Anchorhead (game)
Encyclopedia
Anchorhead is a Lovecraftian horror
interactive fiction
game, originally written and published by Michael S. Gentry in 1998. The game is heavily inspired by the works and writing style
of H.P. Lovecraft, particularly the Cthulhu mythos
. Anchorhead takes place in a fictional New England
town of the same name, where the unnamed protagonist
and her husband, a professor
and aspiring writer, have relocated to in order to take possession of his ancestral family home. Through historical investigation of the town and her husband's family, the protagonist uncovers a conspiracy to perform a ritual
that will summon a Great Old One and put the planet in jeopardy. The protagonist must stop the ritual from occurring and save her husband.
The game story takes place across three days, with the first two corresponding to whole days and the third day divided into a number of segments. There is no time limit
in the first two days; each day ends when the player has completed a required task or tasks. Only during the third day does the game impose constraints on the number of turns a player can take to solve the necessary puzzles.
Anchorhead was hailed by critics and players as one of the best interactive fiction games available due to its complex and intricate backstory and well-written dialogue and descriptions. In the 1998 XYZZY Award
s, Anchorhead received the award for Best Setting, and was also nominated for Best Game.
coast
al town of Anchorhead, where the protagonist and her husband Michael have moved to after inheriting the mansion
of his recently deceased ancestral family, the Verlacs. The protagonist begins the game exploring her new home and the town and meeting Anchorhead's odd denizens while Michael researches his family. As time passes, Michael becomes more obsessed and withdrawn into his research. The protagonist begins her own investigation of her husband's family and learns that the Verlacs are hereditary high priests of a demonic cult
that dominates the town. Croseus Verlac, Michael's 17th century ancestor, used sorcery
to transfer his consciousness into a baby's body at the moment of his own death, beginning an obscene "family tradition" that spanned generations. Upon further investigation, she learns that the town sits on a focal point where, through the correct ritual, a gate can be opened to the Domain of Nephilim
. Eventually it becomes evident that Croseus's soul, disembodied since the suicide
of its last direct-line descendant, now seeks to inhabit Michael's body. Worse yet, Croseus's followers intend to use a sophisticated optical
device to summon a Great Old One whose home, a comet
, is approaching a flyby with Earth. The protagonist must uncover the secrets of the derelict town, escape from an increasingly dangerous series of traps, stop the insane townspeople from bringing a vengeful being of godlike power to Earth, and save her husband by banishing Croseus to the Domain of Nephilim.
, entirely by Michael Gentry while living in Austin, Texas
. Development took approximately a year, with several weeks dedicated to designing the game map
and writing the story, "at least six solid hours of coding
every day," and an additional three months dedicated to debugging
. Gentry based the two main characters on himself and his wife. The game heavily draws elements from Lovecraftian literature, specifically The Shadow Over Innsmouth
, The Dunwich Horror
, The Music of Erich Zann
, and The Festival
, as well as direct references, such as the Miskatonic River
and the city of Arkham
.
In 2006, Gentry announced a rewrite of Anchorhead in Inform 7 preliminarily titled Anchorhead: the Director's Cut Special Edition, where the main goal is to "be just as evocative as the original, while allowing more room for the reader's imagination." Gentry also stated that some technological limitiations encountered in Inform 6 would be addressed and NPC
characters would be more interactive, thanks to the language's relatively easy declaration of relationships between the game objects. Gentry released the source code
for the first five rooms in this edition on May 17, and a playable demo was released on December 15.
. Gregory W. Kulczycki stated that the game was "the most intelligent, polished and captivating piece of interactive fiction I have played to date." Kulczycki praised the "excellent" writing, which had a "refreshing attention to detail," feeling that playing Anchorhead was "like reading a good book;" and the puzzles, although not particularly difficult, helped "build a richer environment for the player." However, Kulczycki felt that the frequent game saves
due to easy death in the last chapter began to "distract from the natural flow of the story." Emily Short
called Anchorhead a "deeply beautiful piece," stating that the game had a "masterful build-up of setting and mood unparalleled by almost other game I have ever played," particularly focusing on the scenery descriptions that made the environment "oppressively real." Short described the structure of the game play as "natural and immersive," feeling that none of the puzzles during the first half of the game were tacked on or redundant, though she "would have preferred a trifle less emphasis on timed puzzles in the later part of the game." Terrence Bosky also called Anchorhead "a well-written, wonderfully designed adventure game," stating that it "works brilliantly as a Lovecraft pastiche
, never entering the realm of parody
." Bosky however disliked the over-dependence on nearly all the items, expressing that "it would have been nice not having to lug everything around."
