R.C. Pro-Am II
Encyclopedia
R.C. Pro-Am II is a racing video game developed by Rare and released by Tradewest
for the Nintendo Entertainment System
. It was released in North America in December 1992 and in Europe on September 23, 1993. The game is the sequel to the 1988 title R.C. Pro-Am
and features similar gameplay, but it also features a wider variety of tracks, the ability to earn points and money which could be used to upgrade vehicles and buy weapons, and bonus stages. In R.C. Pro-Am II, four players, either human or CPU, race on a series of tracks and try to win the race and earn race points and money while avoiding various obstacles and hazards along the way. The game features a multiplayer mode in which up to four human players can compete against each other simultaneously.
The game received moderate coverage in video gaming magazines upon and after its release. Many reviewers praised the additional features and variety the game had over the original R.C. Pro-Am game, while others said that the game merely featured more of the same gameplay that was found in its predecessor. All reviewers unanimously praised the multiplayer mode, where some said that this is a reason alone to buy the game and that it provided, as one magazine said "excellent gaming despite its lack of originality".
.
Before each subsequent race, players have the opportunity to upgrade their vehicles to improve performance and buy additional weapons in which to take out opponents during a race. Upgrades and weapons include the following: motors which help improve speed; tires for better turning; missiles, bombs, and "freeze beams" which help take out opponents; buckshots which steal opponents' cash; and other additional goods such as additional ammunition. Players purchase weapons and upgrades with the money they have earned so far while racing, and they can save the money to purchase better, more expensive upgrades later on. During each race, players pick up various items on the track (which computer opponents can also collect), which include bags of cash as well as extra ammunition. Players can also pick up letters on the track that spell "PRO AM II"; when all letters are collected and the word is spelled out, the player receives a new vehicle that is faster and has more control. Track hazards which slow players down include water, bombs, patches of mud, patches of ice, ridges, oil slicks, and bomb-dropping aircraft. At various points in the game, players can participate in one of two types of bonus stages - the "tug-O-truck" and a drag race
; performing well in these bonus stages earn players additional race points and cash.
. It was released for the Nintendo Entertainment System
in North America in December 1992 and in Europe on September 23, 1993. The game received coverage from the January 1993 issue of Nintendo Power
, which included a brief overview and a preview of the various tracks. It was reviewed in its "Now Playing" section; there it praised the game for its controls and the ability to purchase items and vehicle upgrades, which it said "adds an element of strategy to the game". However, it criticized the cheapness in the difficulty, saying that some hazards such as aircraft give players no reaction time in which to dodge attacks. UK-based Official Nintendo Magazine (known in 1992 as Nintendo Magazine System) praised the game overall but said there are better games than this; however, the reviewers enjoyed the multiplayer feature and said that it was the main reason to buy this game. In 1993, GamePro
said that the game was better than its predecessor, but they noted that the graphics and sound could have been better. In 1994, Game Players
said that "you'll want to keep playing [R.C. Pro-am II] over and over again".
The game received various retrospective reviews decades after its release. Video gaming website Honest Gamers gave high ratings to the game, saying that it improved every aspect of the original R.C. Pro-Am
game; they noted the added variety of the tracks, the ability to compete and win money in order to upgrade vehicles and buy weapons, the four-player multiplayer mode, and a high difficulty level without unnecessary cheapness or annoyances such as a "rubber band AI". The reviewer called R.C. Pro-Am II "one of the finest video game sequels ever created but almost no one knows about it", pointing out that since it was released late in the lifespan of the NES, many players did not get a chance to buy or play it. UK-based retrogaming
magazine Retro Gamer
said that R.C. Pro-Am II "hadn't evolved much from the original" and that it featured "more of the same racing but with the added feature of being able to upgrade your car by means of collecting money found on the track". The reviewer added that players expected more, especially for a title that was released five years after the original. He also noted that while the single-player mode was "passable", the multiplayer mode was what made the game stand out on its own; he said that the multiplayer mode provided "excellent gaming despite its lack of originality".
