Mordenkainen's Fantastic Adventure
Encyclopedia
Mordenkainen's Fantastic Adventure by Robert J. Kuntz
Robert J. Kuntz
Robert J. Kuntz is a game designer and author of role-playing game publications. He is most famous for his contributions to various Dungeons & Dragons-related materials.-Works:...

 and Gary Gygax
Gary Gygax
Ernest Gary Gygax was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games....

 is an adventure module
Adventure (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game...

 for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

, published by TSR, Inc.
TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....

 in 1984. It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon
Dungeon (magazine)
Dungeon Adventures, or simply Dungeon, was a magazine targeting consumers of role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150...

magazine, issue #112, as Maure Castle. There were subsequently two additional installments in issues #124 and #139.

Plot summary

Mordenkainen's Fantastic Adventure is a three-level dungeon scenario for high-level characters, and features appearances of characters from Rob Kuntz and Gary Gygax's original Greyhawk camapaign.

Original module

The module begins when the players are informed that a pair of impassable doors has been discovered under the abandoned Maure Castle. Suspecting that these iron doors lead to fantastic treasures, many have tried to gain access, and all have failed.

The adventure is broken up into physical "levels", the first is entered through the doors. Once the players find a means of bypassing the doors, they are presented with a fairly open dungeon with several rooms placed throughout. Each area includes its own challenge, ranging from images that come to life and attack to pools of dangerous fish to a climactic encounter with an iron golem
Golem (Dungeons & Dragons)
A golem is a type of construct, a magically created monster in the Dungeons & Dragons fantasy role-playing game.- Publication history :The Dungeons & Dragons golems are based upon the Golems of Jewish mythology.-Dungeons & Dragons :...

.

On the second level, the party encounters the first modern occupant, Hubehn and his guards, and eventually his master, Eli Tomorast. Eli is an insane mage, bent on the collection of arcane knowledge at all costs. He is in these dungeons to study them and the treasures which they contain.
The final level is populated by worshipers of a demon named Kerzit, which Tomorast had set up as a false god. These worshipers include a band of gnoll
Gnoll
A gnoll or gnole is a fictional humanoid creature - a cross between a gnome and a troll. They first appeared in Lord Dunsany's story in The Book of Wonder: How Nuth Would Have Practised His Art upon the Gnoles and subsequently reappeared in Margaret St. Clair's, The Man Who Sold Rope to the Gnoles...

s, a group of mages (one of whom is surprisingly trigger-happy) and a pair of torturers.

The climax of the module is an encounter with the demon Kerzit himself.

Updated module

The first three levels of the new module roughly map to the original three levels in the first module, ultimately encountering the demon Kerzit. However, these were substantially expanded, and the events of the updated dungeon include the ramifications of the first module's invasion by Mordenkainen and his band. In fact, the resurrected Eli Tomorast has been plotting his revenge on the mage for several months, though he is in The Statuary (see below) at this time.

Again, the climax of the adventure is a battle with the demon Kerzit.

The Statuary

The Statuary is a new level of Castle Maure included in Dungeon #112. This dungeon is actually part of the castle itself, where the previous levels were outlying complexes. The ancient magics of the Maure "family" are at play in this dungeon, involving a lich
Lich (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the lich is an undead creature; a spellcaster who seeks to defy death by magical means.-Dungeons & Dragons :...

, a reconstructed member of the family and an evil psychic entity known as the Id Core which fuels an endless war between the other two.

This is also the new location of Eli Tomorast, who seeks to eliminate the warring forces and gain access to the secrets of Maure Castle.

Chambers of Antiquities

The fifth level of the dungeon was published as a stand-alone module in Dungeon #124 in 2005. The module involves a storehouse of magical traps, artifacts and other devices gathered by the architect of Maure Castle, known only as "Uncle".