In the 1998 XYZZY Award
s, the game won Best Setting and was a finalist for five other awards, including Best Game.
Lovecraftian horror
Lovecraftian horror is a sub-genre of horror fiction which emphasizes the cosmic horror of the unknown over gore or other elements of shock, though these may still be present. It is named after American author H. P...
interactive fiction
Interactive fiction
Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...
game, originally written and published by Michael S. Gentry in 1998. The game is heavily inspired by the works and writing style
Writing style
Writing style is the manner in which an author chooses to write to his or her audience. A style reveals both the writer's personality and voice, but it also shows how she or he perceives the audience, and chooses conceptual writing style which reveal those choices by which the writer may change the...
of H.P. Lovecraft, particularly the Cthulhu mythos
Cthulhu Mythos
The Cthulhu Mythos is a shared fictional universe, based on the work of American horror writer H. P. Lovecraft.The term was first coined by August Derleth, a contemporary correspondent of Lovecraft, who used the name of the creature Cthulhu - a central figure in Lovecraft literature and the focus...
. Anchorhead takes place in a fictional New England
New England
New England is a region in the northeastern corner of the United States consisting of the six states of Maine, New Hampshire, Vermont, Massachusetts, Rhode Island, and Connecticut...
town of the same name, where the unnamed protagonist
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
and her husband, a professor
Professor
A professor is a scholarly teacher; the precise meaning of the term varies by country. Literally, professor derives from Latin as a "person who professes" being usually an expert in arts or sciences; a teacher of high rank...
and aspiring writer, have relocated to in order to take possession of his ancestral family home. Through historical investigation of the town and her husband's family, the protagonist uncovers a conspiracy to perform a ritual
Ritual
A ritual is a set of actions, performed mainly for their symbolic value. It may be prescribed by a religion or by the traditions of a community. The term usually excludes actions which are arbitrarily chosen by the performers....
that will summon a Great Old One and put the planet in jeopardy. The protagonist must stop the ritual from occurring and save her husband.
The game story takes place across three days, with the first two corresponding to whole days and the third day divided into a number of segments. There is no time limit
Time limit
A time limit or deadline is a narrow field of time, or particular point in time, by which an objective or task must be accomplished.In project management, deadlines are most often associated with milestone goals....
in the first two days; each day ends when the player has completed a required task or tasks. Only during the third day does the game impose constraints on the number of turns a player can take to solve the necessary puzzles.
Anchorhead was hailed by critics and players as one of the best interactive fiction games available due to its complex and intricate backstory and well-written dialogue and descriptions. In the 1998 XYZZY Award
XYZZY Award
The XYZZY Awards are an event to recognize extraordinary interactive fiction, serving a similar role to the Academy Awards or Grammy Awards but for a far smaller community. The XYZZY Awards have been presented yearly in the early spring since 1996 by Eileen Mullin, the editor of XYZZYnews...
s, Anchorhead received the award for Best Setting, and was also nominated for Best Game.
Story
The game is set in November 1997 in the fictional MaineMaine
Maine is a state in the New England region of the northeastern United States, bordered by the Atlantic Ocean to the east and south, New Hampshire to the west, and the Canadian provinces of Quebec to the northwest and New Brunswick to the northeast. Maine is both the northernmost and easternmost...
coast
Coast
A coastline or seashore is the area where land meets the sea or ocean. A precise line that can be called a coastline cannot be determined due to the dynamic nature of tides. The term "coastal zone" can be used instead, which is a spatial zone where interaction of the sea and land processes occurs...
al town of Anchorhead, where the protagonist and her husband Michael have moved to after inheriting the mansion
Mansion
A mansion is a very large dwelling house. U.S. real estate brokers define a mansion as a dwelling of over . A traditional European mansion was defined as a house which contained a ballroom and tens of bedrooms...