R.C. Pro-Am II was named by Nintendo Power as the best NES game of 1993, beating out Battletoads & Double Dragon
and Kirby's Adventure
. The magazine cited the game's excellent controls and variety in its courses behind the award.
Tradewest
Tradewest is a now-defunct American video game company based in Corsicana, Texas that produced numerous games in the 1980s and early 1990s. The company is best known as the publisher of the Battletoads and Double Dragon series in North America and the PAL region.The Tradewest name was revived in...
for the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
. It was released in North America in December 1992 and in Europe on September 23, 1993. The game is the sequel to the 1988 title R.C. Pro-Am
R.C. Pro-Am
R.C. Pro-Am is a racing video game developed by United Kingdom-based company Rare. It was released for the Nintendo Entertainment System by Nintendo at North America in February 1988, and then in Europe on April 15 that year. Presented in an overhead isometric perspective, a single player...
and features similar gameplay, but it also features a wider variety of tracks, the ability to earn points and money which could be used to upgrade vehicles and buy weapons, and bonus stages. In R.C. Pro-Am II, four players, either human or CPU, race on a series of tracks and try to win the race and earn race points and money while avoiding various obstacles and hazards along the way. The game features a multiplayer mode in which up to four human players can compete against each other simultaneously.
The game received moderate coverage in video gaming magazines upon and after its release. Many reviewers praised the additional features and variety the game had over the original R.C. Pro-Am game, while others said that the game merely featured more of the same gameplay that was found in its predecessor. All reviewers unanimously praised the multiplayer mode, where some said that this is a reason alone to buy the game and that it provided, as one magazine said "excellent gaming despite its lack of originality".
Gameplay
R.C. Pro-Am II is a racing video game in which four vehicles race on a series of 24 different tracks, over three types of courses - eight standard racetracks, eight "cityscape" tracks, and eight offroad tracks - in which the difficulty level increases upon progression to a new type of course. Each course type offers different obstacles in which players must navigate in order to finish the race. In the single-player mode, the players races against three CPU-controlled opponents. The game also has a multiplayer mode in which up to four human players can race against each other. The objective of each race is to finish in the top three; after successfully finishing in the top three in a race, players receive race points and receive money in which to upgrade their vehicles and buy weapons, and are allowed to participate in the next race. Players who do not finish in the top three can only enter the next race by using a continue, or else the game endsGame over
Game Over is a message in video games which signals that the game has ended, often due to a negative outcome - although the phrase sometimes follows the end credits after successful completion of a game...
.
Before each subsequent race, players have the opportunity to upgrade their vehicles to improve performance and buy additional weapons in which to take out opponents during a race. Upgrades and weapons include the following: motors which help improve speed; tires for better turning; missiles, bombs, and "freeze beams" which help take out opponents; buckshots which steal opponents' cash; and other additional goods such as additional ammunition. Players purchase weapons and upgrades with the money they have earned so far while racing, and they can save the money to purchase better, more expensive upgrades later on. During each race, players pick up various items on the track (which computer opponents can also collect), which include bags of cash as well as extra ammunition. Players can also pick up letters on the track that spell "PRO AM II"; when all letters are collected and the word is spelled out, the player receives a new vehicle that is faster and has more control. Track hazards which slow players down include water, bombs, patches of mud, patches of ice, ridges, oil slicks, and bomb-dropping aircraft. At various points in the game, players can participate in one of two types of bonus stages - the "tug-O-truck" and a drag race
Drag racing
Drag racing is a competition in which specially prepared automobiles or motorcycles compete two at a time to be the first to cross a set finish line, from a standing start, in a straight line, over a measured distance, most commonly a ¼-mile straight track....
; performing well in these bonus stages earn players additional race points and cash.
