Burn (video game)
Encyclopedia
Burn is a first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 computer game released in 2007
2007 in video gaming
-Events:*March 14: Microsoft announces Games for Windows - Live, a version of Xbox Live for the Windows platform. The service launched on May 8.*March 27: Microsoft announces the new "Xbox 360 Elite" stock-keeping unit . The revision comes with a bigger hard drive and the ability to output HDMI...

 developed by Destan Entertainment
Destan Entertainment
Destan Entertainment is a computer game developer from Poland established in 2003. It cooperates with Teyon, video games producer and online publisher....

 and produced by Teyon
Teyon
Teyon is a Polish video game developer, producer and online publisher for all leading platforms including PC, MacOS X, Nintendo DS, Wii, Xbox 360 and PlayStation 3.- Company history :The company was founded in 2006 in Kraków, Poland...

.

The player can choose between 13 arenas and 5 characters and fight in single-player
Single player
A Single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. "Single-player game" usually implies a game that can only be played by one person, while "single-player mode" usually refers to a game mode for a single player, where...

 and multi-player mode
Multiplayer game
A multiplayer video game is one which more than one person can play in the same game environment at the same time. Unlike most other games, computer and video games are often single-player activities that put the player against preprogrammed challenges and/or AI-controlled opponents, which often...

. The game provides two special modes: deathmatch
Deathmatch (gaming)
Deathmatch or Player vs All is a widely-used gameplay mode integrated into many shooter and real-time strategy computer games...

, where the winner is the one who has collected given number of frag
Frag (video gaming)
Frag is a computer and video game term originating from the word fragging, a term indicating to kill an unpopular superior officer with a fragmentation grenade. A frag is roughly equivalent to "kill", with the typical main difference that the player being "fragged" can instantly respawn in most...

s, and burn, where the winner is the one who has survived the competition. Each fight can be made with special modifiers like low gravity, weapon power up
Power up
Power up may refer to:* Power-up, a video gaming term* Power Up, an American non-profit organization* Power-Up: How Japanese Video Games Gave the World an Extra Life, a 2005 book by Chris Kohler...

, timed competition, or sudden death
Sudden death
In a sport or game, sudden death is a form of competition where play ends as soon as one competitor is ahead of the others, with that competitor becoming the winner. Sudden death is typically used as a tiebreaker when a contest is tied at the end of the normal playing time or the completion of...

.

League, the main single-player game mode, allows the players to fight on the arenas, gather points and eventually fight with a boss
Boss (video games)
A boss is an enemy-based challenge which is found in video games. A fight with a boss character is commonly referred to as a boss battle or boss fight...

 named Dark.

The maps in Burn contain a many bonuses and environment vulnerable to destruction. There are 7 different weapons available in the game, each with an alternative fire mode.

Story

It is 2055. Dark, a mysterious character of unknown past, emerges in a world war. He's fighting only for hire and for each side of the conflict. Extreme power makes some people think that he's not a human. During the war he has never lost any battle. Now after the war is officially finished he still fights. No-one knows his reasons. Joint governments set up a reward for the one who'll kill Dark. Since recruits around the world don't want to split that money they have created a competition – League. Only the one who wins will have a possibility to beat Dark.

Weapons

  • Pistol
    Pistol
    When distinguished as a subset of handguns, a pistol is a handgun with a chamber that is integral with the barrel, as opposed to a revolver, wherein the chamber is separate from the barrel as a revolving cylinder. Typically, pistols have an effective range of about 100 feet.-History:The pistol...

  • Shotgun
    Shotgun
    A shotgun is a firearm that is usually designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a number of small spherical pellets called shot, or a solid projectile called a slug...

  • Machinegun
  • Laser
    Laser
    A laser is a device that emits light through a process of optical amplification based on the stimulated emission of photons. The term "laser" originated as an acronym for Light Amplification by Stimulated Emission of Radiation...

  • rocket launcher
    Shoulder-launched missile weapon
    A shoulder-fired missile, shoulder-launched missile or man-portable missile is a projectile fired at a target, small enough to be carried by a single person, and fired while held on one's shoulder...

  • Flamer
    Flamethrower
    A flamethrower is a mechanical device designed to project a long controllable stream of fire.Some flamethrowers project a stream of ignited flammable liquid; some project a long gas flame. Most military flamethrowers use liquids, but commercial flamethrowers tend to use high-pressure propane and...

  • Hand grenade
    Hand grenade
    A hand grenade is any small bomb that can be thrown by hand. Hand grenades are classified into three categories, explosive grenades, chemical and gas grenades. Explosive grenades are the most commonly used in modern warfare, and are designed to detonate after impact or after a set amount of time...


Maps

The Chamber : In this small facility only four soldiers are allowed to fight. A player has to be really careful because enemies are always near and there's no place to hide. This facility was abandoned several years ago due to some serious acid leakage. Its exact chemical composition remains unknown but it can even kill.
The Lab : Armies used this place as a research facility. During world conflict it was severely damaged in the special forces op. There's a power generator in the heart of this place and two floor levels. Players hunting for powerful weapons in the generator room may be hunted themselves from observatory located in the upper floor. The elevator shaft is a great place for launching the surprise attack from above.

