Acheron (Dungeons & Dragons)
Encyclopedia
In the Dungeons & Dragons
fantasy
role-playing game
, Acheron (ATCH-ur-un), also known as The Infernal Battlefield of Acheron, is a lawful neutral/lawful evil-aligned plane of existence. It is one of a number of alignment-based Outer Plane
s that form part of the standard Dungeons & Dragons (D&D) cosmology, used in the Planescape
, Greyhawk
and some editions of the Forgotten Realms
campaign settings.
Every cube face is habitable, with gravity always being directed towards the cube's center; furthermore, the cubes are filled with caverns and tunnels..
The light on Acheron varies between that similar to bright moonlight to that of a dark and cloudy day. The sound of battle resonates around the plane and can always be heard in the distance.
and the Clockwork Nirvana of Mechanus
; travel is possible between Acheron and these planes at certain locations.
The realm of Nishrek, a separate plane in the 3rd-Edition Forgotten Realms
cosmology is located on Avalas. It is home to the orc deity Gruumsh
and the other deities of the orc
pantheon including Bahgtru
, Ilneval
, and Luthic
.
Bralm
's realm, the Hive Fortress, is in Avalas.
The citadel of Scourgehold is the realm of Hextor
, the god of tyranny and half-brother of Heironeous
. Here Hextor presides over his legions as they train in The Great Coliseum.
Clangor, another separate plane in the 3rd-Edition Forgotten Realms
cosmology is located here. It is the realm of goblin
deities Maglubiyet
, Khurgorbaeyag
, and Nomog-Geaya
. Avalas also contains the realms of Amatsu-Mikaboshi (The Brilliant Land) and Lei Kung (Resounding Thunder).
With the destruction of Iyachtu Xvim, Bane has returned to his Black Bastion, a massive fortress-castle on the layer.
s containing the refuse of the endless battles of the plane. The remains of broken war machines and other devices line the interiors of the cubes, even some finely crafted weapons can be found amongst the rubble.
Thuldanin has a preservative quality that results in the petrification of objects and creatures that spend too long on the layer; savvy visitors spend no longer than 29 days here.
The realm of Hammergrim, a separate plane in the 3rd-Edition Forgotten Realms
cosmology is located on Thuldanin. It is the realm of the duergar
god, Laduguer
.
At the extreme of Ocanthus lies the Cabal Macabre, the realm of the goddess of death and magic, Wee Jas
. Her domain takes the form of a huge and intricately carved ice castle, that glows with a pale light. Wee Jas' powers quell the bladestorm within a half mile of her location, allowing her to maintain her realm. Cabal Macabre is located on a huge, possibly infinite shard of black ice which may be a barrier between Ocanthus and a deeper level of Acheron.
, one of the tributaries of the Styx
, and an alternate name for Hades
in Greek mythology
.
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
, Acheron (ATCH-ur-un), also known as The Infernal Battlefield of Acheron, is a lawful neutral/lawful evil-aligned plane of existence. It is one of a number of alignment-based Outer Plane
Outer Plane
In the fantasy role-playing game Dungeons & Dragons, an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as godly planes, spiritual planes or divine planes. The Outer Planes are home to beings such as deities and otherworldly creatures such as...
s that form part of the standard Dungeons & Dragons (D&D) cosmology, used in the Planescape
Planescape
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. The Planescape setting was published in 1994...
, Greyhawk
Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game...
and some editions of the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...
campaign settings.
Description
Acheron is an eternal battlefield of endless conflict. It is a plane of law where conformity takes precedence over any thoughts of good. Unending battles take place across the entire plane between huge armies, with no chance of victory or cease-fire. Each layer of plane consists of a huge numbers of iron cubes of varying size, from continent-sized to small islands; not all of these are actually cube-shaped, but they are generally called cubes nonetheless. The cubes float in an air-filled, infinite space, occasionally colliding with each other.Every cube face is habitable, with gravity always being directed towards the cube's center; furthermore, the cubes are filled with caverns and tunnels..
The light on Acheron varies between that similar to bright moonlight to that of a dark and cloudy day. The sound of battle resonates around the plane and can always be heard in the distance.