Reception
R.C. Pro-Am II was developed by Rare and published by TradewestTradewest
Tradewest is a now-defunct American video game company based in Corsicana, Texas that produced numerous games in the 1980s and early 1990s. The company is best known as the publisher of the Battletoads and Double Dragon series in North America and the PAL region.The Tradewest name was revived in...
. It was released for the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
in North America in December 1992 and in Europe on September 23, 1993. The game received coverage from the January 1993 issue of Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...
, which included a brief overview and a preview of the various tracks. It was reviewed in its "Now Playing" section; there it praised the game for its controls and the ability to purchase items and vehicle upgrades, which it said "adds an element of strategy to the game". However, it criticized the cheapness in the difficulty, saying that some hazards such as aircraft give players no reaction time in which to dodge attacks. UK-based Official Nintendo Magazine (known in 1992 as Nintendo Magazine System) praised the game overall but said there are better games than this; however, the reviewers enjoyed the multiplayer feature and said that it was the main reason to buy this game. In 1993, GamePro
GamePro
GamePro Media was a United States gaming media company publishing online and print content on the video game industry, video game hardware, and video game software developed for a video game console , a computer, and/or a mobile device . GamePro Media properties include GamePro magazine and...
said that the game was better than its predecessor, but they noted that the graphics and sound could have been better. In 1994, Game Players
Game Players
Game Players was a monthly video game magazine founded by Robert C. Lock and published by Signal Research, in Greensboro, North Carolina. The original publication was titled Game Players Strategy to Nintendo Games...
said that "you'll want to keep playing [R.C. Pro-am II] over and over again".
The game received various retrospective reviews decades after its release. Video gaming website Honest Gamers gave high ratings to the game, saying that it improved every aspect of the original R.C. Pro-Am
R.C. Pro-Am
R.C. Pro-Am is a racing video game developed by United Kingdom-based company Rare. It was released for the Nintendo Entertainment System by Nintendo at North America in February 1988, and then in Europe on April 15 that year. Presented in an overhead isometric perspective, a single player...
game; they noted the added variety of the tracks, the ability to compete and win money in order to upgrade vehicles and buy weapons, the four-player multiplayer mode, and a high difficulty level without unnecessary cheapness or annoyances such as a "rubber band AI". The reviewer called R.C. Pro-Am II "one of the finest video game sequels ever created but almost no one knows about it", pointing out that since it was released late in the lifespan of the NES, many players did not get a chance to buy or play it. UK-based retrogaming
Retrogaming
Retrogaming, also known as old-school gaming, is the hobby of playing and collecting older computer, video, and arcade games. These games are played either on the original hardware, on modern hardware via emulation, or on modern hardware via ports or compilations...
magazine Retro Gamer
Retro Gamer
Retro Gamer is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Although launched as a quarterly publication, Retro Gamers soon became a monthly...
said that R.C. Pro-Am II "hadn't evolved much from the original" and that it featured "more of the same racing but with the added feature of being able to upgrade your car by means of collecting money found on the track". The reviewer added that players expected more, especially for a title that was released five years after the original. He also noted that while the single-player mode was "passable", the multiplayer mode was what made the game stand out on its own; he said that the multiplayer mode provided "excellent gaming despite its lack of originality".
R.C. Pro-Am II was named by Nintendo Power as the best NES game of 1993, beating out Battletoads & Double Dragon
Battletoads & Double Dragon
Battletoads & Double Dragon: The Ultimate Team is a 1993 beat 'em up developed by Rare and published by Tradewest. It was originally released for the NES and later ported to the Sega Mega Drive/Genesis, Super NES, and Game Boy....
and Kirby's Adventure
Kirby's Adventure
Kirby's Adventure, known as in Japan, is a platforming video game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System video game console. It was first released March 26, 1993 in Japan, and was later released in North America on May 1, 1993, and in Europe on...
. The magazine cited the game's excellent controls and variety in its courses behind the award.
External links
- R.C. Pro-Am II at the NES Game Database
- Review at RetroUprising.com