BFBuilder
Encyclopedia
BFBuilder is a map editor released by Pandemic Studios
Pandemic Studios
Pandemic Studios was founded as an independent developer in 1998, it became an Electronic Arts-owned developer from 2007 to 2009, when it was officially closed. It was an Australian and American video game developer with offices in Brisbane, Australia and Los Angeles, California...

 for Star Wars: Battlefront
Star Wars: Battlefront
Star Wars: Battlefront is a first and third-person video game based on battles in the Star Wars film series. It was developed by Pandemic Studios and LucasArts and released on September 20, 2004 for PlayStation 2, Xbox, Macintosh and Microsoft Windows, the same day as the release of the Star Wars...

and Star Wars: Battlefront II
Star Wars: Battlefront II
Star Wars: Battlefront II is a first/third-person shooter video game developed by Pandemic Studios, and published by LucasArts. The game is the sequel to the successful Star Wars: Battlefront and features new vehicles, characters, game mechanics, maps, and missions...

. Included with the map editor are various assets, including sides and shipped maps, as well as the source files for the downloadable "Tatooine
Tatooine
Tatooine is a fictional planet and setting for many key scenes in the Star Wars saga, appearing in every Star Wars film except The Empire Strikes Back, although it is mentioned at the end of the movie...

:Jabba
Jabba the Hutt
Jabba the Hutt is a fictional character in George Lucas's space opera film saga Star Wars. Designed as a large, slug-like alien, his appearance has been described by film critic Roger Ebert as "Dickensian," a cross between a toad and the Cheshire Cat....

's Palace".

Sound effects and music used to make the two Star Wars: Battlefront games were not included because of copyright issues, although it is possible to import original music and sound effects into the game.

Map editing is done through an application called Zero Editor, which is used to mold the landscapes, place objects, command posts and vehicle spawn points. Additional scripting is done through LUA files for maps, and ODF (Object Definition Files) files for objects. Levels are finalized by a process called munging (not to be confused with Munge
Munge
In computing, the term munge means to attempt to create a strong, secure password through character substitution. "Munge" is sometimes backronymmed as Modify Until Not Guessed Easily...

), which compiles assets and maps into files recognised by the game, before compiling those files into LVL files which the game can read.

Although the two engines are subtly different, assets can be imported from the first into the second, and vice versa.
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