Hunter: The Reckoning
Encyclopedia
Hunter: The Reckoning is a role-playing game
based in White Wolf Game Studio
's World of Darkness
. Compared to the other game in the franchise, Hunter does not explore the secret society of supernatural creatures founded over centuries, preferring to throw the player in a world of danger and mysteries. Player will take on the roles of hunters (or imbued), humans who are given powers by unknown entities to fight the supernatural. Those people will normally proceed to hunt down and take care of monsters, be it by killing them, cutting deals or leading them toward redemption. The Messengers will stay in the background and let their imbued figure out what the do with their newly acquired powers.
The game state that hunters are really new to the world of darkness, causing them to be unorganized and uninformed. In a classic game, they will form a team of mismatched protagonists arguing on how to attack or deal with monsters. They will try to keep a semblance of normal life, giving the player the opportunity to explore the troubles of living a double-life. They will also have to try to figure out what being a monster really means and what being human is, as they meet humans worse than monsters and genuinely kind monsters.
The game is best played by gamers new to the World of Darkness as metagaming can interfere greatly in the experience. For example, the Imbued might think all supernatural creatures are on the same team, which is false in World of Darkness canon. Of course, a player can simulate ignorance or the storyteller (the game master) can alter as much details to create a new personal world of darkness for the players.
Do note that there have been groups of "hunters" prior to the Imbued that appeared in previous games and game supplements as antagonists. These groups however are very different from the Imbued. These "mortal hunters" were either normal people trying to fight against the monsters, ancient orders (such as the Shi or the Society of Leopold/Inquisition) that have protected humanity for centuries, or government agencies (Project Twilight and Strike Force Zero) that were equivalent to the X-Files with high-tech monster hunting gear.
Hunters wage a desperate, clandestine war against the inhuman, ageless forces that manipulate mankind. They see their task as taking back the night from bloodsuckers, ravaging beasts, vengeful spirits and manipulative sorcerers. The Imbued must face mankind's worst fears made real in the most deadly game of the Hunt in order to fulfill the task they have set before them to "Inherit the Earth".
The Hunter: The Reckoning storyline, along with those of Demon: the Fallen
, Changeling: The Dreaming
, Kindred of the East
and Mummy: The Resurrection
, was ended in the World of Darkness: Time of Judgment
supplement as White Wolf stopped its whole World of Darkness line. As a minor product line, it received comparatively little attention in the whole Time of Judgment setting, which left many of the series' fans unsatisfied.
or Garou
, have little in the way of a coherent society of Hunters. The closest thing to a social organization for Hunters is "Hunter-Net," described later. Although Hunters are generally unaware of the labels, a Hunter is defined by their Creed. Additionally, Creeds are grouped by a primary Virtue that engenders the Creeds. A Hunter's creed is chosen at the imbuing directly related to their actions. Hunters creeds and powers are given for a reason. You will not find any pacifist Avengers.
Those hunters that tend to show compassion towards creatures of the dark, and attempt to persuade the dark supernatural forces to turn to light, follow one of the Mercy Creeds. The Mercy Creeds are:
Those hunters that are unforgiving and dogmatic in their belief that humanity is meant to "Inherit the Earth", and that the dark supernatural forces are arrayed against this manifest destiny of mankind, tend to be one of the Zeal Creeds. The tendency of these hunters to be warriors/soldiers among a group of Hunters gives these Creeds the stereotype as brute "zombie-killers." These Hunters do the dirty work out of a passion few humans may understand.
Understanding and information gathering are the primary gifts of these Creeds. Originally charged to lead the Imbued in their war against the unnatural powers of the world, the Visionary Creeds consist of one viable Creed and two "Lost Creeds." In theory, these "Lost Creeds" consist of people who were granted too much insight for the mortal mind to handle and have ended up either deranged or overly violent due to this Calling. However, there is some implication throughout the different source books that these "Lost Creeds", specifically Waywards, ended up precisely how the Messengers wanted them.
