Moraff's Revenge
Encyclopedia
Moraff's Revenge is a role-playing game which provides a 3D
first-person perspective for its players.
The objective of the game is to create a character to explore a series of dungeon
s in order to destroy monsters, gain experience, find treasures, and reach the Fountain of Youth
(which is on level 70). It was created by Steve Moraff
in 1988
.
The player's character is represented by an arrow on the dungeon map. There are two movement modes. In one mode, the left and right arrow keys will turn the character and the up arrow will move the character forward. In the other, the arrow keys will move in each direction the indicate.
Players can explore the dungeon, a maze in which each level is different. There are 70 dungeon levels, each progressively more difficult. The monsters appear in a 3-D view on the right. Each type of creature has a different graphical image but a level 1 orc has the same picture as a level 50 orc. Experience points, money and items are all earned by killing monsters. Monsters, which vary from insects, frogs and centipedes on to more traditional RPG foes like orcs, can be killed by striking them with weapons or casting spells to lower their hit points below zero. However, monsters will fight back and can kill the player.
Ladders lead up and down, and trap doors can drop players multiple levels. Movement may also be done by teleportation. Down ladders are represented by a solid green square and up ladders are represented by an empty green square. Only a small section of the town is mapped at first. The player must map the rest of the town and the entire dungeon by exploring them.
Earning experience points is a critical part of the game. Experience points, once "absorbed" by staying at the Inns, can lead to the player gaining levels. Without the higher hit points, spell points, and greater skill with weapons that higher levels provide the player, deeper dungeon levels become exceedingly difficult. Some players, however, enjoy testing their skills by seeing how deep in the dungeon they can survive at low levels of experience.
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
first-person perspective for its players.
The objective of the game is to create a character to explore a series of dungeon
Dungeon
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period...
s in order to destroy monsters, gain experience, find treasures, and reach the Fountain of Youth
Fountain of Youth
The Fountain of Youth is a legendary spring that reputedly restores the youth of anyone who drinks of its waters. Tales of such a fountain have been recounted across the world for thousands of years, appearing in writings by Herodotus, the Alexander romance, and the stories of Prester John...
(which is on level 70). It was created by Steve Moraff
Steve Moraff
Steve Moraff is a video game designer best known for a series of DOS games launched in the late 1980s and early 1990s.-Childhood and career:...
in 1988
1988 in video gaming
-Events:*June — Nintendo releases the last issue of "Nintendo fun club news";*July — Nintendo releases the first issue of Nintendo Power magazine.-Notable releases:*January 8, Konami releases Super Contra....
.
Gameplay
Players begin by creating their own character or using The First Character, which is provided by the game. Racially, characters can be humans, elves, dwarves, or hobbits. Since MR is a simple RPG there are only two class options, fighter or wizard. The statistics are generated randomly and can be re-generated any number of times. The final step is to enter a name for the new character.The player's character is represented by an arrow on the dungeon map. There are two movement modes. In one mode, the left and right arrow keys will turn the character and the up arrow will move the character forward. In the other, the arrow keys will move in each direction the indicate.
Players can explore the dungeon, a maze in which each level is different. There are 70 dungeon levels, each progressively more difficult. The monsters appear in a 3-D view on the right. Each type of creature has a different graphical image but a level 1 orc has the same picture as a level 50 orc. Experience points, money and items are all earned by killing monsters. Monsters, which vary from insects, frogs and centipedes on to more traditional RPG foes like orcs, can be killed by striking them with weapons or casting spells to lower their hit points below zero. However, monsters will fight back and can kill the player.
Ladders lead up and down, and trap doors can drop players multiple levels. Movement may also be done by teleportation. Down ladders are represented by a solid green square and up ladders are represented by an empty green square. Only a small section of the town is mapped at first. The player must map the rest of the town and the entire dungeon by exploring them.
Earning experience points is a critical part of the game. Experience points, once "absorbed" by staying at the Inns, can lead to the player gaining levels. Without the higher hit points, spell points, and greater skill with weapons that higher levels provide the player, deeper dungeon levels become exceedingly difficult. Some players, however, enjoy testing their skills by seeing how deep in the dungeon they can survive at low levels of experience.