The Greater Halls

The sixth dungeon is titled, Maure Castle: The Greater Halls, and was published in 2006 in Dungeon #139. The Greater Halls is a tour of the Maures' dark connections to the Abyss. This adventure pits the players against the devices of the Maures and the machinations of the Demon Queen of Succubi, Malcanthet
Malcanthet
In the Dungeons & Dragons fantasy role-playing game, Malcanthet is a demon lord. She is also called Queen of Succubi.-Creative origins:...

.

Warlock's Walk

First mentioned in the listing of additional dungeon levels below Maure Castle in Dungeon #112 (see below), Warlock's Walk is a level designed by Uncle as a magical gauntlet and proving ground for the Maure family members. Rob Kuntz ran this level twice at GenCon 2007 (in Indianapolis), and it was also run at GenCon UK in 2007. Kuntz released Warlock's Walk for free on the Pied Piper Publishing web site. The exact relationship and placement of Warlock's Walk relative to the other published levels of Maure Castle remains unknown.

Additional Levels

As detailed in fragments Afelbain's Diary (in Dungeon #112, pages 88-89), the following additional levels exist below Maure Castle: 2nd The Retreat, 3rd Old Laboratories and Testing Chambers, 4th Dark Tunnels, 5th Old Dungeon, 6th Chambers of Antiquities, 7th The Statuary, 8th The Greater Halls, 9th The Family Crypts, 10th The Reliquary, 11th The Outer Sanctum, 12th The Treasury, 13th The Old Caves (?), 14th Elluvia's Pit, 15th Warlock's Walk, 16th The Cells, 17th The Furnaces, 18th Olde Master's Level (?). The titles for levels 13 and 18 are somewhat difficult to read due to the layout of the magazine.

Additional information about the Maure Castle dungeon levels is also revealed in James Jacobs' "Demonomicon of Iggwilv" article on Malcanthet in Dragon #353 (Elluvia's Pit is specifically mentioned).

Note

There are at least 8 portals to other planes as Expedition To The Ruins of Greyhawk
Expedition to the Ruins of Greyhawk
Expedition to the Ruins of Greyhawk is an adventure book for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game. The adventure is set in the game's World of Greyhawk campaign setting, specifically in and around Castle Greyhawk and its dungeons. As such, it is an update to the...

 states that the apprentices of the last Suel mage of power, Slerotin, left Oerth at Maure castle, each to their own personal demiplane. The key to access one world is a magical device called an Octych. Only one Octych has been discovered (in the ruins of Castle Greyhawk
Castle Greyhawk
Castle Greyhawk is one of the central dungeon settings in the fictional World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. The Castle was originally developed by Gary Gygax for his own campaign and later detailed for publication...

), and another lies in Dragotha's treasure hoard in Paizo's "Age of Worms" adventure "Into the Wormcrawl Fissure" (in Dungeon Magazine 134 [May 2006]), while the others remain lost.

Publication history

WG5 Mordenkainen's Fantastic Adventure was written by Robert J. Kuntz
Robert J. Kuntz
Robert J. Kuntz is a game designer and author of role-playing game publications. He is most famous for his contributions to various Dungeons & Dragons-related materials.-Works:...

 and Gary Gygax
Gary Gygax
Ernest Gary Gygax was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games....

, with a cover by Clyde Caldwell
Clyde Caldwell
Clyde Caldwell is an American artist. Self described as a fantasy illustrator, he is best known for his portrayals of strong, sexy female characters.-Early life:...

 and interior art by Jeff Easley
Jeff Easley
Jeff Easley is an oil painter who creates fantasy artwork in the tradition of Frank Frazetta.-Early life:...

, and was published by TSR in 1984 as a 32-page booklet with an outer folder.