Throughout the path of what is now known as the "Old World of Darkness," (as opposed to the New World of Darkness, the current incarnation of which, called Hunter: The Vigil
) the original Hunter-Net was dismantled and broken. Witness1, the proprietor of the site, deleted a number of accounts on the original H-Net, but claimed that someone or something else had hacked his account. A new Hunter-Net was built, but it hardly had the following of the original.
Many subsets of the site sprung up around hunter-net by specific hunter creeds. One of the most notable is the Firelight mailing list located on the first page of the Creedbook Avenger.
An easter egg
-like section in the back of the Hunter Storyteller's Guide also contains an allusion to either the same Visionary Hunter mentioned above, or another unrelated one who disappeared under mysterious circumstances after studying an ancient scroll and "looking back further than any other Visionary has yet dared." An image of the scroll appears on the last page of the book, revealing glyphs that bear a striking resemblance to the iconography of the Exalted setting.
The Demon: The Fallen book Days of Fire also hinted at ties between Hunters and the world of Exalted, with possible allusions to The Ebony Dragon and the Red Lady, analogous to major powerful characters in the world of Exalted, as playing a role in the creation of newly-Imbued Hunters.
One of the Kindred of the East books also makes reference to an ancient legend amongst the Kue-Jin, of powerful heroes of old who were corrupted by their own power. This heavily hints at the Solar Exalted. The Kue Jin believe these ancient heroes have been reborn as the Imbued, stripped of their former power by the gods, so that they might learn humility.
In the book Time of Judgment for the World of Darkness chapter 3 reveals that the Hunters are reincarnations of the Solar Exalted. It also reveals that all the supernatural groups in the World of Darkness are reincarnations of different Exalted groups, and it hints that the major conflicts in the Exalted world were a result of someone looking into the future and seeing what the World of Darkness had become.
based on the above video games was announced for release in 2007. The movie was originally planned as a simple videogame-to-movie adaptation, but writer Drew Daywalt confirmed that the writers worked with White Wolf in order to create a new, darker story, more in the spirit of the RPG. Uwe Boll
was, for a time, attached to direct the film, a fact that further displeased fans of the game, given the negative opinions and reviews of his previous game-to-movie films.
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
based in White Wolf Game Studio
White Wolf, Inc.
White Wolf Publishing is an American gaming and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein·Hagen of the former and Steve and Stewart Wieck of the latter. Since White Wolf Publishing, Inc. merged with...
's World of Darkness
World of Darkness
"World of Darkness" is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings...
. Compared to the other game in the franchise, Hunter does not explore the secret society of supernatural creatures founded over centuries, preferring to throw the player in a world of danger and mysteries. Player will take on the roles of hunters (or imbued), humans who are given powers by unknown entities to fight the supernatural. Those people will normally proceed to hunt down and take care of monsters, be it by killing them, cutting deals or leading them toward redemption. The Messengers will stay in the background and let their imbued figure out what the do with their newly acquired powers.
The game state that hunters are really new to the world of darkness, causing them to be unorganized and uninformed. In a classic game, they will form a team of mismatched protagonists arguing on how to attack or deal with monsters. They will try to keep a semblance of normal life, giving the player the opportunity to explore the troubles of living a double-life. They will also have to try to figure out what being a monster really means and what being human is, as they meet humans worse than monsters and genuinely kind monsters.
The game is best played by gamers new to the World of Darkness as metagaming can interfere greatly in the experience. For example, the Imbued might think all supernatural creatures are on the same team, which is false in World of Darkness canon. Of course, a player can simulate ignorance or the storyteller (the game master) can alter as much details to create a new personal world of darkness for the players.
Do note that there have been groups of "hunters" prior to the Imbued that appeared in previous games and game supplements as antagonists. These groups however are very different from the Imbued. These "mortal hunters" were either normal people trying to fight against the monsters, ancient orders (such as the Shi or the Society of Leopold/Inquisition) that have protected humanity for centuries, or government agencies (Project Twilight and Strike Force Zero) that were equivalent to the X-Files with high-tech monster hunting gear.
