The Complete Wizard's Handbook
Encyclopedia
The Complete Wizard's Handbook is a supplemental rulebook published in 1990 for the 2nd edition of the Advanced Dungeons & Dragons
fantasy
role-playing game
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which details magician characters. The book covers three aspects of wizards in detail: their school of magic (such as illusion or necromancy), their "wizard kit" (subclass, such as mystic, witch, or militant wizard), and by their career (such as alchemist or treasure-hunter). The book also includes new spells, and rules for spell research, adjudicating illusions, and casting spells in unusual conditions.
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
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Contents
The Complete Wizard's Handbook is a rules supplement for the 2nd edition Player's HandbookPlayer's Handbook
The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons . It does not contain the complete set of rules, but only those for use by players of the game...
which details magician characters. The book covers three aspects of wizards in detail: their school of magic (such as illusion or necromancy), their "wizard kit" (subclass, such as mystic, witch, or militant wizard), and by their career (such as alchemist or treasure-hunter). The book also includes new spells, and rules for spell research, adjudicating illusions, and casting spells in unusual conditions.