Williams Arcade's Greatest Hits
Encyclopedia
Williams Arcade's Greatest Hits is a video game anthology for the Super NES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

, PlayStation, Sega Genesis, and Sega Saturn
Sega Saturn
The is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe...

 consoles that features 1980s arcade games from the Williams Electronics company. The games included are Defender, Defender II
Stargate (video game)
Stargate is an arcade game released in 1981 by Williams Electronics. Created by Eugene Jarvis, it is a sequel to the 1980 game Defender, and was the first of only three productions from Vid Kidz, an independent development house formed by Jarvis and Larry DeMar...

, Joust, Robotron: 2084
Robotron: 2084
Robotron: 2084 is an arcade video game developed by Vid Kidz and released by Williams Electronics in 1982. It is a shooting game that features two-dimensional graphics. The game is set in the year 2084, in a fictional world where robots have turned against humans...

, and Sinistar
Sinistar
Sinistar is an arcade game released by Williams in 1982. It belongs to a class of video games from the 1980s called "twitch games". Other "twitch games" include Tempest, Defender, and Robotron: 2084. Sinistar was developed by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical and Richard Witt...

. Also included on some ports (most noticeably the PlayStation port) are bonus materials, the game Bubbles
Bubbles (video game)
Bubbles is an arcade video game developed by Williams Electronics and released in 1982. It is an action game that features two-dimensional graphics. The player uses a joystick to control a bubble in a kitchen sink. The object is to progress through levels by cleaning the sink while avoiding...

, video clips, and concept arts, along with access to the original debug menus, due to the PlayStation and PC ports being emulations instead of rewritten code.
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