Setting
A Hunter's life is fraught with danger. The "bliss of ignorance" has been taken from them and the existence of supernatural manipulation of humanity cannot be ignored. However, the Hunter cannot simply reveal this knowledge to mundane authorities since they will be branded as unstable and insane. Supernatural forces control many human media, law enforcement, and government agencies; any attempt to reveal the existence of these forces would result in the supernatural manipulators using those connections to paint the Imbued as crazy and dangerous, and to dispose of Imbued who snoop in their affairs and try to impede their control.Hunters wage a desperate, clandestine war against the inhuman, ageless forces that manipulate mankind. They see their task as taking back the night from bloodsuckers, ravaging beasts, vengeful spirits and manipulative sorcerers. The Imbued must face mankind's worst fears made real in the most deadly game of the Hunt in order to fulfill the task they have set before them to "Inherit the Earth".
The Hunter: The Reckoning storyline, along with those of Demon: the Fallen
Demon: The Fallen
Demon: The Fallen is a role-playing game and a fictional setting from the World of Darkness line by White Wolf Game Studio. The player characters in the game are fallen angels, who were cast out of paradise after a thousand year war with God.- History :...
, Changeling: The Dreaming
Changeling: The Dreaming
Changeling: The Dreaming was part of White Wolf Game Studio's original "World of Darkness" role playing game line. Player characters are changelings, fae souls reborn into human bodies, a practice begun by the fae to protect themselves as magic vanished from the world...
, Kindred of the East
Kindred of the East
Kindred of the East is a role-playing supplement by White Wolf Game Studio to their Vampire: The Masquerade line. The vanguard of White Wolf's "Year of the Lotus" theme , this rich sourcebook is a stand-alone setting, requiring only secondary rules to be fully playable...
and Mummy: The Resurrection
Mummy: The Resurrection
Mummy: The Resurrection is a role-playing game released by White Wolf Game Studios, where the players assume the role of resurrected mummies living in the modern world.-Setting:...
, was ended in the World of Darkness: Time of Judgment
Time of Judgment
Time of Judgment is a series of roleplaying game scenario books for the World of Darkness settings of White Wolf Game Studio. These scenarios are presented as the semi-canonical endings of the original World of Darkness, as preparation for the new version of the setting...
supplement as White Wolf stopped its whole World of Darkness line. As a minor product line, it received comparatively little attention in the whole Time of Judgment setting, which left many of the series' fans unsatisfied.
Hunters
The Imbued are relatively new to the World of Darkness and, unlike KindredVampire: The Masquerade
Vampire: The Masquerade is a role-playing game. Created by Mark Rein·Hagen, it was the first of White Wolf Game Studio's World of Darkness role-playing games, based on the Storyteller System and centered around vampires in a modern gothic-punk world....
or Garou
Werewolf: The Apocalypse
Werewolf: The Apocalypse is a role-playing game and series of novels from the now defunct World of Darkness line by White Wolf. In the game, players take the role of werewolves known as Garou , as well as other lycanthropes: warriors who are locked in a two-front war against both the spiritual...
, have little in the way of a coherent society of Hunters. The closest thing to a social organization for Hunters is "Hunter-Net," described later. Although Hunters are generally unaware of the labels, a Hunter is defined by their Creed. Additionally, Creeds are grouped by a primary Virtue that engenders the Creeds. A Hunter's creed is chosen at the imbuing directly related to their actions. Hunters creeds and powers are given for a reason. You will not find any pacifist Avengers.
Virtues & Creeds
The ways of hunters differ radically according to the personality and the type of imbued. They develop a strong tendency of how to deal with monsters and how to protect humanity. This leads to three main virtues a hunter may follow in an active, an assessing and a passive way.Mercy
Those hunters that tend to show compassion towards creatures of the dark, and attempt to persuade the dark supernatural forces to turn to light, follow one of the Mercy Creeds. The Mercy Creeds are:
- Martyrs: Those who sacrifice their all for their cause.
- Redeemers: Those who wish to bring the monsters back into the light.
- Innocents: Those who refuse to prejudge the supernatural.
