Beat Ball 2
Encyclopedia
The computer game Beat Ball 2 (2006) is the sequel to Beat Ball
Beat Ball
Beat Ball is a freeware breakout clone game PC that was created by Stefan Persson, also known under the alias Imphenzia Games, using the Game Maker software. The player controls a paddle at the bottom of the screen and the objective, as with any breakout clone, is to use a bouncing ball to remove...

 (2002), both breakout clones for the PC
IBM PC
The IBM Personal Computer, commonly known as the IBM PC, is the original version and progenitor of the IBM PC compatible hardware platform. It is IBM model number 5150, and was introduced on August 12, 1981...

, Windows platform. Beat Ball 2 was developed by Stefan Persson, Imphenzia Games, using Blitz3D which a version of the Blitz BASIC
Blitz BASIC
Blitz BASIC refers to the programming language dialect that was interpreted by the first Blitz compilers, devised by New Zealand-based developer Mark Sibly. Being derived from BASIC, Blitz syntax was designed to be easy to pick-up for beginners first learning to program...

 language. Beat Ball 2 retains a 2D look despite using DirectX 3D by utilizing Orthographic projection
Orthographic projection
Orthographic projection is a means of representing a three-dimensional object in two dimensions. It is a form of parallel projection, where all the projection lines are orthogonal to the projection plane, resulting in every plane of the scene appearing in affine transformation on the viewing surface...

, a method of projecting 3D in two dimensions.

Gameplay

The basic concept of the game is the same as for any breakout clone, the player uses the computer mouse to control a paddle at the bottom of the screen. The paddle is used to bounce a ball which in turn removes blocks in a playing field upon impact. As some blocks are removed pickups, also referred to as power-ups, may be released from the removed block. The pickups can be collected by the player by placing the paddle in the path it falls. Pickups will modify the paddle, the ball, or attributes of the playing field. As all blocks are removed from the screen the player progresses to the next level. New to the sequel is an included level editor enabling the player to also create own levels and sets of levels.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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