Neverwinter Nights: Pirates of the Sword Coast
Encyclopedia
Neverwinter Nights: Pirates of the Sword Coast is a premium module for the computer game Neverwinter Nights
that features sea-voyaging, pirate-style, swashbuckling adventure. As of December 2009 Atari
owns the rights to the module, which is not available for purchase.
. The player takes the role of a character who is employed by Captain Allendry as part crew member and part passenger aboard the Midnight Rose. The adventure is intimately bound up with the sea and redolent with piratical artifacts and references, such as swashbuckling items, treasure maps, navigational instruments and a talking parrot who will not leave you alone. It also features adventures with undead pirates, underwater adventures, and a lengthy episode where the player is marooned on a wild island. The game featured:
/Barbarian
henchman Nisar is lost, presumably perishing at the hands of summoned sahuagin
, divine magic or the hunger of the sea.
Due to aid the PC
gave to the priestess earlier he/she is marooned rather than killed. Thus she/he loses all of his/her equipment and must scavenge what supplies they can, construct equipment and then find a way to reach the inhabited area of the island. The island is peopled by a tribe of troglodytes
and an insane inventor who is using illusions to protect his cave from the trogs. The Troglodytes were recently converted to the worship of Umberlee and have abandoned their nameless old gods. Through a mixture of negotiation and/or battle with these characters the PC is able to have a raft constructed and escape the island, regaining all of her/his equipment from the Troglodyte king in the process. During these negotiations the PC is captured by the Troglodytes and must fight their champion Garm or die, success means that Garm surrenders utterly, accords the PC the dubious title of 'Eater of Garm' and serves as a faithful henchman until the PC chooses to eat him, (not something any character is prepared to do).
Having set off on the raft the PC arrives in an independent port town that is ruled by an ex-pirate and populated mostly by still-pirates, it also contains Nisar who actually survived the battle and gladly rejoins the PC. The captured Midnight Rose is docked here as well and the PC must gather a crew in order to take her back and defeat the priestess. Having recruited a crew the PC confronts the priestess in the temple of Umberlee but is unable to prevent her from escaping on the Rose.
The PC and crew pursue their ship by joining forces with an unsavory captain and his skeletal companion. However, the captain insists that they cannot proceed until a certain artifact has been retrieved from an obscure island. The captain's servant in turn secretly offers a strange item and a mysterious warning. It turns out that the island and its puzzle are a trap used by the captain in order to allow him to complete a necromantic ritual which turns the PC and all their companions into undead
, (thus creating a useful source of cheap and loyal labor). Fortunately the mysterious item somehow allows the PC to avoid the treacherous captain's control and kill him. Thus the crew, while remaining undead, will regain their free will and are able to continue their quest.
The final part of the module sees the PC meeting the ghost of Allendry, (he demands revenge for his death), searching the abandoned Rose and venturing beneath the sea, (the area beneath the sea is referred to as 'Fiddler's Green'). Once beneath the sea the PC meets a young dragon
who explains that the PC must stop Umberlee's plan by destroying her two aspects, the humanoid and the kraken like Dweller. The dragon also pleads for the lives of the priestess and her entourage; he claims that they are not evil but are in fact being manipulated by their patron. The PC then enters the underwater temple of Umberlee and confronts the priestess Tasina Alcrest for the final time. The outcome and aftermath depend upon the player's preferences and possibly on how they have acted towards the priestess throughout the adventure. If the player shows hostility towards the priestess, he has to fight her in the hag form. If the player wanted to help the priestess realize the Umberlee's evil nature, he fights against the Umberlee humanoid aspect: a giant female with trident.
Neverwinter Nights
Neverwinter Nights , produced by BioWare and published by Infogrames , is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. It was originally to be published by Interplay Entertainment, but the publisher's financial...
that features sea-voyaging, pirate-style, swashbuckling adventure. As of December 2009 Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...
owns the rights to the module, which is not available for purchase.
Description
The module is set in Forgotten RealmsForgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...
. The player takes the role of a character who is employed by Captain Allendry as part crew member and part passenger aboard the Midnight Rose. The adventure is intimately bound up with the sea and redolent with piratical artifacts and references, such as swashbuckling items, treasure maps, navigational instruments and a talking parrot who will not leave you alone. It also features adventures with undead pirates, underwater adventures, and a lengthy episode where the player is marooned on a wild island. The game featured:
- Stand-alone story that includes many colorful characters and possibilities.
- New tilesets, including pirate caves and underwater location "Fiddler's Green".
- New pirate-styled items and characters.
Plot
After some initial events in the dock region of Neverwinter the plot focuses around an attempt by a misguided priestess of the evil sea goddess Umberlee, Tasina Alcrest, to unleash her patron through the use of a mysterious statue. The priestess in question is a passenger aboard the Midnight Rose and when she discovers that the artifact is in the hands of a wizard who is also aboard she uses her powers to capture the ship and slaughter the crew. At this point the SorcererSorcerer (Dungeons & Dragons)
The sorcerer is a playable character class in the Dungeons & Dragons fantasy role-playing game. A sorcerer is weak in melee combat, but a master of arcane magic, the most generally powerful form of D&D magic. Sorcerers' magical ability is innate rather than studied...
