Treasure Hunt (D&D module)
Encyclopedia
Treasure Hunt is an adventure module
Adventure (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game...

 for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

(D&D) role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

, written by Aaron Allston
Aaron Allston
Aaron Allston is an American game designer and novelist of many science fiction books, notably Star Wars novels. His works as a game designer include game supplements for several role-playing games, several of which served to establish the basis for products and subsequent development of TSR's...

 for the 1st edition Advanced Dungeons & Dragons (AD&D) rules. The player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s must evolve into their roles as the adventure progresses, beginning as slaves on a galley who become freed after a shipwreck on an island where orcs and goblins contend over a treasure. The adventure received a positive review from White Dwarf
White Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop. Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games Dungeons & Dragons, RuneQuest and Traveller...

magazine.

Plot summary

The characters begin in the Korinn Archipelago, and have been captured by slavers. A sea storm sends the pirate ship on which the characters are being held off course, and it crashes on an island once ruled by Viledel, the Sea King. On this island, a treasure has become the cause of a battle between orcs
Orc (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid.-Publication history:The orc was one of the earliest creatures introduced in the D&D game. The D&D orc is largely based upon the orcs appearing in the works of J.R.R...

 and goblins
Goblin (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. Goblins and Kobolds are commonly non-human monsters that low-level player characters will face in combat. In D&D, goblins aren't smaller cousins of orcs, but are a part of...

. The characters begin with no weapons, no money, and no possessions. After the shipwreck, the characters' freedom is able to develop gradually, allowing them to make meaningful choices which will help them determine their career.

Gameplay

Treasure Hunt is an adventure designed for zero-level characters. The player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s earn their way to 1st level. The scenario allows the to characters evolve into their roles as adventurers, instead of starting them out on that career. Those who fight well become fighters
Fighter (Dungeons & Dragons)
The fighter is one of the standard playable character classes in the Dungeons & Dragons fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics....

, those who study the magical items
Magic item (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that has magical powers inherent in it. These may act on their own or be the tools of the character in whose hands they fall into. Magic items have been prevalent in the game in every edition and setting, from the...

 found along the way become magic-users
Wizard (Dungeons & Dragons)
The wizard is one of the standard character class in the Dungeons & Dragons fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes.-Creative origins:...

, those who attempt thieving activities become thieves
Rogue (Dungeons & Dragons)
The rogue or thief is one of the standard playable character class in most editions of the Dungeons & Dragons fantasy role-playing game. A rogue is a versatile character, capable of sneaky combat and nimble tricks...

, and so on. Each character's actions and attitudes determine that character's character class.

Each character's behavior also determines their alignment
Alignment (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of people, creatures and societies....

. The Dungeon Master
Dungeon Master
In the Dungeons & Dragons role-playing game, the Dungeon Master is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events...

 (DM) makes alignment
Alignment (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of people, creatures and societies....

 checks, and keeps track of how the characters behave in terms of role-playing and with handling magic and combat, recording how a character is developing towards a first-level character with a character class
Character class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by his or her chosen class; choosing a class is one of the first steps a player takes in order to...

. The module includes record sheets as handouts for the DM to track PC behaviors.

There is a two-page "Players' Introduction" at the beginning of the adventure that each player is supposed to read themself. The adventure includes a two-page appendix entitled "If Things Go Wrong", which is a detailed, episode-by-episode treatment of ways to handle the player characters if they don't do what they are expected to do during the course of the adventure.

Publication history

Treasure Hunt was written by Aaron Allston
Aaron Allston
Aaron Allston is an American game designer and novelist of many science fiction books, notably Star Wars novels. His works as a game designer include game supplements for several role-playing games, several of which served to establish the basis for products and subsequent development of TSR's...

, and featured a cover by Jeff Easley
Jeff Easley
Jeff Easley is an oil painter who creates fantasy artwork in the tradition of Frank Frazetta.-Early life:...

 and interior illustrations by Stephen Fabian
Stephen Fabian
-Career:Fabian specializes in science fiction and fantasy illustration and cover art for books and magazines. Fabian also produced artwork for TSR's Dungeons & Dragons game from 1986 to 1995, particularly on the Ravenloft line. He was self-taught, two of his primary influences being Virgil Finlay...

. It was published by TSR in 1986 as a thirty-size page booklet with an outer folder.

The Korinn Archipelago later appeared in the accessory FR2 Moonshae
Moonshae
Moonshae is an accessory for the Dungeons & Dragons campaign setting Forgotten Realms. It describes the Moonshae Isles of Faerûn.-Contents:...

.

Reception

Carl Sargent reviewed Treasure Hunt for White Dwarf
White Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop. Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games Dungeons & Dragons, RuneQuest and Traveller...

No. 93, noting that characters "will need to be resourceful in their choice of action". He felt that the plotline was "guided but not obtrusively so." He also complimented the "If Things Go Wrong" section: "One of author Aaron Allston
Aaron Allston
Aaron Allston is an American game designer and novelist of many science fiction books, notably Star Wars novels. His works as a game designer include game supplements for several role-playing games, several of which served to establish the basis for products and subsequent development of TSR's...

's best innovations is an extensive section for the GM of the 'What if they do/don't do this?' variety - very useful indeed." Sargent noted an emphasis on roleplaying, careful observation, planning, and sensible negotiation, which he found refreshing, and found the whole adventure "beautifully simple". He felt that "As a first adventure for initiates, this can't be beaten. For old hands who may be tiring of AD&D, it will be a welcome change." Sargent felt that the pre-generated characters were too weak in most cases, but that Allston handled this problem by avoiding excessive scores, and suggesting that players double up better scores on combinations, which leaves options open for further character evolution. Sargent concluded the review by stating, "This is a goodie: well-crafted... and truly creative. Well worth a look even if you don't normally buy AD&D adventures, you won't be disappointed."

Ken Rolston
Ken Rolston
Ken Rolston is an American computer game and board game designer best known for his work with West End Games and the hit computer game series The Elder Scrolls...

 reviewed Treasure Hunt for Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

magazine No. 125, calling Treasure Hunt a "fine example" of the sub-genre of "low-level adventures in which the characters are stripped of all their game-mechanics resources and forced to improvise with their wits". Ralston complimented a few of Allston's design choices, including having player characters graduate from zero-level to 1st level with the DM tracking their progress, providing explicit staging for the DM, and displaying flexibility with interpreting the AD&D game rules. He felt the layout and presentation was generally good, calling the interior artwork "stylish", but the cover artwork "unremarkable", and the interior maps "uninspired but functional". Rolston criticized some of the layout choices, such as having the players read the "Players' Introduction", feeling that the material would be much better as a player handout.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK