Lords of Midnight : The Citadel
Encyclopedia
Lords of Midnight: The Citadel is the second and final sequel to the classic ZX Spectrum
, Commodore 64
and Amstrad CPC
game The Lords of Midnight
by Mike Singleton
.
The sequel departs quite radically from its predecessors, abandoning the previous installments' turn-based movement and opting for real-time 3D movement.
. Morkin's father, Luxor the Moonprince, who by now is an old man, sets off on a quest to find the fabled Eye of the Moon. During his quest he is captured by Boroth Wolfheart and imprisoned in a Citadel. The main quest is to aid Morkin in finding and freeing his captured father.
Some storyline details were changed from what had been issued as the story for the Eye of the Moon, such as the game canvas being set in the Blood March, now located south-east of Midnight, instead of south-west as the original. Further, the original story had Luxor set Morkin out on the quest for the Eye of the Moon, whereas the story of The Citadel had Luxor already captured. Game designer Singleton explained the continuity error by stating the events of The Citadel take place some 20 years prior to the events in the Eye of the Moon.
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...
, Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...
and Amstrad CPC
Amstrad CPC
The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom,...
game The Lords of Midnight
The Lords of Midnight
The Lords of Midnight is a video game, written by Mike Singleton, and released in 1984 for the ZX Spectrum. Conversions for the Amstrad CPC and Commodore 64 soon followed.-Gameplay:The Lords of Midnight is a wargame/adventure game...
by Mike Singleton
Mike Singleton
Mike Singleton is a British author and video game developer who wrote various well-regarded titles for the ZX Spectrum during the 1980s. His titles include The Lords of Midnight, Doomdark's Revenge, Throne of Fire, Dark Sceptre and War In Middle Earth. He also wrote a novel, The Eternal Empire,...
.
The sequel departs quite radically from its predecessors, abandoning the previous installments' turn-based movement and opting for real-time 3D movement.
Background
The story of the game is a direct continuation of Doomdark's RevengeDoomdark's Revenge
Doomdark's Revenge is the sequel to the seminal ZX Spectrum, Commodore 64 and Amstrad CPC game The Lords of Midnight by Mike Singleton. It has similar game mechanics to Lords, but adds more detail and complexity with the number of characters and locations increased.-Background:After Doomdark's...
. Morkin's father, Luxor the Moonprince, who by now is an old man, sets off on a quest to find the fabled Eye of the Moon. During his quest he is captured by Boroth Wolfheart and imprisoned in a Citadel. The main quest is to aid Morkin in finding and freeing his captured father.
Some storyline details were changed from what had been issued as the story for the Eye of the Moon, such as the game canvas being set in the Blood March, now located south-east of Midnight, instead of south-west as the original. Further, the original story had Luxor set Morkin out on the quest for the Eye of the Moon, whereas the story of The Citadel had Luxor already captured. Game designer Singleton explained the continuity error by stating the events of The Citadel take place some 20 years prior to the events in the Eye of the Moon.