Adventure Game Toolkit
Encyclopedia
The Adventure Game Toolkit is software that supports the development of adventure game
s. It was written in 1987 by David Malmberg. It was a revision on Mark J. Welch's GAGS (Generic Adventure Game System), which was written in 1985. AGT was produced until 1992, after which time it was released as freeware (the final version is AGT 1.7). AGT was originally built for DOS
but has also been compiled for Microsoft Windows
, Macintosh, Amiga
, and others. Scorpia of Computer Gaming World
called it, "essentially, a sophisticated compiler", noting its lack of an in-game editor.
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...
s. It was written in 1987 by David Malmberg. It was a revision on Mark J. Welch's GAGS (Generic Adventure Game System), which was written in 1985. AGT was produced until 1992, after which time it was released as freeware (the final version is AGT 1.7). AGT was originally built for DOS
DOS
DOS, short for "Disk Operating System", is an acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995, or until about 2000 if one includes the partially DOS-based Microsoft Windows versions 95, 98, and Millennium Edition.Related...
but has also been compiled for Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...
, Macintosh, Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...
, and others. Scorpia of Computer Gaming World
Computer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...
called it, "essentially, a sophisticated compiler", noting its lack of an in-game editor.