Auracite to create a pact with the Esper. The number of summons available to the player is fifty-one, and they are classified in different categories, with each character able to summon a large number depending the party's combined capacity.
Summoning Espers to aid in battle is accomplished by using a Summon Gate located in the play field area. The ability to summon the different creatures depend on the Affinity of the player characters. Additionally, two Espers per character are automatically summoned at the beginning of each battle where Espers are allowed. Espers can be linked to battle groups using a system reminiscent of the earlier Square game Bahamut Lagoon
Bahamut Lagoon
is a Japanese tactical role-playing game developed and published by Square for the Nintendo Super Famicom on February 9, 1996.It was never officially released outside of Japan, but it was unofficially translated into English...
. Summons are ranked from 1 to 3, with Rank 1 and 2 able to manifest in large numbers, as opposed to Rank 3 which summons only one entity. Before the battle begins, players can select up to five Espers to possibly summon through Esper Gates in the upcoming battle (Esper Troupes); one Rank 3 Esper, two Rank 2 Espers, and two Rank 1 Espers. Summons are also differentiated by varying elements, which are fire, water, earth, and lightning. Recovery and non-elemental are two other types.
Synthesizing
An element of alchemyAlchemy
Alchemy is an influential philosophical tradition whose early practitioners’ claims to profound powers were known from antiquity. The defining objectives of alchemy are varied; these include the creation of the fabled philosopher's stone possessing powers including the capability of turning base...
and synthesizing is used in the game, where the player obtains recipes and materials necessary for the synthesis process. Only leader characters can obtain the materials, of which can be synthesized into weapons and armor and the stats of being dependent on the materials' grade.
Setting
A few locations in the Ivalice of Final Fantasy XIIFinal Fantasy XII
is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the Final Fantasy series and the last in the series to be released exclusively on the PlayStation platform...
and Final Fantasy Tactics Advance
Final Fantasy Tactics Advance
is a tactical role-playing game developed and published by Square for the Nintendo Game Boy Advance. A spin-off of the popular Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel. The player assembles a clan of characters, and...
return in Revenant Wings, along with a new setting: Lemurés, described in the official website as a legendary purvama (floating continent) raised into the skies by the god Feolthanos long before the events of the game. Because of the effect of Cloudstones or "Auraliths", magical stones used to erect barriers, this purvama is shielded from the rest of the world. In time, the "Legend of the Floating Land" became an ambition for sky pirates who seek the island and what riches are on it. The ruins of Lemurés are where the Aegyl reside; the Aegyl are a human-like race with wings sprouting from their backs and a life-span of forty years. Due to being shielded within Lemurés, the Aegyl have no knowledge of the outside world but what they learn from intruding sky pirates.
The magicite in Lemurés are known as Auracite. Fragments of Auralith, Auracites are used in the Ring of Pacts to summon beasts known as the Yarhi, referred by others of Ivalice as Espers. However, extended use of Auracite can purge the user of his or her anima, which becomes a new Yarhi and continues the cycle until the user becomes a soulless shell.
Characters
Revenant Wings added four additional main playable characters to the six in Final Fantasy XII: Kytes and Filo, two orphans from Rabanastre; Llyud, a resident of Lemures; and Ba'Gamnan, a sinister bounty hunter who has a grudge against Vaan and company for having involved themselves in his affairs during the first game. Kytes and Filo appeared as a NPCNon-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...
s in XII, while Ba'Gamnan had been a recurring antagonist. All three characters gain larger roles in this game.
Summon designs have also been changed. The lizard design of Salamander, for example, was changed to be boar-like to ensure the designs would come out well and distinguishable within the DS' graphical capabilities. Each summon has three Ranks, and the designs of each Rank are so that there are relations between one Rank and another.