This module, according to the Introduction, was based on the campaign that Robert J. Kuntz ran for Gary Gygax, and they later both worked on. The original version was written in 1972-1973. Mordenkainen's Fantastic Adventure, however, was the first published form of the adventure. This campaign, in its pre-commercial form, was the seed from which much of the World of Greyhawk campaign setting and the Dungeons & Dragons game itself originated. Gygax wrote about his experiences in this game in what would later be called "one of the foundations of our favorite hobby," by Dungeon magazine Editor-in-Chief, Erik Mona
Erik Mona
-Career:Erik Mona served as the editor-in-chief of Dragon magazine since 2004 and Dungeon magazine from 2004 to 2006; at the time, both magazines were published by Paizo Publishing, until the license through Wizards of the Coast expired in September 2007...

. Gygax's article was written for the May issue of Wargamer's Digest, and was later reprinted in the Dungeon issue which acted as sequel and rules update to the original module in July of 2004.

The publication contains versions of Gygax's characters, Mordenkainen
Mordenkainen
Mordenkainen is a fictional wizard from the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. He was created by Gary Gygax as a player character and is one of the oldest characters in roleplaying fiction...

 the Mage, Yrag the Lord, Riggby the Patriarch and Bigby
Bigby (Greyhawk)
Bigby is an archmage in the fictional World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game. Before the Greyhawk Wars, Bigby made his home in Scant, capital of Onnwal. Nowadays, he can often be found in Mitrik, Veluna...

 the Wizard, but is designed to allow the introduction of the players' own characters if they wish.

Some iconic creatures of the Dungeons & Dragons game were first introduced in the pre-commercial version of this adventure in the 1970s such as the Iron Golem which claimed the lives of two of Gygax's characters, and was inspired by the Conan the Barbarian
Conan the Barbarian
Conan the Barbarian is a fictional sword and sorcery hero that originated in pulp fiction magazines and has since been adapted to books, comics, several films , television programs, video games, roleplaying games and other media...

 books by Robert E. Howard
Robert E. Howard
Robert Ervin Howard was an American author who wrote pulp fiction in a diverse range of genres. Best known for his character Conan the Barbarian, he is regarded as the father of the sword and sorcery subgenre....

.

In 2004 the module was updated to the 3.5 edition rules by Robert J. Kuntz
Robert J. Kuntz
Robert J. Kuntz is a game designer and author of role-playing game publications. He is most famous for his contributions to various Dungeons & Dragons-related materials.-Works:...

, Erik Mona
Erik Mona
-Career:Erik Mona served as the editor-in-chief of Dragon magazine since 2004 and Dungeon magazine from 2004 to 2006; at the time, both magazines were published by Paizo Publishing, until the license through Wizards of the Coast expired in September 2007...

 and James Jacobs (with some advisory material provided by Gary Gygax
Gary Gygax
Ernest Gary Gygax was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games....

), and re-titled "Maure Castle." Dungeon magazine typically contains 3 adventures and a number of columns. Issue #112 was dominated by the updated module, and contained no other adventures. The module itself was preceded by a reprint of the 1974 article/short story "Swords and Sorcery - In Wargaming" by Gary Gygax
Gary Gygax
Ernest Gary Gygax was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games....

, which introduced Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

.

Dungeon Magazine #112 won the 2005 Gold ENnie for Best Adventure, and was one of the first "modern" issues of Dungeon to sell out, even with a much-larger print-run than usual (per Erik Mona, editor and publisher).

Reception

Rick Swan reviewed the adventure in The Space Gamer
The Space Gamer
The Space Gamer was a magazine dedicated to the subject of science fiction and fantasy board games and role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 70s through the mid-80s...

#73. Swan noted that this module's "action is non-stop and there is no chance for your attention to wander" and felt that the "module is a breeze to run and can accommodate any element you wish to add or subtract. Hack-and-slashers don't come any slicker than this." Swan felt that "Moredenkainen has little to offer experienced D&D players," but it is more appropriate for younger, inexperienced players.

Lawrence Schick, in his 1991 book Heroic Worlds, called this adventure "A three-level dungeon in the classic mode."

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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