The ClueFinders: Mystery Mansion Arcade
Encyclopedia
The ClueFinders: Mystery Mansion Arcade is a personal computer game
in The Learning Company
's ClueFinders series, where the ClueFinders are trapped by their enemies from other ClueFinders games. It was designed to be a bonus disc to be included with all the ClueFinders games (except for The ClueFinders Reading Adventures
, which seems to be removed from the series).
. They find out that the E-mail was from a creepy house on a hill, and they proceed to investigate only to fall into a trap and get separated. What they do not know is that four of their old enemies (Fletcher Limburger, Alistair Loveless, Pericles Lear, and Miss Rose) have joined forces with a mysterious new ally and created the trap to get revenge on their shared enemies: the ClueFinders!
This is the only educational part of the game, having the player control Leslie to the book that corresponds with the theme, such as geography
and colors
game for Santiago. The goal is to get him though 2 levels and get as many batteries as possible.
! Before anybody can do anything, Carmen escapes and leaves the ClueFinders confused over what she was trying to accomplish, whether she was trying to trap either the Cluefinders or the villains. Santiago then utters the all-too-familiar phrase of, "Where in the world did she go?".
Personal computer game
A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine...
in The Learning Company
The Learning Company
The Learning Company is an American educational software company, founded in 1980. It produced a grade-based system similar to Knowledge Adventure's JumpStart series. The products for preschoolers through second graders feature Reader Rabbit, and software for more advanced students features The...
's ClueFinders series, where the ClueFinders are trapped by their enemies from other ClueFinders games. It was designed to be a bonus disc to be included with all the ClueFinders games (except for The ClueFinders Reading Adventures
The ClueFinders Reading Adventures
The ClueFinders Reading Adventures: Mystery of the Missing Amulet is a computer game designed for ages 9–12 in The Learning Company's The ClueFinders series, where the ClueFinders embark on an adventure in an alien world to save the planet Millenia from the evil sorceress Malicia...
, which seems to be removed from the series).
Summary
It all starts when the ClueFinders get an urgent e-mail from Joni's Uncle Horace from The ClueFinders 3rd Grade Adventures: The Mystery of MathraThe ClueFinders 3rd Grade Adventures: The Mystery of Mathra
The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr...
. They find out that the E-mail was from a creepy house on a hill, and they proceed to investigate only to fall into a trap and get separated. What they do not know is that four of their old enemies (Fletcher Limburger, Alistair Loveless, Pericles Lear, and Miss Rose) have joined forces with a mysterious new ally and created the trap to get revenge on their shared enemies: the ClueFinders!
Gameplay
Unlike the other games the activities are not as educational as the previous games (except Leslie's game).Owen's Radical Pizza Race
In Limburger's trap, Owen has to skate on giant pizzas, avoid obstacles and through 2 levels (3 parts per level) and get out. The player controls Owen by using the mouse or left and right arrow keys. They earn points and have to jump over large pizza toppings and collect fish that look like sardines. To earn extra points and increase the score, the level must be finished before the time runs out.Leslie's Bookerang Library
Contained in Loveless's trap, Leslie must the find word that matches the category shown below. Like Owen's game there are two levels with three parts. To find the word, the player uses the directional keys (arrow keys) to guide Leslie around the screen.This is the only educational part of the game, having the player control Leslie to the book that corresponds with the theme, such as geography
Geography
Geography is the science that studies the lands, features, inhabitants, and phenomena of Earth. A literal translation would be "to describe or write about the Earth". The first person to use the word "geography" was Eratosthenes...
and colors
Santiago's Pinball Predicament
Pericles sets up a pinballPinball
Pinball is a type of arcade game, usually coin-operated, where a player attempts to score points by manipulating one or more metal balls on a playfield inside a glass-covered case called a pinball machine. The primary objective of the game is to score as many points as possible...
game for Santiago. The goal is to get him though 2 levels and get as many batteries as possible.
Joni's Last-Chance Labyrinth
Miss Rose has stuck Joni in a large four-level maze. In this game, all the ClueFinders come to Joni's aid to get through. The items collected during the other three games can be used as projectiles to attack enemies and overcome obstacles.The game's conclusion
After getting all the ClueFinders out of the traps they find the villains trying to get control of the monitors. Seeing that Cluefinders has outsmarted the villains again, their leader sends the villains into their own traps as punishment for failing and reveals herself... as Carmen SandiegoCarmen Sandiego
Carmen Sandiego is a media franchise of educational computer and video games, television programs, books and other media featuring a thieving villain of the same name. The basic premise of the franchise lets the user or protagonists become agents of the ACME Detective Agency, who attempts to thwart...
! Before anybody can do anything, Carmen escapes and leaves the ClueFinders confused over what she was trying to accomplish, whether she was trying to trap either the Cluefinders or the villains. Santiago then utters the all-too-familiar phrase of, "Where in the world did she go?".