Armored Task Force
Encyclopedia
Armored Task Force is a hyper-realistic computer wargame
developed by ProSIM Company and published by Shrapnel Games
. The lead developer was ProSIM Company founder, Pat Proctor
. It is a modern combat simulation and includes four campaigns, set in Death Valley
, at the National Training Center at Fort Irwin, CA, in a hypothetical World War III
in the Fulda Gap
, and in a hypothetical war in Iraq (the game was created before Operation Iraqi Freedom). The game built on the innovative pausable real time gameplay (which allows players to evaluate the big picture and issue orders while the game is paused) of its predecessor, BCT Commander
. It also introduced a revolutionary friendly AI
and hierarchy system that allowed the player to command his forces at any level from the individual vehicle to the battalion level.
The game engine for Armored Task Force spawned an entire series of ProSIM games, including The Falklands War: 1982 (developed by Gary Bezant) and Raging Tiger: The Second Korean War and The Star and the Crescent (developed by Curt Pangracs). The game engine was also the foundation for ProSIM's Air Assault Task Force
, its next generation engine.
Wargame (video games)
Wargames are a subgenre of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical accuracy.-History:The genre of wargame video games is derived from earlier forms of wargames...
developed by ProSIM Company and published by Shrapnel Games
Shrapnel Games
Shrapnel Games is an independent American video game publisher that specializes in the strategy and role playing genres, particularly turn-based strategy games. It was founded in 1999 by Tim Brooks in Cary, North Carolina...
. The lead developer was ProSIM Company founder, Pat Proctor
Pat Proctor
Pat Proctor is currently an active duty US Army lieutenant colonel serving at Fort Riley, KS. Lt.Col. Proctor is a graduate of the highly selective School of Advanced Military Studies. In 2007, Lt.Col...
. It is a modern combat simulation and includes four campaigns, set in Death Valley
Death Valley
Death Valley is a desert valley located in Eastern California. Situated within the Mojave Desert, it features the lowest, driest, and hottest locations in North America. Badwater, a basin located in Death Valley, is the specific location of the lowest elevation in North America at 282 feet below...
, at the National Training Center at Fort Irwin, CA, in a hypothetical World War III
World War III
World War III denotes a successor to World War II that would be on a global scale, with common speculation that it would be likely nuclear and devastating in nature....
in the Fulda Gap
Fulda Gap
The Fulda Gap is a region of lower elevation between the former East German border and Frankfurt am Main, Germany. Named for the town of Fulda, the Fulda Gap was strategically important during the Cold War...
, and in a hypothetical war in Iraq (the game was created before Operation Iraqi Freedom). The game built on the innovative pausable real time gameplay (which allows players to evaluate the big picture and issue orders while the game is paused) of its predecessor, BCT Commander
BCT Commander
BCT Commander is a computer wargame developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor. It is a modern combat simulator and includes scenarios ranging from the 1973 October War to near-future scenarios in Cuba.This game began...
. It also introduced a revolutionary friendly AI
Ai
AI, A.I., Ai, or ai may refer to:- Computers :* Artificial intelligence, a branch of computer science* Ad impression, in online advertising* .ai, the ISO Internet 2-letter country code for Anguilla...
and hierarchy system that allowed the player to command his forces at any level from the individual vehicle to the battalion level.
The game engine for Armored Task Force spawned an entire series of ProSIM games, including The Falklands War: 1982 (developed by Gary Bezant) and Raging Tiger: The Second Korean War and The Star and the Crescent (developed by Curt Pangracs). The game engine was also the foundation for ProSIM's Air Assault Task Force
Air Assault Task Force
Air Assault Task Force is a hyper-realistic computer wargame developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor...
, its next generation engine.