Robinson's Requiem
Encyclopedia
Robinson's Requiem is a 1994
survival simulation game developed by Silmarils
and published by ReadySoft. Players assume the role of Officer Trepliev, a member of the fictional Alien World Exploration (AWE) department, whose spacecraft is sabotaged to crash land on a prison planet called Zarathustra. Following this, the player must explore and survive in the hostile alien environment, while using the game's systems to monitor the player character
's health status, perform surgery and create makeshift tools.
Critical reception of the game was mixed. Many reviewers noted its poor graphics and high system requirements, and some found the game to be boring. However, several critics, including those from CU Amiga
and Amiga Computing
, believed that the game's originality overrode other complaints.
s Tony Dillon was impressed by its freeform item combination system, but was disappointed by the Amiga version's graphics and performance. However, he finished his review by saying, "If you want something new that will completely blow your brain, then this could well be the game for you". Jonathan Maddock of Amiga Computing
also disliked the game's graphics and system requirements, but praised the game as "an entirely new gaming experience". Amiga Format
s Dale Bradford noted that "just wandering around, exploring and discovering how long you can stay alive is enjoyable, thanks to the non-linear gameplay", and to the "care and thought" that went into the game. All three reviewers noted the game's high level of difficulty.
Rich Pelley of Amiga Power
, however, found the game to be extremely boring; he likened playing it to "being told to paint a fence and [...] discover[ing that] it's fifteen miles long". He also criticized its graphics and performance, and noted that the game's survival systems amounted to "lots of bars and charts and electrocardiograms, and not much action". The game also received poor reviews from both PC Gamer UK and PC Gamer US, who found the game frustrating and uninviting, and criticized its graphics.
1994 in video gaming
-Events:*Nintendo calls this year "1994: The Year of the Cartridge".*Nintendo Australia Pty. Ltd, the Australian subsidiary of Nintendo Co., Ltd is established and opened by Hiroshi Yamauchi and effectively ends Mattel Australia's distribution of Nintendo's products throughout Australia.*"Project...
survival simulation game developed by Silmarils
Silmarils (company)
Silmarils is a French computer game software company named after the Silmarils of J. R. R. Tolkien's saga.Silmarils was founded in 1987 by Louis-Marie and Andre Rocques. It produced games for PC, Amiga, Amstrad CPC, Macintosh, Atari ST and Atari Falcon....
and published by ReadySoft. Players assume the role of Officer Trepliev, a member of the fictional Alien World Exploration (AWE) department, whose spacecraft is sabotaged to crash land on a prison planet called Zarathustra. Following this, the player must explore and survive in the hostile alien environment, while using the game's systems to monitor the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
's health status, perform surgery and create makeshift tools.
Critical reception of the game was mixed. Many reviewers noted its poor graphics and high system requirements, and some found the game to be boring. However, several critics, including those from CU Amiga
Commodore User
Commodore User, known to the readers as the abbreviated CU, was one of the oldest British Commodore magazines. A publishing history spanning over 15 years, mixing content with technical and games features...
and Amiga Computing
Amiga Computing
Amiga Computing was a monthly computer magazine of a serious nature, published by Europress and IDG in both the UK and USA. A total of 117 issues came out. The games section was called Gamer, although later Amiga Action was incorporated into the magazine and became the games section.- External...
, believed that the game's originality overrode other complaints.
Reception
Critical reception of Robinson's Requiem was mixed. CU AmigaCommodore User
Commodore User, known to the readers as the abbreviated CU, was one of the oldest British Commodore magazines. A publishing history spanning over 15 years, mixing content with technical and games features...
s Tony Dillon was impressed by its freeform item combination system, but was disappointed by the Amiga version's graphics and performance. However, he finished his review by saying, "If you want something new that will completely blow your brain, then this could well be the game for you". Jonathan Maddock of Amiga Computing
Amiga Computing
Amiga Computing was a monthly computer magazine of a serious nature, published by Europress and IDG in both the UK and USA. A total of 117 issues came out. The games section was called Gamer, although later Amiga Action was incorporated into the magazine and became the games section.- External...
also disliked the game's graphics and system requirements, but praised the game as "an entirely new gaming experience". Amiga Format
Amiga Format
Amiga Format was a British computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ACE to EMAP, Future split the dual-format title ST/Amiga Format into two separate publications...
s Dale Bradford noted that "just wandering around, exploring and discovering how long you can stay alive is enjoyable, thanks to the non-linear gameplay", and to the "care and thought" that went into the game. All three reviewers noted the game's high level of difficulty.
Rich Pelley of Amiga Power
Amiga Power
Amiga Power was a monthly magazine about Amiga computer games. It was published in the United Kingdom by Future Publishing, and ran for 65 issues, from May 1991 to September 1996....
, however, found the game to be extremely boring; he likened playing it to "being told to paint a fence and [...] discover[ing that] it's fifteen miles long". He also criticized its graphics and performance, and noted that the game's survival systems amounted to "lots of bars and charts and electrocardiograms, and not much action". The game also received poor reviews from both PC Gamer UK and PC Gamer US, who found the game frustrating and uninviting, and criticized its graphics.