Battlecruiser 3000AD
Encyclopedia
Battlecruiser 3000AD is a science fiction computer game
Personal computer game
A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine...

, noted for its long, troubled development history.

Story

As the title suggests, the game takes place in the year 3000
30th century
The 30th century of the annus Domini era will span from January 1, 2901–December 31, 3000 of the Gregorian calendar.-2968:* The Helium Centennial Time Columns Monument in Amarillo, Texas, contains four separate time capsules, the last of which is intended to be opened 1000 years after the...

 AD
Anno Domini
and Before Christ are designations used to label or number years used with the Julian and Gregorian calendars....

, many decades after mankind has developed advanced space craft, and discovered new worlds and intelligent life-forms within and beyond the Solar system. However, space travel is described as restricted to military personnel and scientists despite its conveniences.

The story goes on to describe an interplanetary war, started in 2041AD, with Earth involved. In 2044AD, Galactic Command (GALCOM) is formed to maintain law and order amongst planets. The Gammulan race opposes the alliance and war is waged between GALCOM and Gammulans.

The player takes the role of a recruit assigned to defend the GALCOM consortium of planets against Gammulans. The events of the game begin with GALCOM diplomatic craft developing a navigational malfunction and straying into Gammulan territory. GALCOM supreme commander Stranix reports a Sphinx class battlecruiser intentionally destroyed by Gammulan orbital defence system, with no survivors; meanwhile, a team of Renegade class interceptors ambushes a Gammulan starfighter in GALCOM space.

Game Modes

  • Free Flight: Player freely cruises the galaxy and learns the incredible array of controls and computer interfaces without fear of attack by alien craft or pirates.
  • Advanced Campaign Mode: In this mode the game is dynamic, and changes can occur rapidly and often through political and military influences.
  • Xtreme Carnage Combat Simulator: It is a combat simulator that allows the player to gain experience in combat operations, both planetbound and in free flight.

Development

Derek Smart
Derek Smart
Derek K. Smart is the president and lead developer of 3000AD, Inc., a video game developer based in Fort Lauderdale, Florida. In addition he is president of Quest Online involved in the MMO Alganon. He is an independent video game designer and software developer, and the creator of the...

 began his game development career in the late 1980s, with a vision of creating an all-encompassing space simulation game, featuring strategy elements along with space, planetary, air and ground combat.

The game first appeared on the cover of Strategy Plus in 1992. Shortly afterwards, Three-Sixty Pacific
Three-Sixty Pacific
Three-Sixty Pacific is a video game publisher and developer. Founded in the late 1980s by avid wargamers and military history enthusiasts.- Games :...

 obtained the rights. Three Sixty Pacific held the rights for a year and went out of business shortly afterwards. 3000AD, Inc then signed the rights with Mission Studios
Mission Studios
Mission Studios was a computer game developer, most notably of the JetFighter series of combat flight simulators. It was also developed Bobby Fischer Teaches Chess. and was one of the many companies involved with Battlecruiser 3000AD. In 1996 the company was bought by Take-Two Interactive. The...

. Mission Studios also signed distribution deal with Interplay Productions for its products. The game was showcased in 1994 winter and 1994 summer CES under the Interplay Affiliated label brand. However, due to financial constraints, an agreement was reached which allowed 3000AD, Inc. to seek a new publisher. Intracorp
IntraCorp
IntraCorp was a Miami, Florida-based game publisher, founded in 1984. They went bankrupt in 1996 and shut down along with their main subsidiary, Capstone Software. IntraCorp developed and published games for a wide range of genres....

 bid for the rights to publish the game; with a disagreement over source code release, the deal never progressed beyond a letter of intent. The game appeared in 1995 E3, then Intracorp went bankrupt shortly afterwards. Take-Two Interactive
Take-Two Interactive
Take-Two Interactive Software, Inc. is a major American publisher, developer, and distributor of video games and video game peripherals. Take-Two wholly owns 2K Games and Rockstar Games. The company's headquarters are in New York City, with international headquarters in Windsor, United Kingdom...

 bought the publish right to the game from Mission Studios in 1995, and released v1.00 of the game, with GameTek (UK) pulished the game in 1997.

In Take-Two's SEC filings on 1997-02-10, the company stated that Battlecruiser 3000AD accounted for 14.2% of revenue for the fiscal year ending October 31, 1996. The filing also stated that Take-Two "made advances in the aggregate amount of approximately $618,000" for the title.

Battlecruiser 3000AD v2.0

Development of version 2.0 of the game continued throughout 1998, and Interplay
Interplay Entertainment
Interplay Entertainment Corporation is an American video game developer and publisher, founded in 1983 as Interplay Productions by Brian Fargo. The company had been a quality developer until they started publishing their own games in 1988, like Neuromancer and Battle Chess. The company was renamed...

 announced that it would publish an improved version (dubbed Battlecruiser 3000AD v2.0) through its Value Product Division. Unlike the previous product, only a Windows version was supported.