Story
Revenant Wings begins a year after the events of Final Fantasy XII, with Vaan flying his own airship with Penelo after Balthier and Fran "stole" the Strahl. The foursome is revisited in Bervenia and decide to accompany each other inside to obtain the Cache of Glabados.There they encounter the esper Ifrit and defeat him before obtaining the treasure, two strange crystals, taking leave when the building begins to collapse on itself. Balthier soon drops Vaan and Penelo back in Rabanastre where they, along with Kytes and Filo, witness a strange object flying overhead: a derelict airship. After sneaking aboard the airship and defeating the Bangaa headhunter Ba'Gamnan, Vaan and company christen the airship whatever the player decides (default Galbana) and find themselves on the purvama Lemurés by accident. While looking around the unknown ruins, they meet Llyud of the Aegyl race and learn his people are locked in battle with sky pirates who are raiding the island for treasure. Lemurés is said to possess summoning crystals called Auracite. Deciding to aid the Aegyl in defending Lemurés, Vaan's group learn the pirates were recruited by the mysterious Judge of Wings, who seeks out the three Auraliths, grand masses of Auracite that protect Lemurés from the outside world.
When the group confronts the Judge of Wings at the site of the first auralith, they encounter the esper Shiva, and after defeating her, the Judge of Wings destroys the auralith, leading Vaan and his friends to have visions of Balthier confronting the Judge of Wings and losing, after which they hear sky pirates are gathering at the Skysea, and they go there to find Rikken, a friend of Vaan's. He says he may know something about the Judge of Wings, but to get answers, Vaan must compete in Rikken's tournament.
After saving Rikken twice, it is revealed Rikken knows nothing about the Judge, but Tomaj discovers there is an auracite shrine beneath the Skysea. When venturing there, the group encounters Ba'Gamnan who kidnaps Filo, taking her deeper within the shrine. When the group catches up with him, Rikken agrees to help rescue Filo, and once she is rescued, the party moves on to confront the esper Belias, the Gigas, that was summoned by the Judge of Wings. Once defeated, the Judge summons the massive esper Bahamut, who destroys the Skysea, and the party becomes island-trapped.
While stranded, the group meets Velis, a man who was at Nalbina and got lost while searching for his lover, Mydia. After a lot of character development, it is discovered Velis is, in fact, dead, and actually an esper who you later must battle when the Judge of Wings comes and controls him. After Velis is defeated (as the esper Odin), it is discovered the Judge of Wings is Mydia, but she then flees the island. Tomaj runs to the group, tells them the airship is fixed, and that he has spotted the Strahl, Balthier's ship.
When the group finds the ship, they find Fran, who says Balthier is within a mountain on the island they are now on. Once inside, the group discovers an auralith, and the group plus Fran must defeat Mydia and the esper Mateus while protecting Balthier. Once defeated, Mydia flees without destroying the auralith, but Balthier then turns on the group and destroys the auralith, which sends the party into an illusion.
While within the illusion, the team discovers the Aegyl are so emotionless because they are deprieved of anima, which is harvested by their god, Feolthanos, and stored in the auraliths. It is discovered this illusion is the world of the espers, and they find Velis, who makes everything clear: Mydia is a body, stripped of its anima, controlled by Feolthanos to reap anima for him, and if the auraliths are destroyed, the Aegyl's anima will return and as such, they must destroy the auraliths.
Once awoken from the illusion, Vaan confronts Balthier, who already knew these newly-discovered facts, and Balthier and Fran join the team. The group then finds the Leviathan, the ship of Queen Ashe and Judge Magister Basch, who join the team as they venture through Ivalice, Emperor Larsa also joining. Mydia, as it turns out, is a Feol Viera, more commonly known as an Exiled, of which have white skin and shorter ears and hair as compared to the normal Viera who are darker-skinned and longer-haired. While in Roda Volcano, the team battles Mydia and the esper Chaos, and, as Mydia takes her dying breath, requests the team go to Feolthanos' palace above Lemurés and kill him. Her anima guides them up as they prepare to open the final chapter of their story.