/Barbarian
Barbarian (Dungeons & Dragons)
The barbarian is a playable character class in the Dungeons & Dragons fantasy role-playing game.-Creative origins:The barbarian is based on Robert E...
henchman Nisar is lost, presumably perishing at the hands of summoned sahuagin
Sahuagin
In the Dungeons & Dragons fantasy role-playing game, the sahuagin are a fish-like monstrous humanoid species that live in oceans, seas, underground lakes, and underwater caves. Sahuagin speak their native tongue . With higher intelligence scores, they can also speak two bonus languages, usually...
, divine magic or the hunger of the sea.
Due to aid the PC
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
gave to the priestess earlier he/she is marooned rather than killed. Thus she/he loses all of his/her equipment and must scavenge what supplies they can, construct equipment and then find a way to reach the inhabited area of the island. The island is peopled by a tribe of troglodytes
Troglodyte (Dungeons & Dragons)
The troglodytes is a fictional race of primitive reptilian humanoids in the Dungeons & Dragons fantasy role-playing game.-Publication history:The troglodyte was introduced to the D&D game in the first edition of Advanced Dungeons & Dragons....
and an insane inventor who is using illusions to protect his cave from the trogs. The Troglodytes were recently converted to the worship of Umberlee and have abandoned their nameless old gods. Through a mixture of negotiation and/or battle with these characters the PC is able to have a raft constructed and escape the island, regaining all of her/his equipment from the Troglodyte king in the process. During these negotiations the PC is captured by the Troglodytes and must fight their champion Garm or die, success means that Garm surrenders utterly, accords the PC the dubious title of 'Eater of Garm' and serves as a faithful henchman until the PC chooses to eat him, (not something any character is prepared to do).
Having set off on the raft the PC arrives in an independent port town that is ruled by an ex-pirate and populated mostly by still-pirates, it also contains Nisar who actually survived the battle and gladly rejoins the PC. The captured Midnight Rose is docked here as well and the PC must gather a crew in order to take her back and defeat the priestess. Having recruited a crew the PC confronts the priestess in the temple of Umberlee but is unable to prevent her from escaping on the Rose.
The PC and crew pursue their ship by joining forces with an unsavory captain and his skeletal companion. However, the captain insists that they cannot proceed until a certain artifact has been retrieved from an obscure island. The captain's servant in turn secretly offers a strange item and a mysterious warning. It turns out that the island and its puzzle are a trap used by the captain in order to allow him to complete a necromantic ritual which turns the PC and all their companions into undead
Undead (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, undead is a classification of monsters that can be encountered by player characters. Undead creatures are most often once-living creatures, which have been animated by spiritual or supernatural forces....
, (thus creating a useful source of cheap and loyal labor). Fortunately the mysterious item somehow allows the PC to avoid the treacherous captain's control and kill him. Thus the crew, while remaining undead, will regain their free will and are able to continue their quest.
The final part of the module sees the PC meeting the ghost of Allendry, (he demands revenge for his death), searching the abandoned Rose and venturing beneath the sea, (the area beneath the sea is referred to as 'Fiddler's Green'). Once beneath the sea the PC meets a young dragon
Dragon
A dragon is a legendary creature, typically with serpentine or reptilian traits, that feature in the myths of many cultures. There are two distinct cultural traditions of dragons: the European dragon, derived from European folk traditions and ultimately related to Greek and Middle Eastern...
who explains that the PC must stop Umberlee's plan by destroying her two aspects, the humanoid and the kraken like Dweller. The dragon also pleads for the lives of the priestess and her entourage; he claims that they are not evil but are in fact being manipulated by their patron. The PC then enters the underwater temple of Umberlee and confronts the priestess Tasina Alcrest for the final time. The outcome and aftermath depend upon the player's preferences and possibly on how they have acted towards the priestess throughout the adventure. If the player shows hostility towards the priestess, he has to fight her in the hag form. If the player wanted to help the priestess realize the Umberlee's evil nature, he fights against the Umberlee humanoid aspect: a giant female with trident.
Cast of Characters
- Captain Allendry - the Midnight Rose's brave half-orcHalf-orcThe half-orc is a creature born to mixed orc and human parentage in the Dungeons & Dragons role-playing game. The half-orc is a playable race for D&D player characters. Half-orcs are typically born in wild frontiers where human and orc tribes come into contact. Half-orcs are between six and seven...
captain. - Vengaul Bloodsail - Well-known pirate and rogue who was encountered in the original Neverwinter Nights.
- Garm - A troglodyteTroglodyte (Dungeons & Dragons)The troglodytes is a fictional race of primitive reptilian humanoids in the Dungeons & Dragons fantasy role-playing game.-Publication history:The troglodyte was introduced to the D&D game in the first edition of Advanced Dungeons & Dragons....
clan's greatest warrior who could join the player if he is able to defeat him. - Polly the Parrot - A talking parrot who is actually quite intellectual. Helps the player throughout the game.
- Nisar - A sailor and crewmate of the player character who journeys alongside him.
- Tasina Alcrest - The main antagonist. She is the priestess of Umberlee, the evil sea goddess. However, she is not that evil, in fact, she is actually misguided.