3D acceleration is supported only through 3dfx hardware.

The game now contains 13 alien races, 25 castes. Game map contains 25 star systems with 75 planets and 145 moons in total.

Battlecruiser Millennium

Designed as a successor of Battlecruiser 3000AD, this game uses native Windows kernel, which supports DirectX 8.1 acceleration. The name was chosen to signify the next
generation engines for the series, the new Millennium.

Updated elements include AI engine, space/planetary dynamics engine, planetary terrain engine, character animation system, space and planetary units.

Player can play one of 12 races or 13 castes. There are 6 career modes, including commander, pilot and marine types, over 60 user controllable space, ground and air units. Game map contains over 250 space and planetary units.

Development

From 1998 to 2001, Smart developed his next game in the Battlecruiser franchise, Battlecruiser Millennium. The game was to be exclusively distributed at Electronics Boutique
Electronics Boutique
EB Games is an American computer and video games retailer. First established as an American company in 1977 by Emmanuel Baxter with a single electronics-focused location in the King of Prussia Mall near Philadelphia, the company has grown into an international corporation...

 locations and was self-published by his company 3000AD, Inc. The deal made with EB was a first of its kind merchant exclusivity deal for a game's release, with an independent developer paying for all materials to publish the game for distribution through the retailer. When asked by the gaming media about his thoughts on the deal, Smart stated "I'm paying for everything. I bear all the risk. I pay for the cost of goods, including the boxes and manuals."

After its retail run Smart released Battlecruiser Millennium on the Internet for free as he had done with his previous titles. He has mentioned that he intends to keep up this practice of releasing his products for free once their "shelf life" has expired.

Battlecruiser Millennium Gold

It is a version of Battlecruiser Millennium with complete updates. A client-server multiplayer engine is introduced in this version. Flight controls can now be done using mouse.

Other new elements include:
  • 1 new small sized galaxy containing 12 space regions, 12 planetary regions, 272 planetary mission zones and 1,086 planetary areas of interest (scenes). This galaxy does not include map. All the new scenarios included in this game take place in this new galaxy. The full map now includes 152 space regions containing 238 planets, 4033 planetary mission zones, 21548 planetary areas of interest in total.
  • 44 planetary starbases, 1,011 military bases and 13 star stations. The full map now includes 96 starbases, 14,408 military bases and 71 star stations in total.
  • 20 new Instant Action scenarios with a variety of missions ranging from easy to extremely hard, which brings the total number of Instant Action scenarios to 45.
  • 1 new ACM scenario (Broken Arrow?) with multi-branch scenarios which can either end up being 11 or 15 missions depending on resolution of certain missions. In the GameStop exclusive version of the game, there is yet another ACM scenario. The total number of ACM scenarios is 5 depending on version.

Development

The developer originally intended to introduce multiplayer feature when making the original Battlecruiser Millennium back in late 1999, but due to unforeseen circumstances, this feature was dropped in the initial product. The was to use the RTIME Interactive Networking Engine.

When the game was redesigned, the developer discovered that the original design architecture of the game kernel prevented the implementation of multiplayer, so the game was redesigned. Further information about it was revealed in the Smart Speak section of the manual.

Cancelled releases

  • Battlecruiser Commander - It is the working title for the sequel of Battlecruiser 3000AD.
  • Battlecruiser 3020AD - It is the working title for the sequel of Battlecruiser 3000AD, to be released after Battlecruiser Millennium. The game would include online multiplayer universe, first person in-ship mode.
  • BC3K: Strike Pak - This game allows player to board, in first person perspective, ships targeted by player. It was designed to be a standalone game or be linked to Battlecruiser Commander.
  • BC3K: Skirmish Pak - This was intended to be a multiplayer addon to the Battlecruiser Commander, but multiplayer feature had never been implemented until Battlecruiser Millennium Gold.
  • Battlecruiser Tactical Engagement - It is an in-ship first person perspective add-on module for Battlecruiser Millennium. That project was replaced by "Project ABC," for "After Battlecruiser," which later became Universal Combat. A prototype for the add-on was produced.
  • Battlecruiser Online - It is massively multiplayer online version of Battlecruiser Generations (later called Universal Combat), with off-line single-player training component. However, neither Battlecruiser Online nor Universal Combat series have included games that feature persistent online worlds.

Flame war

Before publisher Take-Two Interactive
Take-Two Interactive
Take-Two Interactive Software, Inc. is a major American publisher, developer, and distributor of video games and video game peripherals. Take-Two wholly owns 2K Games and Rockstar Games. The company's headquarters are in New York City, with international headquarters in Windsor, United Kingdom...

 released Battlecruiser 3000AD in September 1996, it had generated one of the longest and largest flame wars in the history of Usenet
Usenet
Usenet is a worldwide distributed Internet discussion system. It developed from the general purpose UUCP architecture of the same name.Duke University graduate students Tom Truscott and Jim Ellis conceived the idea in 1979 and it was established in 1980...

