Gribbly's Day Out
Encyclopedia
Gribbly's Day Out is a Commodore 64
game by Andrew Braybrook
, released by Hewson in 1985. The game is set on the planet Blabgor and centred on the exploits of Gribbly Grobbly and his attempts to rescue errant 'gribblets' from the landscape and return them to safety.
'Gribblets' are infant Blabgorians; they have an armoured shell to protect them, however when flipped on their backs they expose their vulnerable belly and are unable to right themselves. They also have an annoying tendency to leave the safety of home in search of adventure. Unfortunately Blabgor is not a safe place; there are hordes of beasts roaming the landscape, eagerly searching for vulnerable Gribblets.
Topsies: These mutated seed pods resemble worms with a suction cup on each end. They move backwards and forwards along the ground seeking out gribblets. When a gribblet is found, the Topsie flips the gribblet onto its back, making it vulnerable. They can still be killed by bubbles and hurt when touched. After a period of roaming the landsape, Topsies stop moving and encase themselves in a chrysalis.
Chrysalis: These do not move and can be destroyed by bubbles, however if left unattended too long, they hatch into Stompers.
Stompers: These resemble armoured Topsies. They cannot be killed by bubbles, however are susceptible to water and drown easily. If a Stomper encounters an overturned Gribblet, it absorbs the helpless creature and mutates yet again into a Flier.
Fliers: These are the final stage of evolution. They are susceptible to bubbles again and when killed they release the Gribblet used to create them, however gravity quickly takes over and this freedom will be short lived unless the Gribblet falls onto flat ground or is caught in mid-air.
Gribbly can hop and levitate around each of the levels and can blow bubbles to defend himself. Once a Gribblet is located, Gribbly can pick up the hapless offspring and carry it to safety. Once only a single Gribblet remains on a level, the energy web fails, freeing Seon. This usually results in a mad rush to get the remaining Gribblet to safety before succumbing to his attacks. Once all the Gribblets are either saved or killed, the level ends and Gribbly is transported to the next level.
also designed by Andrew Braybrook
. This level includes Seed Pods, Gribblets and an overall Blabgor landscape.
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...
game by Andrew Braybrook
Andrew Braybrook
Andrew Braybrook is a software engineer, a former game programmer. He created video games such as Paradroid, Gribbly's Day Out, Fire and Ice, Uridium and Morpheus. He also programmed the Commodore Amiga conversion of the arcade game Rainbow Islands.Braybrook started out writing accounting programs...
, released by Hewson in 1985. The game is set on the planet Blabgor and centred on the exploits of Gribbly Grobbly and his attempts to rescue errant 'gribblets' from the landscape and return them to safety.
The heroes
Blabgorians possess the gift of psychic ability which allow them to levitate and move items with their minds, as a result they evolved without hands (who needs them?), a single foot (good for bouncing) and an oversized head (handy for containing large quantities of psychic energy). Gribbly Grobbly is your typical Blabgorian, and is tasked with the safety of the 'gribblets'.'Gribblets' are infant Blabgorians; they have an armoured shell to protect them, however when flipped on their backs they expose their vulnerable belly and are unable to right themselves. They also have an annoying tendency to leave the safety of home in search of adventure. Unfortunately Blabgor is not a safe place; there are hordes of beasts roaming the landscape, eagerly searching for vulnerable Gribblets.
The Beasts
Seed Pods: With more than a passing resemblance to sycamore seeds, seed pods fly around the landscape. They are relatively harmless, though they hurt when you collide with them. They are vulnerable to bubbles and are easily disposed of, however once they touch the ground they turn into Topsies.Topsies: These mutated seed pods resemble worms with a suction cup on each end. They move backwards and forwards along the ground seeking out gribblets. When a gribblet is found, the Topsie flips the gribblet onto its back, making it vulnerable. They can still be killed by bubbles and hurt when touched. After a period of roaming the landsape, Topsies stop moving and encase themselves in a chrysalis.
Chrysalis: These do not move and can be destroyed by bubbles, however if left unattended too long, they hatch into Stompers.
Stompers: These resemble armoured Topsies. They cannot be killed by bubbles, however are susceptible to water and drown easily. If a Stomper encounters an overturned Gribblet, it absorbs the helpless creature and mutates yet again into a Flier.
Fliers: These are the final stage of evolution. They are susceptible to bubbles again and when killed they release the Gribblet used to create them, however gravity quickly takes over and this freedom will be short lived unless the Gribblet falls onto flat ground or is caught in mid-air.
The energy web
Another challenge is a large energy web, which covers large portions of the landscape and needs to be navigated carefully. Contact with the web is painful, however certain sections of the web may be turned on and off to allow travel around the landscape. It was created to contain Seon, a mutated Blabgorian who was corrupted when he absorbed evil psi-energy. He was deemed insane and thought too dangerous to be free, so the web was meant to keep him out of troubleThe game
The basic premise for the game required the player to control Gribbly and navigate him through each of the 16 surreal 8-way scrolling landscapes in an attempt to locate and rescue eight baby Gribblets and returning them to the safety of the home cave.Gribbly can hop and levitate around each of the levels and can blow bubbles to defend himself. Once a Gribblet is located, Gribbly can pick up the hapless offspring and carry it to safety. Once only a single Gribblet remains on a level, the energy web fails, freeing Seon. This usually results in a mad rush to get the remaining Gribblet to safety before succumbing to his attacks. Once all the Gribblets are either saved or killed, the level ends and Gribbly is transported to the next level.
Other
Seven years after its release Gribbly's Day Out featured as the theme to a secret level found in the 1992 Amiga game Fire and ICEFire and Ice (video game)
Fire and Ice is a computer game created by Graftgold for the Amiga, released in 1992 by Renegade. An enhanced CD32 version was released in 1994.- Overview :...
also designed by Andrew Braybrook
Andrew Braybrook
Andrew Braybrook is a software engineer, a former game programmer. He created video games such as Paradroid, Gribbly's Day Out, Fire and Ice, Uridium and Morpheus. He also programmed the Commodore Amiga conversion of the arcade game Rainbow Islands.Braybrook started out writing accounting programs...
. This level includes Seed Pods, Gribblets and an overall Blabgor landscape.