of his recently deceased ancestral family, the Verlacs. The protagonist begins the game exploring her new home and the town and meeting Anchorhead's odd denizens while Michael researches his family. As time passes, Michael becomes more obsessed and withdrawn into his research. The protagonist begins her own investigation of her husband's family and learns that the Verlacs are hereditary high priests of a demonic cult
Cult (religious practice)
In traditional usage, the cult of a religion, quite apart from its sacred writings , its theology or myths, or the personal faith of its believers, is the totality of external religious practice and observance, the neglect of which is the definition of impiety. Cult in this primary sense is...
that dominates the town. Croseus Verlac, Michael's 17th century ancestor, used sorcery
Magic (paranormal)
Magic is the claimed art of manipulating aspects of reality either by supernatural means or through knowledge of occult laws unknown to science. It is in contrast to science, in that science does not accept anything not subject to either direct or indirect observation, and subject to logical...
to transfer his consciousness into a baby's body at the moment of his own death, beginning an obscene "family tradition" that spanned generations. Upon further investigation, she learns that the town sits on a focal point where, through the correct ritual, a gate can be opened to the Domain of Nephilim
Hell
In many religious traditions, a hell is a place of suffering and punishment in the afterlife. Religions with a linear divine history often depict hells as endless. Religions with a cyclic history often depict a hell as an intermediary period between incarnations...
. Eventually it becomes evident that Croseus's soul, disembodied since the suicide
Suicide
Suicide is the act of intentionally causing one's own death. Suicide is often committed out of despair or attributed to some underlying mental disorder, such as depression, bipolar disorder, schizophrenia, alcoholism, or drug abuse...
of its last direct-line descendant, now seeks to inhabit Michael's body. Worse yet, Croseus's followers intend to use a sophisticated optical
Optics
Optics is the branch of physics which involves the behavior and properties of light, including its interactions with matter and the construction of instruments that use or detect it. Optics usually describes the behavior of visible, ultraviolet, and infrared light...
device to summon a Great Old One whose home, a comet
Comet
A comet is an icy small Solar System body that, when close enough to the Sun, displays a visible coma and sometimes also a tail. These phenomena are both due to the effects of solar radiation and the solar wind upon the nucleus of the comet...
, is approaching a flyby with Earth. The protagonist must uncover the secrets of the derelict town, escape from an increasingly dangerous series of traps, stop the insane townspeople from bringing a vengeful being of godlike power to Earth, and save her husband by banishing Croseus to the Domain of Nephilim.
Development
Anchorhead was written in the Inform 6 programming languageProgramming language
A programming language is an artificial language designed to communicate instructions to a machine, particularly a computer. Programming languages can be used to create programs that control the behavior of a machine and/or to express algorithms precisely....
, entirely by Michael Gentry while living in Austin, Texas
Austin, Texas
Austin is the capital city of the U.S. state of :Texas and the seat of Travis County. Located in Central Texas on the eastern edge of the American Southwest, it is the fourth-largest city in Texas and the 14th most populous city in the United States. It was the third-fastest-growing large city in...
. Development took approximately a year, with several weeks dedicated to designing the game map
Level (video gaming)
A level, map, area, or world in a video game is the total space available to the player during the course of completing a discrete objective...
and writing the story, "at least six solid hours of coding
Computer programming
Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs. This source code is written in one or more programming languages. The purpose of programming is to create a program that performs specific operations or exhibits a...
every day," and an additional three months dedicated to debugging
Debugging
Debugging is a methodical process of finding and reducing the number of bugs, or defects, in a computer program or a piece of electronic hardware, thus making it behave as expected. Debugging tends to be harder when various subsystems are tightly coupled, as changes in one may cause bugs to emerge...
. Gentry based the two main characters on himself and his wife. The game heavily draws elements from Lovecraftian literature, specifically The Shadow Over Innsmouth
The Shadow Over Innsmouth
The Shadow Over Innsmouth is a novella by H. P. Lovecraft. Written in November-December 1931, the story was first published in April 1936; this was the only fiction of Lovecraft's published during his lifetime that did not appear in a periodical....
