Stronghold Builder's Guidebook
Encyclopedia
Stronghold Builder's Guidebook is a sourcebook for the 3rd edition of the Dungeons & Dragons
fantasy
role-playing game
.
s and players can design a stronghold. Notes provided include how to stock the structure with gear and fill it with people, and figuring how much it costs. Chapter 2: Stronghold Components (pages 14-86) describes where and how to place items such as walls and doors, and various locations that can be placed within a stronghold. Also described are suggestions on how to place magic items
, spells, traps, and siege weapons in a stronghold. Chapter 3: Strongholds in Your Campaign (pages 87-104) includes tips for building a campaign with a stronghold as the setting, as well as how to use the book in adventures that have already been established. This chapter also details how a stronghold can be attacked or defended during combat. Chapter 4: Example Strongholds (pages 104-128) provides room-by-room descriptions and maps for five detailed structures that can be used in a campaign. These include a simple keep
, an undersea castle made of coral, a dwarven
redoubt, a floating tower, and a citadel of the planes
.
, with cover art by Brom
and interior art by David Day.
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
.
Contents
This 128-page book begins with a table of contents with a list of tables found in the book, followed by a brief introduction on page 4. Chapter 1: Building a Stronghold (pages 4-14) details a step-by-step process by with DMDungeon Master
In the Dungeons & Dragons role-playing game, the Dungeon Master is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events...
s and players can design a stronghold. Notes provided include how to stock the structure with gear and fill it with people, and figuring how much it costs. Chapter 2: Stronghold Components (pages 14-86) describes where and how to place items such as walls and doors, and various locations that can be placed within a stronghold. Also described are suggestions on how to place magic items
Magic item (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that has magical powers inherent in it. These may act on their own or be the tools of the character in whose hands they fall into. Magic items have been prevalent in the game in every edition and setting, from the...
, spells, traps, and siege weapons in a stronghold. Chapter 3: Strongholds in Your Campaign (pages 87-104) includes tips for building a campaign with a stronghold as the setting, as well as how to use the book in adventures that have already been established. This chapter also details how a stronghold can be attacked or defended during combat. Chapter 4: Example Strongholds (pages 104-128) provides room-by-room descriptions and maps for five detailed structures that can be used in a campaign. These include a simple keep
Keep
A keep is a type of fortified tower built within castles during the Middle Ages by European nobility. Scholars have debated the scope of the word keep, but usually consider it to refer to large towers in castles that were fortified residences, used as a refuge of last resort should the rest of the...
, an undersea castle made of coral, a dwarven
Dwarf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters...
redoubt, a floating tower, and a citadel of the planes
Plane (Dungeons & Dragons)
The planes of the Dungeons & Dragons roleplaying game constitutes the multiverse in which the game takes place.In the earliest versions of Dungeons & Dragons, the concept of the Inner, Ethereal, Prime Material, Astral and Outer Planes was introduced; at the time there were only four Inner Planes...
.
Publication history
The book was published in 2002, and was written by Matt Forbeck and David NoonanDavid Noonan (game designer)
David Noonan is an author of several products and articles for the Dungeons & Dragons fantasy role-playing game from Wizards of the Coast.-Role-playing games:...
, with cover art by Brom
Gerald Brom
Gerald Brom is an American gothic fantasy artist and illustrator, known for his work in role-playing games, novels, and comics.-Early life:Brom was born March 9, 1965, in Albany, Georgia. As the son of a U.S...
and interior art by David Day.
Additional reading
- Drader, Darrin. "Every Home a Castle, DragonDragon (magazine)Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#295 (March 2002) - Smith, Mat and Matthew Sernett. "Mortar and Stone, Dragon #295 (March 2002)
- "At the Table: Stone Tower, Dragon #295 (March 2002)