Structure
As with other outer planes, Acheron is spatially infinite, consisting of four infinite layers or sub-planes. Acheron's first layer, Avalas, shares borders with the neighbouring planes of the Nine Hells of BaatorBaator
In the Dungeons & Dragons fantasy role-playing game, Baator, also known as the Nine Hells of Baator or the Nine Hells, is a lawful evil-aligned plane of existence...
and the Clockwork Nirvana of Mechanus
Mechanus
In the Dungeons & Dragons fantasy roleplaying game, Mechanus, also known as The Clockwork Nirvana of Mechanus is a purely lawful aligned plane of existence...
; travel is possible between Acheron and these planes at certain locations.
Avalas
The first layer of Acheron, Avalas, is also called The Battlefield. It contains the highest density of metal cubes and is thus host to the most fighting on the plane. The cubes are dotted with fortresses and covered with battlefields. Collisions between the cubes causes them to break apart in to smaller cubes, hence the smallest cubes are the oldest on the layer.The realm of Nishrek, a separate plane in the 3rd-Edition Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...
cosmology is located on Avalas. It is home to the orc deity Gruumsh
Gruumsh
In the Dungeons & Dragons role-playing game, Gruumsh, also known as Gruumsh One-Eye, is the patron deity of orcs, who regard him as the god of Conquest, Survival, Strength, and Territory. He is also considered a member of the default D&D pantheon of deities...
and the other deities of the orc
Orc (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid.-Publication history:The orc was one of the earliest creatures introduced in the D&D game. The D&D orc is largely based upon the orcs appearing in the works of J.R.R...
pantheon including Bahgtru
Bahgtru
In the Dungeons & Dragons role-playing game, Bahgtru is the orc deity of Strength and Combat.-Publication history:Bahgtru was first detailed in Roger E. Moore's article "The Half-Orc Point of View," in Dragon #62 . In Dragon #92 , Gary Gygax indicated this as one of the deities legal for the...
, Ilneval
Ilneval
In many campaign settings for the Dungeons & Dragons role-playing game, Ilneval is the orc deity of Warfare and Leadership. His symbol is a bloodied longsword.-Publication history:...
, and Luthic
Luthic
In many campaign settings for the Dungeons & Dragons role-playing game, Luthic is the orc goddess of Fertility, Medicine, Females, and Servitude. Luthic embodies the orcish feminine ideal, subordinate to male orcs but still protecting the cohesion of orcish society. Her sacred animal is the cave bear...
.
Bralm
Bralm
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Bralm is the Suel goddess of Insects and Industriousness...
's realm, the Hive Fortress, is in Avalas.
The citadel of Scourgehold is the realm of Hextor
Hextor
In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons fantasy role-playing game, Hextor is the Oeridian god of war, discord, massacres, conflict, fitness, and tyranny....
, the god of tyranny and half-brother of Heironeous
Heironeous
In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons role-playing game, Heironeous is the Oeridian god of Chivalry, Justice, Honor, War, Daring, and Valor. His holy symbol is a silver lightning bolt, often clutched in a...
. Here Hextor presides over his legions as they train in The Great Coliseum.
Clangor, another separate plane in the 3rd-Edition Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...
cosmology is located here. It is the realm of goblin
Goblin (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. Goblins and Kobolds are commonly non-human monsters that low-level player characters will face in combat. In D&D, goblins aren't smaller cousins of orcs, but are a part of...
deities Maglubiyet
Maglubiyet
Maglubiyet is the god of goblins and hobgoblins in the fictional setting of the Dungeons & Dragons role-playing game. He was first described in the Nonhuman Deities chapter in the first edition of Deities and Demigods, by James Ward and Robert Kuntz published by TSR, Inc. in 1980...
, Khurgorbaeyag
Khurgorbaeyag
In the Dungeons & Dragons role-playing game, Khurgorbaeyag is the goblin deity of Slavery, Oppression, and Morale. He acts as a trusted lieutenant of Maglubiyet though he secretly harbors a desire to rule the goblin pantheon himself. His symbol is a whip with red and yellow stripes.-Publication...
