Project I.G.I.: I'm Going In
Encyclopedia
Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical
first-person shooter
developed by Innerloop Studios
and released on December 15, 2000 by Eidos Interactive
. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I.
, lack of a mid-game save
option, and the lack of multiplayer features. However it was praised for its superb sound design
and graphics
, thanks in part to its use of a proprietary game engine
that was previously used in Innerloop's Joint Strike Fighter
.
It was followed up in 2003 by I.G.I.-2: Covert Strike
.
While Jach Priboi is taken away in helicopter by Jones, he is shot down by Ekk. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon.
Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.
Tactical shooter
A tactical shooter is a subgenre of shooter game that includes both first-person shooters and third-person shooters. These games typically simulate realistic combat, thus making tactics and caution more important than quick reflexes in other action games...
first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
developed by Innerloop Studios
Innerloop Studios
Innerloop Studios was a Norwegian video game developer operating from 1996 to 2003. The company was founded as Innerloop Technologies in May 1996 by a group of ex-employees of the Oslo-based video game company Funcom...
and released on December 15, 2000 by Eidos Interactive
Eidos Interactive
Eidos Interactive Ltd. is a British video game publisher and is a label of Square Enix Europe. As an independent company Eidos plc was headquartered in the Wimbledon Bridge House in Wimbledon, London Borough of Merton....
. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I.
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...
, lack of a mid-game save
Saved game
A saved game is a piece of digitally stored information about the progress of a player in a video game. This saved game can be reloaded later, so the player can continue where he or she had stopped...
option, and the lack of multiplayer features. However it was praised for its superb sound design
Sound design
Sound design is the process of specifying, acquiring, manipulating or generating audio elements. It is employed in a variety of disciplines including filmmaking, television production, theatre, sound recording and reproduction, live performance, sound art, post-production and video game software...
and graphics
Computer graphics
Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer with help from specialized software and hardware....
, thanks in part to its use of a proprietary game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...
that was previously used in Innerloop's Joint Strike Fighter
Joint Strike Fighter (game)
Joint Strike Fighter is a 1997 combat flight simulator designed by Innerloop and published by Eidos Interactive. The game engine was later adapted to Project I.G.I.: I'm Going In....
.
It was followed up in 2003 by I.G.I.-2: Covert Strike
I.G.I.-2: Covert Strike
I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop's Project I.G.I.: I'm Going In. The original, published by Eidos Interactive, offered only single-player play...
.
Plot
David Jones is sent off to find Josef Priboi, a Russian arms dealer who is believed to have information on a stolen nuclear warhead. As he helps Captain Harrison, apprehend Josef, he discovers that the brains of the operation is Josef's uncle Jach, whom Jones then attempts to apprehend instead. He discovers his location by planting a virus in Jach's communications center.While Jach Priboi is taken away in helicopter by Jones, he is shot down by Ekk. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon.
Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.
External links
- Preview on Next-Generation.com
- Project I.G.I.: I'm Going In at the IGI Databank.
- David Jones at the IGI Databank.
- Screenshots and video