Championship Lode Runner
Encyclopedia
is the champion's version of Lode Runner
Lode Runner
Lode Runner is a 1983 platform game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests...

and its sequel. The game may also be found on a pirate NES cartridge under the names Super Load Runner or Load Runner 2. This game shares the same status with the Ultima and Wizardry
Wizardry
Wizardry is a series of computer role-playing games, developed by Sir-Tech, which were highly influential in the development of modern console and computer role playing games. The original Wizardry was a significant influence to early console RPGs, such as Dragon Warrior and Final Fantasy. ...

games which had sizeable spin-off
Spin-off (media)
In media, a spin-off is a radio program, television program, video game, or any narrative work, derived from one or more already existing works, that focuses, in particular, in more detail on one aspect of that original work...

s in Japan that were mostly unknown in North America. Far more Lode Runner games were released in Japan than there were in North America. Expect a very long game with either this or any other game in the Lode Runner series.

Gameplay

The object of the game is to pick up all the gold piece
Gold coin
A gold coin is a coin made mostly or entirely of gold. Gold has been used for coins practically since the invention of coinage, originally because of gold's intrinsic value...

s (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.

The Apple II version offered players a certificate for completing the game. Players sent in a code
Code
A code is a rule for converting a piece of information into another form or representation , not necessarily of the same type....

 that was on the package's sticker
Sticker
A sticker is a type of a piece of paper or plastic, adhesive, sticky on one side, and usually with a design on the other. They can be used for decoration, depending on the situation. They can come in many different shapes, sizes and colours and are put on things such as lunchboxes, in children's...

 along with a countercode (to prove that the game was beaten). However, the NES dumps the player straight back to the first level. The Apple II version allows monsters to be suppressed until they about to appear while the NES version makes their resurrection completely fatal to the player. NES players can start at any of the first ten levels while needing password
Password (video games)
In many video games of the 8-bit and, to a lesser extent, 16-bit eras , after a level was beaten and/or when all continues were used, the game would display a password, that when entered in the game would allow the player to return to this part in the game...

s to skip to the next levels.

The game is an example of the "trap-em-up" genre, which also includes games like Heiankyo Alien
Heiankyo Alien
is a video game created by the University of Tokyo's Theoretical Science Group in 1979. The game was originally developed and released as a personal computer game in 1979, and was then published by Denki Onkyō Corporation as an arcade game in January 1980...

(1979) and Space Panic
Space Panic
Space Panic is a 1980 arcade game designed by Universal, which Chris Crawford calls the first ever platform game, as it pre-dates Nintendo's Donkey Kong which is often cited as the original platform game. Space Panic lacks Donkey Kongs jump mechanic, disqualifying it as a platformer for some...

(1980).
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