New World: A Carcassonne Game
Encyclopedia
New World: A Carcassonne Game is a German-style board game
in the Carcassonne
series. The game was created by series creator Klaus-Jurgen Wrede
, and published by Hans im Gluck
in and Rio Grande Games
in English.
Unlike other games in the Carcassonne series, this game revolves around the settlement of the New World
.
East Coast
, from Plymouth, Massachusetts in the north and Jamestown, Virginia
in the south, as well as a series of tiles. Players must, on their turn, place a new tile adjacent to an existing tile or the game board, so that the features on the tile are contiguous. A player may also optionally place a follower on the board, as in Carcassonne, and claim one of their features. Followers may be either "shopkeepers" in the cities, "robbers" on roads, "trappers" on fields, or "farmers" in farms; however, players may not place a follower on a feature for which there is another follower (however, it is possible for features to be shared, if two separate features are later joined by new tiles).
When a city, road, or farm is completed (cities when they are surrounded by farms on all sides, roads when they form a closed loop or both ends terminate, and farms when the eight spaces surrounding the tile are occupied), scoring occurs. The player with the most followers on these features earn the full amount of points; if there is a tie for the most, all tied players receive the full scoring value. Cities score two points per tile, and score two more points for each flag within the city boundaries. Roads score one point per tile, and two additional points for each trading post along the road. Farms score 9 points, representing the tile itself and the eight surrounding ones. Thereafter, all the followers on the feature are removed from the board and given back to their owners.
Fields do not score until the end of the game; consequently any followers there must remain until the end of the game.
In addition, New World has a unique mechanic to the Carcassonne series, called the surveyors. Surveyors are moved after a feature is scored, moving one column towards the west each time. There are two surveyors in the game, and they must "keep pace" with each other: if one surveyor is further west of the other, the trailing surveyor must be moved to catch up to the leading one when the next feature is scored. When features are scored, any followers in the same column as a surveyor for the player(s) scoring the feature score an additional four points. Furthermore, any followers, except those on fields, behind the trailing surveyor are removed from the board and returned to their owners.
When all the tiles are placed (and any completed features caused by the placement of the last tile are scored), the game ends. The surveyors are removed from the board, and any remaining incomplete features are scored. Roads score as if they were completed, while cities score one point per tile, with one point per flag in each city. Farms score one point for the farm tile and one point per surrounding tile. Finally, fields are scored. Fields score one point for each animal shown in the tiles making up the field.
The winner is the player with the most points.
German-style board game
German-style board games, frequently referred to in gaming circles as Euro Games or Euro-style, are a broad class of tabletop games that generally have simple rules, short to medium playing times, indirect player interaction and abstract physical components...
in the Carcassonne
Carcassonne (board game)
Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and Rio Grande Games in English....
series. The game was created by series creator Klaus-Jurgen Wrede
Klaus-Jürgen Wrede
Klaus-Jürgen Wrede is a German board game creator, the creator of the best-selling Carcassonne and Downfall of Pompeii....
, and published by Hans im Gluck
Hans im Glück
Hans im Glück Verlags-GmbH is a German board and card game publisher. Though many of their own games are language-independent they themselves publish only printings for the domestic market which include only German-language rules; English-language printings of their games have been published...
in and Rio Grande Games
Rio Grande Games
Rio Grande Games is a board game publisher based in Rio Rancho, New Mexico. The company primarily imports and localizes foreign language German-style board games.-History:...
in English.
Unlike other games in the Carcassonne series, this game revolves around the settlement of the New World
New World
The New World is one of the names used for the Western Hemisphere, specifically America and sometimes Oceania . The term originated in the late 15th century, when America had been recently discovered by European explorers, expanding the geographical horizon of the people of the European middle...
.
Gameplay
The game consists of a game board showing the United StatesUnited States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...
East Coast
East Coast of the United States
The East Coast of the United States, also known as the Eastern Seaboard, refers to the easternmost coastal states in the United States, which touch the Atlantic Ocean and stretch up to Canada. The term includes the U.S...
, from Plymouth, Massachusetts in the north and Jamestown, Virginia
Jamestown, Virginia
Jamestown was a settlement in the Colony of Virginia. Established by the Virginia Company of London as "James Fort" on May 14, 1607 , it was the first permanent English settlement in what is now the United States, following several earlier failed attempts, including the Lost Colony of Roanoke...
in the south, as well as a series of tiles. Players must, on their turn, place a new tile adjacent to an existing tile or the game board, so that the features on the tile are contiguous. A player may also optionally place a follower on the board, as in Carcassonne, and claim one of their features. Followers may be either "shopkeepers" in the cities, "robbers" on roads, "trappers" on fields, or "farmers" in farms; however, players may not place a follower on a feature for which there is another follower (however, it is possible for features to be shared, if two separate features are later joined by new tiles).
When a city, road, or farm is completed (cities when they are surrounded by farms on all sides, roads when they form a closed loop or both ends terminate, and farms when the eight spaces surrounding the tile are occupied), scoring occurs. The player with the most followers on these features earn the full amount of points; if there is a tie for the most, all tied players receive the full scoring value. Cities score two points per tile, and score two more points for each flag within the city boundaries. Roads score one point per tile, and two additional points for each trading post along the road. Farms score 9 points, representing the tile itself and the eight surrounding ones. Thereafter, all the followers on the feature are removed from the board and given back to their owners.
Fields do not score until the end of the game; consequently any followers there must remain until the end of the game.
In addition, New World has a unique mechanic to the Carcassonne series, called the surveyors. Surveyors are moved after a feature is scored, moving one column towards the west each time. There are two surveyors in the game, and they must "keep pace" with each other: if one surveyor is further west of the other, the trailing surveyor must be moved to catch up to the leading one when the next feature is scored. When features are scored, any followers in the same column as a surveyor for the player(s) scoring the feature score an additional four points. Furthermore, any followers, except those on fields, behind the trailing surveyor are removed from the board and returned to their owners.
When all the tiles are placed (and any completed features caused by the placement of the last tile are scored), the game ends. The surveyors are removed from the board, and any remaining incomplete features are scored. Roads score as if they were completed, while cities score one point per tile, with one point per flag in each city. Farms score one point for the farm tile and one point per surrounding tile. Finally, fields are scored. Fields score one point for each animal shown in the tiles making up the field.
The winner is the player with the most points.