Beyond Shadowgate
Encyclopedia
Beyond Shadowgate is a TurboGrafx CD sequel to the 1987 Mac and MacVenture
Shadowgate
. Unlike its predecessor, Beyond Shadowgate is a classical point-and-click
adventure
viewed from a platform
perspective
. The player controls Prince Erik, the descendant of the hero from the first game, Lord Jair. When Prince Erik returns to his home country, he finds out about his father's murder. The Prince is framed by the minister of the late king, who imprisons him where the adventure starts.
, the player must solve a series of puzzles throughout the castle in order to proceed to the end of the game. Prince Erik can move around, examine, manipulate, and take objects. Commands also allow ducking and punching
. Traps and puzzles along the game may cause sudden death of the character, if the puzzles and game elements are not correctly solved.
Throughout the game, the player has the opportunity to meet his untimely demise; be it at the bloodied guillotine or at the mere act of peering into a gaping hole in the wall, only to find yourself face to face with a man-eating plant. In the end, one will need a sense of patience, and a sense of humor, if they intend to see the adventure through to the end.
MacVenture
The MacVenture games is a series of four adventure games introducing a characteristic menu-based point-and-click interface. They were originally developed for the Apple Macintosh by ICOM Simulations:*Deja Vu: a Nightmare Comes True...
Shadowgate
Shadowgate
Shadowgate is a 1987 "point-and-click" adventure video game originally for the Apple Macintosh and is the most popular in the MacVenture series. It was also ported to the Atari ST home computer and was also released in 1989 for the Nintendo Entertainment System, where it garnered mild success. The...
. Unlike its predecessor, Beyond Shadowgate is a classical point-and-click
Point-and-click
Point-and-click is the action of a computer user moving a cursor to a certain location on a screen and then pressing a mouse button, usually the left button , or other pointing device...
adventure
Adventure
An adventure is defined as an exciting or unusual experience; it may also be a bold, usually risky undertaking, with an uncertain outcome. The term is often used to refer to activities with some potential for physical danger, such as skydiving, mountain climbing and or participating in extreme sports...
viewed from a platform
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
perspective
Perspective (visual)
Perspective, in context of vision and visual perception, is the way in which objects appear to the eye based on their spatial attributes; or their dimensions and the position of the eye relative to the objects...
. The player controls Prince Erik, the descendant of the hero from the first game, Lord Jair. When Prince Erik returns to his home country, he finds out about his father's murder. The Prince is framed by the minister of the late king, who imprisons him where the adventure starts.
Gameplay
As in ShadowgateShadowgate
Shadowgate is a 1987 "point-and-click" adventure video game originally for the Apple Macintosh and is the most popular in the MacVenture series. It was also ported to the Atari ST home computer and was also released in 1989 for the Nintendo Entertainment System, where it garnered mild success. The...
, the player must solve a series of puzzles throughout the castle in order to proceed to the end of the game. Prince Erik can move around, examine, manipulate, and take objects. Commands also allow ducking and punching
Punch (strike)
A punch is a striking blow with the fist. It is the most commonly used attack in hand to hand combat. It is used in some martial arts and combat sports, most notably boxing where it is the only type of technique allowed...
. Traps and puzzles along the game may cause sudden death of the character, if the puzzles and game elements are not correctly solved.
Throughout the game, the player has the opportunity to meet his untimely demise; be it at the bloodied guillotine or at the mere act of peering into a gaping hole in the wall, only to find yourself face to face with a man-eating plant. In the end, one will need a sense of patience, and a sense of humor, if they intend to see the adventure through to the end.