Wargods of Ægyptus
Encyclopedia
War Gods of Egyptus is a game that re-creates battles, using metal miniatures on a tabletop, that each player collects and paints. The miniatures are catergorized into armies; each army represents one of the gods of Ægyptus-Anubis, Bast, Horus, Set, Ptah, Khanum, Sobek, Thoth, Isis and Osiris. To lead the army, each player creates a Harbinger, the Fist of the Gods, the mightiest warrior of the Antediluvian Age! And then they do battle accordingly to the rules of Wargods.

Setting

The world of Wargods of aegyptus is set in the time after the fall of Atlantis
Atlantis
Atlantis is a legendary island first mentioned in Plato's dialogues Timaeus and Critias, written about 360 BC....

 and before the Great Flood. It is a time when the Children of the Gods still walked the earth along with men and fought great wars for their creators.

Anubi: Children of Anubis

Created by the jackal-headed God, Anubus, the Anubi are a people with a doomful disposition, for they look upon the world with sulfurous yellow eyes which gazes upon a world that is teetering on the brink of unavoidable collapse. This perception infects their every thought and action. A joyous moment is a rare one for an Anubi. Despite their resignation to an unavoidable and bleak fate, the Anubi do not go to their end calmly and without a struggle. Instead, they strive with a tenacity born of the knowledge that life rarely lasts long, often ends painfully, and ceaseless exertion is required if one is to continue living.

Basti: Children of Bast

Created by the cat-headed God, Bast, the Basti are a sly, amoral and pleasure-loving race. Filled with mischief and irony, their amber eyes forever scrutinize their surroundings, appraising the appearance of their fellows. The Basti put great value in beauty, and always seek to be among them. Whatever the circumstances - whether the bedchambers of a lover or the midst of a battle - the Basti take great care with their appearance. For this, the Children of Bast are rightly considered vain.

Heru: Children of Horus

The hawk-headed Heru are a disciplined and stoic race, greatly concerned with honor and justice. They hold their golden-plumed heads high with pride. Their skin is the color of bronze, and their bodies are heroically proportioned with broad shoulders and bulging muscles. They wear simple loin clothes, belted with thick girdles of copper and leather. They rarely go without a gleaming corselet of mail, and they wear their armor so often it seems a second skin. Their only adornment is often a pectoral that accentuates their already broad shoulders.

Typhon: Children of Set

The Typhon are a cunning and predatory race, who are masters of the red deserts of Ægyptus. The entirety of their being is shaped to withstand the ravages of the dusty, barren wastes. Long, square ears stand straight up from their crimson-skinned heads, and they can hear a distant viper slithering its way across the sand. They have reptilian maws filled with sharp teeth for rending their prey's flesh, no matter how tough the hide or lean the carrion. Their gleaming eyes are the hue of a bloody sunset, and with those eyes the Typhon can see clearly on moonless nights. They are possessed of surpassing stamina and incredible strength. They can spend long nights running across the dunes, never pausing to rest, or rip the fiercest lion limb from limb with steely claws and dagger-sharp teeth. The sinewy body of a Typhon is taut with tension like a hunter's bow drawn back for the kill... as if he is forever expecting attack, and craved the moment when he will be able to slay his foe.

To-tanem: Children of Ptah

Of all the Children of the Gods, those of Ptah have the strangest appearance. While the other Children are distinctly mammalian, the To-tanem are shaped from the inert stuff of the earth. Roughly molded from clay or stone, their heads possess crude features: massive square jaws with a harsh gash for a mouth and heavy brow ridges looming over a slight pinch a nose. For eyes they have gemstones - brilliant diamonds, glittering amethysts and vibrant carnelians. An uncanny light shines from within those weird eyes of the To-tanem. When angry, their eyes glint like harsh sunlight off sharp steel; when covetous they shimmer like furtive torchlight off gold coins.

Khemru: Children of Khanum

Once, the ram-headed Khemru were a soft-spoken, peaceful race. Their voice was a gentle whisper. Their demeanor was placid and serene, never angry. They radiated an aura of tranquility which was palpable, and invoked a peaceful stillness in those around them. From below gray-furred brow ridges, their pale blue eyes studied the world searching for wisdom and understanding. They were sworn pacifists, and some even dulled the sharp tops of their horns to keep from accidentally injuring another.

Sebeki: Children of Sobek

The crocodile-headed Sebeki are a brutish and brutal race. Small russet eyes
stare stupidly from their massive heads. Oozing strands of yellowish saliva
drip from their long toothy maws. The voice of a Sebeki is a guttural, yawning
grumble. They speak rarely and never at length. When they do speak, their
garbled words are often interrupted by grunts, snorts, belches and snarls. The
Sebeki have little to say and dislike such niceties as words. When a Sebeki
chooses to express himself, he makes his feelings clear by an abrupt snap of
his strong jaws, or with bruising punches and forceful shoves.

Tethru: Children of Thoth

The ibis-headed Tethru are a detached and enigmatic race who are obsessed with the learning of old lores and the discovery of new knowledge. Their narrow heads are brilliantly plumed with soft feathers of pure whilte, soft violet or sky blue. Their skin is a ghostly alabaster, and so pale that their thin blue veins are visible beneath its surface. Their slim-limbed bodies are tall and ascetically lean. From their lofty height, implacable eyes stare down, impassively judging those before them. The Tethru are aloof and ethereal. They seem far removed from this world, calmly awaiting a return to their own. In all circumstances they are distant and emotionless, radiating an unsettling otherworldly presence.

Nekharu: Children of Nekhebet

The vulture-headed Nekharu are a vile and evil race. In their black hearts burns a spiteful malice which has horribly twisted the entirety of their being, both body and soul. Mottled flesh the color of rotted meat clings tightly to their malformed skulls, and their heads stretch forth on wizened necks from between hunched shoulders. They robe their scrawny bodies in tattered garments of ashen gray or sooty black. Their robes reek of an unclean stench. The Nekharu have no time for beauty - they are entirely absorbed in their hatred. Swollen boils and oozing sores are rife on their diseased skin. Below it, atrophied muscles twitch incessantly, appearing as worms burrowing through their flesh. Skeletal hands with fingers like talons dangle limply at the end of their arms. Their hands are those of a stranger, clawed hands intended to clench a throat and throttle it unto death.

Asar: Children of Osiris

The Asar are known in other lands as men. When Ægyptus was young, they came to the Land of the Nile fleeing some long-forgotten evil, and the god Osiris gave them sanctuary, adopting them as his own Children. Peacefully, they dwelt with their fellow Ægyptians, acting as the administrators and officials of Ægyptus. All that has changed when Osiris was murdered by treacherous Set, and their city of Abydos was besieged by the dark god's army. Since that time, the Asar have become a fragmented people. When Abydos was razed, the Asar were left without a home. More so, they were left without their heritage and history. The Great Cities of the Gods are more than just protecting walls and sheltering buildings; they are expressions of the god's natures and reminders of their divine will.

External links

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