. This flamewar lasted for several years, garnered over 70,000 posts, and yielded a series of sites that documented and parodied its history.

Neural network claim

Smart and Take-Two advertised Battlecruiser 3000AD used a neural network
Neural network
The term neural network was traditionally used to refer to a network or circuit of biological neurons. The modern usage of the term often refers to artificial neural networks, which are composed of artificial neurons or nodes...

 to perform artificial intelligence tasks in the game. However, this claim has been criticised as highly improbable by other games designers. In one article in a computer games magazine, Keith Zabalaoui, former NASA programmer and one of the designers of the Close Combat series of strategy games, was quoted as saying, "I have a hard time believing it's in there... the concept of training [neural nets] to do the complex tasks required in a game is inconceivable. It's mumbo jumbo. I guarantee you that if there's a neural net that does anything in [BC3K] this man would be in the Computer Science Hall of fame."

Bugs

Upon its initial release of Battlecruiser 3000AD, the game contained many bugs that made it unstable
Software quality
In the context of software engineering, software quality refers to two related but distinct notions that exist wherever quality is defined in a business context:...

, according to a GameSpy.com reviewer, who asserted that "Smart consistently overrates his own products and his own abilities." For his part, Derek Smart claimed that the buggy release was the responsibility of Take-Two.

After the initial release, Smart issued several patches and upgrades for the product over the next few months, and eventually a final patch was released to fix some of the major bugs. In February 1998, after obtaining publishing rights from Take-Two, Smart released the game on the Internet for download free of charge.

Lawsuit

Derek Smart filed a lawsuit against Take-Two (who also released the game in the UK through a sub-license deal with GameTek
GameTek
GameTek was a video game publisher based in North Miami Beach, Florida well known for publishing video game adaptations of game shows in the early 1990s. GameTek was a trade name for IJE, the owner of electronic publishing rights to Jeopardy! and Wheel of Fortune...

) for alleging breach of contract. The lawsuit was later settled out of court, and both parties released statements of resolution in late 1998.

Derek Smart regained the rights to the game via the settlement. He continued to develop a new version through his personal company, 3000 AD.

Receptions

Battlecruiser 3000AD, was covered extensively in gaming magazines during the development process, including a 1992 cover story in Computer Games Strategy Plus. The game was marketed as "The last thing you'll ever desire" in pre-release ads that ran in computer gaming magazines.

Battlecruiser 3000AD was released against the wishes of its primary developer Derek Smart
Derek Smart
Derek K. Smart is the president and lead developer of 3000AD, Inc., a video game developer based in Fort Lauderdale, Florida. In addition he is president of Quest Online involved in the MMO Alganon. He is an independent video game designer and software developer, and the creator of the...

, as it was still incomplete and buggy – although even in this state it was able to collect some positive reviews and revenue.

Battlecruiser Millennium received 65% and 68% at aggregate review sites Game Rankings
Game Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...

 and Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

 respectively. According to some reviews of the game, it was as encompassing and strategically pleasing as the developer had set out to make, but lacked in user interface design friendliness and atmosphere. In 2003 Gamespy named it the 19th most overrated game of all time due to the hype Derek produced with his extremely ambitious game play promises that he would ultimately be unable to fulfill.

Adaptations

Jon Ballinger wrote 15 chapters of 'The Calm Before The Storm' series based on the Battlecruiser 3000AD. Although it had never become a canonical release, it was the only novel link referred by Take 2's BC3K site.

External links


Games in the series

Title Released Publisher
Battlecruiser 3000AD (U.S.) 1996 Take-Two Interactive
Take-Two Interactive
Take-Two Interactive Software, Inc. is a major American publisher, developer, and distributor of video games and video game peripherals. Take-Two wholly owns 2K Games and Rockstar Games. The company's headquarters are in New York City, with international headquarters in Windsor, United Kingdom...

Battlecruiser 3000AD (UK) 1997 GameTek
GameTek
GameTek was a video game publisher based in North Miami Beach, Florida well known for publishing video game adaptations of game shows in the early 1990s. GameTek was a trade name for IJE, the owner of electronic publishing rights to Jeopardy! and Wheel of Fortune...

Battlecruiser 3000AD v2.0 1999 Interplay
Interplay Entertainment
Interplay Entertainment Corporation is an American video game developer and publisher, founded in 1983 as Interplay Productions by Brian Fargo. The company had been a quality developer until they started publishing their own games in 1988, like Neuromancer and Battle Chess. The company was renamed...

Battlecruiser Millennium 2001 Dreamcatcher Games
DreamCatcher Games
DreamCatcher Interactive Inc. is a Toronto, Ontario, Canada-based publisher of video games founded in 1996 by Richard Wah Kan.-Beginnings:...

Battlecruiser Millennium Gold 2003 3000 AD
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