, The Dunwich Horror
The Dunwich Horror
"The Dunwich Horror" is a short story by H. P. Lovecraft. Written in 1928, it was first published in the April 1929 issue of Weird Tales . It takes place in Dunwich, a fictional town in Massachusetts...
, The Music of Erich Zann
The Music of Erich Zann
"The Music of Erich Zann" is a short story by American author H. P. Lovecraft. Written in December 1921, it was first published in National Amateur, March 1922.-Synopsis:...
, and The Festival
The Festival
"The Festival" is a short story by H. P. Lovecraft written in October 1923 and published in the January 1925 issue of Weird Tales. It is considered to be one of the first of his Cthulhu Mythos stories.-Inspiration:...
, as well as direct references, such as the Miskatonic River
Miskatonic River
The Miskatonic River is a fictional New England river in the writings of H. P. Lovecraft. It is also the name of a river system, the Miskatonic Valley. The equally fictitious Miskatonic University in Arkham is named after this river...
and the city of Arkham
Arkham
Arkham is a fictional city in Massachusetts, part of the Lovecraft Country setting created by H. P. Lovecraft and is featured in many of his stories, as well as those of other Cthulhu Mythos writers....
.
In 2006, Gentry announced a rewrite of Anchorhead in Inform 7 preliminarily titled Anchorhead: the Director's Cut Special Edition, where the main goal is to "be just as evocative as the original, while allowing more room for the reader's imagination." Gentry also stated that some technological limitiations encountered in Inform 6 would be addressed and NPC
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...
characters would be more interactive, thanks to the language's relatively easy declaration of relationships between the game objects. Gentry released the source code
Source code
In computer science, source code is text written using the format and syntax of the programming language that it is being written in. Such a language is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source...
for the first five rooms in this edition on May 17, and a playable demo was released on December 15.
Reception
Anchorhead has received critical acclaim. Praise for the game was often directed towards its attention to detail in its descriptions, which built an imaginitive and convincing game world; though some criticism was directed towards its puzzles in the later half of the game, which for some meant resorting to a walkthroughStrategy guide
Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in...
. Gregory W. Kulczycki stated that the game was "the most intelligent, polished and captivating piece of interactive fiction I have played to date." Kulczycki praised the "excellent" writing, which had a "refreshing attention to detail," feeling that playing Anchorhead was "like reading a good book;" and the puzzles, although not particularly difficult, helped "build a richer environment for the player." However, Kulczycki felt that the frequent game saves
Saved game
A saved game is a piece of digitally stored information about the progress of a player in a video game. This saved game can be reloaded later, so the player can continue where he or she had stopped...
due to easy death in the last chapter began to "distract from the natural flow of the story." Emily Short
Emily Short
Emily Short is the pseudonym of an interactive fiction writer, perhaps best known for her debut game Galatea and her use of psychologically complex NPCs, or non-player game characters...
called Anchorhead a "deeply beautiful piece," stating that the game had a "masterful build-up of setting and mood unparalleled by almost other game I have ever played," particularly focusing on the scenery descriptions that made the environment "oppressively real." Short described the structure of the game play as "natural and immersive," feeling that none of the puzzles during the first half of the game were tacked on or redundant, though she "would have preferred a trifle less emphasis on timed puzzles in the later part of the game." Terrence Bosky also called Anchorhead "a well-written, wonderfully designed adventure game," stating that it "works brilliantly as a Lovecraft pastiche
Pastiche
A pastiche is a literary or other artistic genre or technique that is a "hodge-podge" or imitation. The word is also a linguistic term used to describe an early stage in the development of a pidgin language.-Hodge-podge:...
, never entering the realm of parody
Parody
A parody , in current usage, is an imitative work created to mock, comment on, or trivialise an original work, its subject, author, style, or some other target, by means of humorous, satiric or ironic imitation...
." Bosky however disliked the over-dependence on nearly all the items, expressing that "it would have been nice not having to lug everything around."
In the 1998 XYZZY Award
XYZZY Award
The XYZZY Awards are an event to recognize extraordinary interactive fiction, serving a similar role to the Academy Awards or Grammy Awards but for a far smaller community. The XYZZY Awards have been presented yearly in the early spring since 1996 by Eileen Mullin, the editor of XYZZYnews...
s, the game won Best Setting and was a finalist for five other awards, including Best Game.