Zeal
Those hunters that are unforgiving and dogmatic in their belief that humanity is meant to "Inherit the Earth", and that the dark supernatural forces are arrayed against this manifest destiny of mankind, tend to be one of the Zeal Creeds. The tendency of these hunters to be warriors/soldiers among a group of Hunters gives these Creeds the stereotype as brute "zombie-killers." These Hunters do the dirty work out of a passion few humans may understand.
- Avengers: Those who seek revenge for the harm done by creatures of the dark.
- Judges: Those who mete out punishment based on how monstrous the creatures have acted.
- Defenders: Those who safeguard and protect the innocent from the darkness.
Vision
Understanding and information gathering are the primary gifts of these Creeds. Originally charged to lead the Imbued in their war against the unnatural powers of the world, the Visionary Creeds consist of one viable Creed and two "Lost Creeds." In theory, these "Lost Creeds" consist of people who were granted too much insight for the mortal mind to handle and have ended up either deranged or overly violent due to this Calling. However, there is some implication throughout the different source books that these "Lost Creeds", specifically Waywards, ended up precisely how the Messengers wanted them.
- Visionaries: Those who seek to understand the greater meaning behind the imbuing and the existence of the supernatural.
- Waywards: Lost Creed. Imbued who have become overly violent towards the dark. Many Waywards suffer from some sort of mental derangement. They should have been the strategists and tacticians of the Imbued; however, Waywards cannot turn the benefits of second-sight off, and are subject to supernatural visions at any time. This tends to cause extreme mental trauma. Though some Waywards can handle this mental strain, the constant reminder of the supernatural can, and sometimes does, turn some Waywards into psychotic killers. Because of either psychosis or Calling-inflicted violent rage, Waywards often see only the need to destroy the enemy, and are known to cause large amounts of collateral damage in the completion of this task.
- Hermits: Lost Creed. Imbued who receive psychic static near other Hunters and supernaturals. They should have been the intelligence gatherers for the Imbued, receiving information directly from the Messengers. The unfortunate side effect of Hermit's powers result in debilitating social anxiety around any form of the supernatural.
The Hunter-Net
Hunters communicate via a forum network called "Hunter-net" which is located at the fictional website www.hunter-net.org. Though the site is relatively secure at least one instance of a supernatural being infiltrating Hunter-net has been recorded. It was maintained by an Imbued called Witness1, and other Imbued who maintain and add data to it included Bookworm55, Doctor119, and the infamous God45. When taking a screen name on Hunter-net one takes a word to describe oneself and then a number signifying what order they joined in - by this Doctor119 is a Hunter who has decided to describe himself as a doctor and is the 119th person to sign in.Throughout the path of what is now known as the "Old World of Darkness," (as opposed to the New World of Darkness, the current incarnation of which, called Hunter: The Vigil
Hunter: The Vigil
Hunter: The Vigil is a game line from White Wolf, announced on January 2, 2008, and released on August 14, 2008, when the sponsors for the second Free RPG Day were announced. It is the sixth game line to be part of the World of Darkness and the spiritual successor of Hunter: The Reckoning from the...
) the original Hunter-Net was dismantled and broken. Witness1, the proprietor of the site, deleted a number of accounts on the original H-Net, but claimed that someone or something else had hacked his account. A new Hunter-Net was built, but it hardly had the following of the original.
Many subsets of the site sprung up around hunter-net by specific hunter creeds. One of the most notable is the Firelight mailing list located on the first page of the Creedbook Avenger.
Dark Ages
The Dark Ages time setting closest equivalent to Hunter: The Reckoning is Dark Ages: Inquisitor. The reason for this is probably the fact that the Imbued did not exist until the Final Nights time period in the World of Darkness. Despite the similar nature of the two games, Inquisitors tend play at a significantly greater powerful level than Hunters.Creative link to Exalted?
One of the later books, Fall From Grace, has a Visionary Hunter make allusions to the ancient past where the Powers that Be granted several people power to become great heroes and defend humanity. But now the Powers that Be are trying a different approach by creating less powerful heroes, but in larger numbers. In the Exalted game line there are similar heroes of the past mentioned; the Solar Exalted.An easter egg
Easter egg
Easter eggs are special eggs that are often given to celebrate Easter or springtime.The oldest tradition is to use dyed or painted chicken eggs, but a modern custom is to substitute chocolate eggs, or plastic eggs filled with confectionery such as jelly beans...