Above Lemurés, the team battles reincarnations of dead Aegyl, and then battle the reincarnated form of Mydia's anima, while discovering Feolthanos, the god, is, himself, the last auralith. When the team ventures all the way to the seat of Feolthanos' power, they battle him and the anima-stripped Aegyl he commands. When he is almost defeated, he summons Bahamut to do battle with the team. After his giant shrine is destroyed, there is a one-on-one battle between Vaan and Feolthanos in which Feolthanos is apparently stronger, but as Vaan begins to lose, his friends come to back him up: first Ashe and Basch, Balthier and Fran, then Filo and Kytes, Llyud, and finally Penelo---the only battle in the game where every group leader is involved. In the end, Llyud deals the final blow to Feolthanos, releasing all the remaining stored anima.
After the end of the battle with Feolthanos, the game ends, and the characters going their separate ways as the credits roll is shown.
Development
The game was directed and its story written by Motomu ToriyamaMotomu Toriyama
is a Japanese game director and scenario writer who has been working for Square Enix since 1995. He is the director in charge of the main series Final Fantasy games developed by their 1st Production Department, which is managed by Yoshinori Kitase....
, who also directed Final Fantasy X-2
Final Fantasy X-2
is a console role-playing game developed and published by Square for Sony's PlayStation 2. It was released in 2003 and is the sequel to the best-selling 2001 game Final Fantasy X...
and Final Fantasy XIII
Final Fantasy XIII
is a console role-playing video game developed and published by Square Enix for the PlayStation 3 and the Xbox 360. Released in 2009 in Japan and 2010 in North America and PAL regions, it is the thirteenth major installment in the Final Fantasy series...
. According to Toriyama, the game is aimed at Nintendo DS owners who are not experienced with Final Fantasy games, and will remove "overly complicated elements from the battle system...that will allow [the player] to defeat the enemies with minimal controls."
The game features a sprite-based graphics engine with 3D backgrounds and character designs by Ryoma Itō (Final Fantasy Tactics Advance
Final Fantasy Tactics Advance
is a tactical role-playing game developed and published by Square for the Nintendo Game Boy Advance. A spin-off of the popular Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel. The player assembles a clan of characters, and...
). Producer Eisuke Yokoyama cited Warcraft
Warcraft
Warcraft: Orcs & Humans is a real-time strategy game , developed by Blizzard Entertainment and published by Blizzard and Interplay Entertainment. The MS-DOS version was released in November 1994 and the Macintosh version in late 1996. Sales were fairly high, reviewers were mostly impressed, and the...
and Age of Empires as sources of inspiration and expressed a desire to "extract the pure 'fun' of those games" and bring it to Final Fantasy.
The characters are designed by Ryoma Itō
Ryoma Ito
is a character designer for various video games by Square Enix. His list of credits in this position include Final Fantasy Tactics Advance, Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy XII: Revenant Wings, and Heroes of Mana. He also contributed designs with others for the arcade...
, who was also the character designer for Final Fantasy Tactics Advance
Final Fantasy Tactics Advance
is a tactical role-playing game developed and published by Square for the Nintendo Game Boy Advance. A spin-off of the popular Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel. The player assembles a clan of characters, and...
. Itō based some of his designs on those of Final Fantasy XII character designer Akihiko Yoshida
Akihiko Yoshida
is a Japanese video game designer working for Square Enix. Yoshida was born in 1967 and joined Square Co. in 1995, before the company merged with Enix. He is well known for his work on the Final Fantasy series...
. Itō "traded secrets" with him, with the confidence he gained from Final Fantasy XII creator Yasumi Matsuno
Yasumi Matsuno
is a video game designer. He is one of a few designers to have two games receive a perfect score by Famitsu magazine. Vagrant Story and Final Fantasy XII were critically acclaimed by the magazine with a 40/40 score.-Early projects:...
's praise on his tampering with Final Fantasy Tactics Advance
For the North American localization, Revenant Wings was rebalanced to make it more difficult because the North American market is judged as "more familiar" with the real-time strategy genre.
