Murphy's World
Encyclopedia
Murphy's World is a humorous techno-fantasy role playing game set in a world where 'Murphy's Law
's rule: if something can go wrong, it will.
Murphy's law
Murphy's law is an adage or epigram that is typically stated as: "Anything that can go wrong will go wrong". - History :The perceived perversity of the universe has long been a subject of comment, and precursors to the modern version of Murphy's law are not hard to find. Recent significant...
's rule: if something can go wrong, it will.
Setting
Murphy's World is actually the Realm of Faerie, the Land of Myths and Legends, the place of popular folklore and dreams (with a dash of pop culture) — comically twisted, yet maintaining an internal sense of 'logic'. It operates according to Murphy's Laws, which means that belief creates reality, and as a result reality is utterly fragmented . The real culprit is the planet's sun, Ludo. The strange distorting energies with which this amber orb assaults the little planet effectively toss any sense of predictability of natural laws or supernatural forces right out the metaphysical window. Murphy's World also happens to be in possession of an extensive but rather faulty network of interdimensional teleportation gates (through which many of the inhabitants have unwillingly arrived), connecting Murphy's World to just about everywhere. Thus, many residents of the planet are like Murphy — reluctant alien immigrants. New arrivals can pop up (in, down, or sideways) anywhere; confused, embarrassed, and wondering how to get home. Unfortunately, spaceships usually crash upon entering the atmosphere, and return gateways are often invisible, faulty, or out of order.System
The game includes its own custom system, although it can also function as a setting which can be incorporated into any other game .External links
- Murphy's World on the Peregrine website
- Murphy's World on Kevin Davies' website