-like section in the back of the Hunter Storyteller's Guide also contains an allusion to either the same Visionary Hunter mentioned above, or another unrelated one who disappeared under mysterious circumstances after studying an ancient scroll and "looking back further than any other Visionary has yet dared." An image of the scroll appears on the last page of the book, revealing glyphs that bear a striking resemblance to the iconography of the Exalted setting.
The Demon: The Fallen book Days of Fire also hinted at ties between Hunters and the world of Exalted, with possible allusions to The Ebony Dragon and the Red Lady, analogous to major powerful characters in the world of Exalted, as playing a role in the creation of newly-Imbued Hunters.
One of the Kindred of the East books also makes reference to an ancient legend amongst the Kue-Jin, of powerful heroes of old who were corrupted by their own power. This heavily hints at the Solar Exalted. The Kue Jin believe these ancient heroes have been reborn as the Imbued, stripped of their former power by the gods, so that they might learn humility.
In the book Time of Judgment for the World of Darkness chapter 3 reveals that the Hunters are reincarnations of the Solar Exalted. It also reveals that all the supernatural groups in the World of Darkness are reincarnations of different Exalted groups, and it hints that the major conflicts in the Exalted world were a result of someone looking into the future and seeing what the World of Darkness had become.
Novels
The following novels were released by White Wolf:- Inherit the Earth (WW11903)
- Predator & Prey #1 - Vampire (WW11700)
- Predator & Prey #2 - Judge (WW11701)
- Predator & Prey #3 - Werewolf (WW11702)
- Predator & Prey #4 - Jury (WW11703)
- Predator & Prey #5 - Mage (WW11704)
- Predator & Prey #6 - Executioner (WW11705)
Video games
Three Gauntlet-style video games have been produced with the Hunter license:- Hunter: The ReckoningHunter: The Reckoning (video game)Hunter: The Reckoning is a video game based on the role-playing game of the same name. Developed by High Voltage Software and published by Interplay Entertainment, The Reckoning was first released on May 21, in North America for the Xbox. Hunter: The Reckoning is an action game where the player...
on the XboxXboxThe Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...
and GameCube - Hunter: The Reckoning: WaywardHunter: The Reckoning: WaywardHunter: The Reckoning: Wayward is an action game released on September 8, 2003 for the PlayStation 2. It is the sequel to Hunter: The Reckoning and based on the Hunter: The Reckoning role-playing game. It supports cooperative play for up to two players.-Setting and characters:Wayward takes place...
for SonySony, commonly referred to as Sony, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan and the world's fifth largest media conglomerate measured by revenues....
PlayStation 2PlayStation 2The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan... - Hunter: The Reckoning: RedeemerHunter: The Reckoning: RedeemerHunter: The Reckoning: Redeemer is an action fighting game for the Xbox. Redeemer is based on a gothic fantasy world pen and paper RPG system...
for MicrosoftMicrosoftMicrosoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...
XboxXboxThe Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...
Movies
A film adaptationFilm adaptation
Film adaptation is the transfer of a written work to a feature film. It is a type of derivative work.A common form of film adaptation is the use of a novel as the basis of a feature film, but film adaptation includes the use of non-fiction , autobiography, comic book, scripture, plays, and even...
based on the above video games was announced for release in 2007. The movie was originally planned as a simple videogame-to-movie adaptation, but writer Drew Daywalt confirmed that the writers worked with White Wolf in order to create a new, darker story, more in the spirit of the RPG. Uwe Boll
Uwe Boll
Uwe Boll is a German director, producer and screenwriter, whose work includes several films adapted from video games. He finances his own films through his Boll KG production company. He is often cited as the worst director of all time.-Early life:...
was, for a time, attached to direct the film, a fact that further displeased fans of the game, given the negative opinions and reviews of his previous game-to-movie films.