Australian Game Developers Conference
Encyclopedia
The Australian Game Developers Conference (AGDC) is owned by the Academy of Interactive Entertainment Limited (AIE Ltd) and was run by Interactive Entertainment Events (IE Events), a subsidiary of AIE Ltd.

It is an annual conference that brings together Australian and overseas game developers, publishers, programmers, artists, production staff, computer graphics companies, audio companies, software tool developers, buyers and suppliers to the game development industry to examine the future of games technology. The conference also attracts local, national and international media. Approximately 1000 delegates attend the conference each year.

History

The inaugural conference was held in Sydney, Australia in 1999. Due to enormous financial support provided by Multimedia Victoria, the conference was held in Melbourne, Australia from 2000 to 2005. The duration of the conference varied between 2 and 4 days.

The conference program regularly featured:
  • Trade Exhibition
  • Schools & Computer Games Academic Summit
  • Pitch to Publishers Day
  • VIP and Delegate networking functions
  • Up to 7 concurrent conference sessions
  • Keynote presentations
  • The Australian Game Developer Awards: The Australian Game Developers Conference features an awards ceremony for various categories. These awards celebrate achievements of local industry.

High Profile Speakers

Previous high profile international keynote speakers include:

Ian Livingstone - Eidos (UK); Ray Muzyka - Bioware Corp (Canada); Rob Pardo - Blizzard Entertainment (USA) and Aaron Lieberman - Bungie Studios (USA); Jason Rubin, ex-President, Naughty Dog, Inc (USA); Bill Roper – Flagship Studios (USA), Laura Fryer, Microsoft Xbox (USA); Ian Fischer, Ensemble Studios; Seamus Blackley, Capital Entertainment, Group, Inc; Phil Harrison Sony Computer Entertainment Europe; Dave Campbell, Discreet; Dr. Ray Muzyka, BioWare Corp; and, Lars Gustavsson, DICE.

Sponsors

Previous Sponsors of the AGDC include:

Multimedia Victoria, Xbox, Sony Computer Entertainment Australia, Microsoft Direct X, Australian Centre for the Moving Image, Intel, Edge Magazine, BigWorld, Micro Forté, Gamedev.net, Internode, Microsoft Games Studios, Autodesk, Atomic Magazine, Screen ACT, Game Developers Association of Australia, Krome Studios, Alias, Hynes Lawyers, Control Freaks, Pandemic Studios, Perception, IBM, City of Melbourne, Scholastic, TOSE Software, Discreet, Atari, nVidia, ATI Technologies, AIE Education, Cybershack, Atomic, SMS, Ambit IT&T Recruitment, Bullant Studios, AusIndustry, NRG, Ausgamers, Digital by Design, Deakin University, Apple, Forum Nokia, Qualcomm, PriceWhaterhouseCoopers, Zed8, RenderWare, Evolution Games, Central Queensland University, Creative and AMD.

The final AGDC

On the last day of conference proceedings in December 2005, Founder of the Australian Game Developers Conference, John De Margheriti
John De Margheriti
John De Margheriti [born July 1962] is based in Australia and is the CEO of BigWorld Pty Limited and the parent company Micro Forté Pty Limited...

, issued a Press Release announcing that AIE Ltd would stop running the premier industry conference event to allow the industry association, the Game Developers Association of Australia (GDAA) to build a brand new industry conference.

Game Connect Asia Pacific

The GDAA now own and operate Game Connect Asia Pacific (GCAP) which commenced in 2006.

Other Australian Industry Conferences

Other Australian Industry conferences include:
GO3 Electronic & Entertainment Expo which started in 2006.
Australian Effects and Animation Festival (AEAF).
The eGames & Entertainment EXPO which started in 2006.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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