Sand Storm : This place served as the army power supply. It is no longer used due to often sand storms. Move cautiously, enemy may hide practically everywhere. Large open places are good to manoeuvre between flying rockets and laser shots, but it's better to stay hidden.
Warehouse : It was a military warehouse. It is placed underground and connected to the cave originally planned as an additional room but work on this construction never ended. There are lots of platforms, ledges and places to hide that require extreme concentration – death can come from any side.
The Sewer : Very old sewer system. Places here are cramped and wet. In the pipes may be found many useful resources like 'damage amplifier'. Long corridors favour ranged weapons, a player must be always prepared for quick side-jump to dodge incoming missile.
Factory : Because of the world conflict this factory was never finished. No one knows why it was built and what it was meant to produce. Now it's a perfect place to fight.
Shaft : This place is a huge constantly rotating shaft. It was adapted as a training facility for soldiers. The ability to fight in unusual conditions is tested here. The platforms placed high above the ground give possibility to bombard unexpecting players. Many of the platforms have teleport out on them, so using "teleport the grenade" ability could easily take the camper out.
The Sphere : Facility found after the war. It is not known who built it. This place has a shape of the sphere. Inside there are a lot of platforms where players can fight and acid at the ground level. Spherical shape of the construction allows so called "wall crawling". This makes climbing on higher platforms and reaching distant places possible.
Mir 8000 : This arena was created to train soldiers in the extremely difficult environment. It is placed in the space and has artificial gravity system. Narrow platforms make falling from the map very easy. Sometimes one accurate shot makes the enemy to fly into infinity, lowering his score.
The Helix : Secret laboratory created during the war. Strange curved paths in the centre of the map make the player an easy target, but the best weapons and power ups lie there. Beware of the hunters hidden in the shadows on the bottom of the map.
Red Core : Facility with the fusion reactor in its core. Because of many tight corridors and sharp turns that make surprise attacks easier, short range weapons are most valued here. The players should also look out for attacks from above – there are some secretly placed teleports that can cause the enemy to appear right on player's back.
Forest : Conflict front line moved through this forest. Still there's a lot of smoke and fire. Here may be found underground facilities and watch-towers. This map is a sniper's paradise – stay out of the open spaces.
The Well : This place in the past stored unknown chemicals. The players tempted by powerful bonuses placed in the centre of the map should be extra careful – they can be caught by crossfire from platforms above. Those platforms however are very narrow, so one careless step and the hunter becomes the prey.

Technology

HDR
High dynamic range rendering
In 3D computer graphics, high dynamic range rendering , also known as high dynamic range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. This allows preservation of details that may be lost due to limiting contrast ratios...

 : High Dynamic Range System is 4 times faster than solutions used in other modern game engines. All pixels are computed in 128-bit (96-bit on ATI
Ati
As a word, Ati may refer to:* Ati, a town in Chad* Ati, a Negrito ethnic group in the Philippines* Ati-Atihan Festival, an annual celebration held in the Philippines* Ati, a queen of the fabled Land of Punt in Africa...

) and converted to the screen format. Also all the post processing effects are computed with full floating point
Floating point
In computing, floating point describes a method of representing real numbers in a way that can support a wide range of values. Numbers are, in general, represented approximately to a fixed number of significant digits and scaled using an exponent. The base for the scaling is normally 2, 10 or 16...

 precision.
Soft particles : Improvement of the classical particle system
Particle system
The term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques...

. Instead of traditional 2D plane particles there are full 3D volumetric particles. The engine computes each screen pixel in 32 bit depth and uses it to create volumetric particles with many interesting 3D special effects.
Displacement mapping
Displacement mapping
Displacement mapping is an alternative computer graphics technique in contrast to bump mapping, normal mapping, and parallax mapping, using a texture- or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local...

 : To create the best representation of detailed surfaces there are used real displacement mapping computed per pixel. This technique allows to put more details into the maps without additional triangles and using ray tracing to simulate displacement effect. With displacement mapping there can be simulated millions of triangles with occlusion
Hidden surface determination
In 3D computer graphics, hidden surface determination is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint...

 in real time.
Projective lights : The engine supports two types of lights: standard with 2D texture and 360-degree-wide with cube-mapped
Cube mapping
In computer graphics, cube mapping is a method of environment mapping that uses a six-sided cube as the map shape. The environment is projected onto the six faces of a cube and stored as six square textures, or unfolded into six regions of a single texture...

 texture. Each light can cast shadows and soft shadows with different resolutions. All the lights can be animated together with its colors, brightness, and other parameters. Each light can generate a 'flare
Lens flare
Lens flare is the light scattered in lens systems through generally unwanted image formation mechanisms, such as internal reflection and scattering from material inhomogeneities in the lens. These mechanisms differ from the intended image formation mechanism that depends on refraction of the image...

' effect. Lights can use HDR textures.
Real-time lighting : The whole lighting system is computed in real-time. To improve artistic effect it is possible to use lightmap
Lightmap
A lightmap is a data structure which contains the brightness of surfaces in 3d graphics applications such as video games. Lightmaps are precomputed and used for static objects. Quake was the first computer game to use lightmaps to augment rendering. Before lightmaps were invented, realtime...

s. The amount of light for each screen pixel is computed using all the lights, refractions, and reflections and environmental CUBE lights. For each screen pixel the engine can calculate up to 5 specular effects and full diffuse lighting. CUBE lighting model calculates ambient, diffuse, and specular (with glossiness on pixel shader 3.0 and 4.0 cards). Lighting works even on triangles with several normal maps. With ambient light areas the engine can transmit light through the doors connecting two rooms.
Alpha shadows : Destan technology supports shadows cast by objects with transparent textures; opaque texels don't cast shadows onto the surface.
Water/glass effect : All the materials can be reflexive
Reflexive
Reflexive may refer to:In fiction:*MetafictionIn grammar:*Reflexive pronoun, a pronoun with a reflexive relationship with its self-identical antecedent*Reflexive verb, where a semantic agent and patient are the same...

 and refractive so there can be made many different kinds of glass, water etc. This effect can be used on 3D objects, particles, volumetric particles, and 2D images.
Post processing : The engine has an advanced post-processing system allowing composing many different effects. All the effects are completely independent.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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