game with a fantasy
setting, designed by David White and first released in June 2003. In Wesnoth, the player attempts to build a powerful army by controlling villages and defeating enemies for experience
. White based Wesnoth loosely on the Sega Genesis games Master of Monsters
and Warsong. He wanted to create a freely-available, open source
strategy game with very simple rules, but one that had strong artificial intelligence
and that was challenging and fun.
The Battle for Wesnoth is available under the GPL license in source form and for a variety of computer operating systems.
The Battle for Wesnoth is a turn-based
wargame
played on a hex map
.
You can use units from a previous scenario by selecting 'Recall' in the game menu. By recalling the same units over and over, you can build up a powerful and experienced army.
In most campaigns you will receive a gold bonus for finishing early, depending on the number of villages on the map, and the number of turns you finish early. You will always earn more gold this way than through capturing villages and waiting for turns to run out.
Units are healed when they advance a level. Used wisely, this can turn a fight.
Use healers to support your attacks - they will win you battles without needing to attack anything themselves.
Use lines of units to screen injured units and let them recover.
Read the hotkeys list in the preferences menu.
That was explained well! But... -- Konrad, at the menu allowing Konrad to ask Delfador more questions
What do I do next? -- Konrad, when finished with Delfador's explanations