Audio
Revenant Wings was scored by Final Fantasy XII composer Hitoshi SakimotoHitoshi Sakimoto
is a Japanese video game composer and arranger. He is best known for scoring the games Final Fantasy Tactics and Final Fantasy XII, though he has composed soundtracks for over 70 games and arranged music for more than 40 others. He began playing music and video games in elementary school, and began...
, joined by Kenichiro Fukui
Kenichiro Fukui
is a Japanese video game composer and musician. Before working at Square Enix, he was employed at Konami. He is an arranger and a keyboardist in the band The Black Mages, formed in 2003. Additionally, Fukui arranged Angela Aki's "Kiss Me Good-Bye" from Final Fantasy XII. In October 2007, he left...
, who had arranged the English version of "Kiss Me Good-Bye
Kiss Me Good-Bye
"Kiss Me Good-Bye" is the third single by Japanese singer Angela Aki, and is the theme song of Final Fantasy XII. It was written by Aki, composed by Nobuo Uematsu and arranged by Kenichiro Fukui. Although the title version of the single is in Japanese, the version included in the game is sung in...
". Most of the music for the game is arrangements from the previous title. While the Nintendo DS has more technical limitations than the PlayStation 2, Sakimoto considers it not particularly noticeable in practice.
Unlike in Final Fantasy XII, the music is entirely dynamic and context-dependent. Each track possesses different parts, ranging from musical themes of peaceful moments to frantic battle cries, which are activated when the actions of the players require it and are looped until the context is changed again.
Reception
As of August 8, 2008, Revenant Wings has sold 1.04 million units worldwide, with 540,000 units sold in Japan, 220,000 units in North America, and 280,000 in Europe. It was the best-selling Japanese console game in the week of its release, then the second best-selling in the following week.The Japanese version of the game scored 32/40 in the Japanese gaming magazine Famitsu
Famitsu
is a line of Japanese video game magazines published by Enterbrain, Inc. and Tokuma. Currently, there are five Famitsū magazines: Shūkan Famitsū, Famitsū PS3 + PSP, Famitsū Xbox 360, Famitsū Wii+DS, and Famitsū Wave DVD...
. The game also received praise from reviewers of Dengeki DS & Wii Style
Dengeki Nintendo DS
is a Japanese gaming magazine published by ASCII Media Works . The magazine mainly covers information pertaining to the Nintendo DS, but also carries information on the Wii as well. The magazine was originally named Dengeki Super Nintendo and first went on sale on December 26, 1992...
. Praise was given to the mission-based storyline and battles for being "simple and more involved". The large number of characters who can enter the fray at one given time gives a sense of involvement for the player as if they were "close to the action", and the game's difficulty may appeal even to those who "do not normally play role-playing games". The only criticism found was with the usage of the stylus; as its usage in selecting areas on the battlefield can be difficult.
The North American version of the game scored mainly positive reviews. Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...
gave it a 7.5/10, IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
gave it a 8.3/10, 1up
1UP.com
1UP.com is a video game website owned by IGN Entertainment, a division of News Corporation. Previously, the site was owned by Ziff Davis before being sold to UGO Entertainment in 2009....
gave it a B+, Gamespot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
and GameZone
GameZone
GameZone is an American multiplatform video game website. GameZone's daily coverage includes reviews, previews, news, hints & cheats, and editorials. Additionally, GameZone offers downloads, a child-targeted website and in association with GameStop, hosts GZGameShop, an online retailer...
both gave it a 8.5/10, and X-Play
X-Play
X-Play is a TV program about video games, known for its reviews and comedy skits...
gave it a 4/5.
Electronic Gaming Monthly
Electronic Gaming Monthly
Electronic Gaming Monthly is a bimonthly American video game magazine. It has been published by EGM Media, LLC. since relaunching in April of 2010. Its previous run, which ended in January 2009, was published by Ziff Davis...
also gave it generally favorable reviews, with staff giving it scores of 8, 7.5, and 6 (all out of 10). The reviewers praised the game's combination of role-playing and strategy, but criticized the screen size relative to the amount of action. IGN named it Nintendo DS Game of the Month for November 2007.