, and Nomog-Geaya
Nomog-Geaya
In many campaign settings for the Dungeons & Dragons role-playing game, Nomog-Geaya is the hobgoblin deity of War and Authority. He is the patron deity of hobgoblins, but hobgoblins are also known to worship Maglubiyet. His symbol is a crossed longsword and handaxe.-Publication history:Nomog-Geaya...
. Avalas also contains the realms of Amatsu-Mikaboshi (The Brilliant Land) and Lei Kung (Resounding Thunder).
With the destruction of Iyachtu Xvim, Bane has returned to his Black Bastion, a massive fortress-castle on the layer.
Thuldanin
Compared to Avalas, Thuldanin has a relatively small population. Geographically it is very much like the first, consisting of numerous huge cubes. On this layer the cubes are scarred and pitted by battle. Many pits lead down to labyrinthLabyrinth
In Greek mythology, the Labyrinth was an elaborate structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos...
s containing the refuse of the endless battles of the plane. The remains of broken war machines and other devices line the interiors of the cubes, even some finely crafted weapons can be found amongst the rubble.
Thuldanin has a preservative quality that results in the petrification of objects and creatures that spend too long on the layer; savvy visitors spend no longer than 29 days here.
The realm of Hammergrim, a separate plane in the 3rd-Edition Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...
cosmology is located on Thuldanin. It is the realm of the duergar
Duergar (Dungeons & Dragons)
In Dungeons & Dragons fantasy, the duergar, or gray dwarves are a cruel and evil subrace of dwarves.-Publication history:The duergar are named after the dvergar of Norse mythology, who were the builders of Gleipnir...
god, Laduguer
Laduguer
In many campaign settings for the fantasy role-playing game Dungeons & Dragons, Laduguer is the evil deity of the duergar, the Underdark-dwelling cousins of dwarves. He is a strict and unforgiving god. His holy symbol is a shield with a broken crossbow bolt motif.-Creative origins:Laduguer was...
.
Tintibulus
Tintibulus contains a large number of four-sided, five-sided, eight-sided, and other solids in preference to the six-sided cubes that predominate the other layers. A layer of thick dust coats the surface of the solids here, which are made of a grey volcanic stone. Magicians' libraries are scattered here, and is the best place in the Multiverse for magical research.Ocanthus
The fourth layer contains no regular shapes, but many shard-like solids of black ice with razor sharp edges. The shards fly about in violent motion, referred to as a bladestorm.At the extreme of Ocanthus lies the Cabal Macabre, the realm of the goddess of death and magic, Wee Jas
Wee Jas
In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons roleplaying game, Wee Jas is the Suel goddess of Magic, Death, Vanity, and Law...
. Her domain takes the form of a huge and intricately carved ice castle, that glows with a pale light. Wee Jas' powers quell the bladestorm within a half mile of her location, allowing her to maintain her realm. Cabal Macabre is located on a huge, possibly infinite shard of black ice which may be a barrier between Ocanthus and a deeper level of Acheron.
Fauna
- AchaieraiAchaieraiIn the Dungeons & Dragons fantasy role-playing game, the achaierai is a large birdlike outsider that comes from the plane of Acheron.-Publication history:The achaierai originally appeared in the first edition Fiend Folio ....
- Chronotyryn
- Rust dragon
- Steel Predator
- Bonespear
- Maug
Historical influences
Acheron is named after AcheronAcheron
The Acheron is a river located in the Epirus region of northwest Greece. It flows into the Ionian Sea in Ammoudia, near Parga.-In mythology:...
, one of the tributaries of the Styx
Styx (mythology)
The Styx is a river in Greek mythology that formed the boundary between Earth and the Underworld . It circles the Underworld nine times...
, and an alternate name for Hades
Hades
Hades , Hadēs, originally , Haidēs or , Aidēs , meaning "the unseen") was the ancient Greek god of the underworld. The genitive , Haidou, was an elision to denote locality: "[the house/dominion] of Hades". Eventually, the nominative came to designate the abode of the dead.In Greek mythology, Hades...
in Greek mythology
Greek mythology
Greek mythology is the body of myths and legends belonging to the ancient Greeks, concerning their gods and heroes, the nature of the world, and the origins and significance of their own cult and ritual practices. They were a part of religion in ancient Greece...
.