Arena of Octos
Encyclopedia
Arena of Octos is a single-player, turn-based combat game for the Apple II and TRS-80
computer families. It was created by Steve Kropinak and Al Johnston in 1981 and published by SoftSide Magazine
.
Combat is handled in turn fashion: the player makes a series of actions, then the opponents respond. Actions include swinging the sword, raising the shield, or moving in one of eight directions, or standing up. The player can shove an opponent by moving into him, which may cause him to stumble over a rock or fall into the fire pit. In the first round, both the player and the Octon can perform four actions in a turn, but this increases in subsequent rounds.
Damage is tracked using strength points. The player begins with 16 points and each direct blow removes one point, as does stumbling. Falling into the fire pit removes one or more points.
The game's display has an eight-pointed direction selector to choose which way to move, and a stats area showing the player's condition and that of the opponents.
Arena of Octos was reprinted in The Best of SoftSide (1983).
TRS-80
TRS-80 was Tandy Corporation's desktop microcomputer model line, sold through Tandy's Radio Shack stores in the late 1970s and early 1980s. The first units, ordered unseen, were delivered in November 1977, and rolled out to the stores the third week of December. The line won popularity with...
computer families. It was created by Steve Kropinak and Al Johnston in 1981 and published by SoftSide Magazine
SoftSide
SoftSide Magazine is a defunct computer magazine, begun in October 1978 by Roger Robitaille and published by SoftSide Publications of Milford, New Hampshire.-History:...
.
Premise
The player assumes the role of a human space pilot, captured by an aggressive race of green-skinned aliens known as Octons after straying into their space. To win freedom, the human must become a gladiator and engage in physical combat with numerous Octon warriors.Game play
Combat takes place in an octagonal arena, with eight stones littering the ground and a fire pit at its center. The first round pits the player against a single Octon warrior named Ziuf-Basi, whom the player must defeat using a sword and shield. (The Octon is similarly equipped.) Subsequent rounds of combat may add additional opponents.Combat is handled in turn fashion: the player makes a series of actions, then the opponents respond. Actions include swinging the sword, raising the shield, or moving in one of eight directions, or standing up. The player can shove an opponent by moving into him, which may cause him to stumble over a rock or fall into the fire pit. In the first round, both the player and the Octon can perform four actions in a turn, but this increases in subsequent rounds.
Damage is tracked using strength points. The player begins with 16 points and each direct blow removes one point, as does stumbling. Falling into the fire pit removes one or more points.
The game's display has an eight-pointed direction selector to choose which way to move, and a stats area showing the player's condition and that of the opponents.
Authorship and publication
In response to offers in computing magazines promising "up to $1000 for your programs," friends Steve Kropinak and Al Johnston created Arena of Octos and submitted it in 1981 to SoftSide, a computing magazine which published user-submitted programs for the TRS-80, Apple and Atari platforms. Having worked out the premise of the game together, Johnston wrote the TRS-80 version and Kropinak the Apple II version. SoftSide paid Johnston and Kropinak $90 each for first publishing rights of the game's BASIC listing, and a further $90 to acquire the full rights.Arena of Octos was reprinted in The Best of SoftSide (1983).