Character Studio
Encyclopedia
Character Studio is a set of tools within Autodesk
's 3DS Max.
Character studio provides professional tools for animating 3D characters. It is an environment in which animators can quickly and easily build skeletons and then animate them, thus creating motion sequences. The animated skeletons are used to drive the movement of 3ds Max geometry, thus creating virtual characters. Crowds of these characters can be generated using character studio, and animated using a system of delegates
and procedural behaviors.
Character studio is composed of three components: Biped, Physique, and Crowd.
Biped builds and animates skeletal armatures, ready for character animation. You can combine different animations into sequential or overlapping motion scripts, or layer them together. You can also use Biped to edit motion capture files.
Note: Biped does not create character mesh objects. You should create your character mesh before using Biped to create a skeleton for it.
Physique uses the biped armatures to animate the actual character mesh, simulating how the mesh flexes and bulges with the movement of the underlying skeleton.
Note: You can use Physique with other hierarchies beside the biped skeleton.
Crowd animates groups of 3D objects and characters using a system of delegates and behaviors. You can create crowds with highly complex behaviors.
Autodesk
Autodesk, Inc. is an American multinational corporation that focuses on 3D design software for use in the architecture, engineering, construction, manufacturing, media and entertainment industries. The company was founded in 1982 by John Walker, a coauthor of the first versions of the company's...
's 3DS Max.
Character studio provides professional tools for animating 3D characters. It is an environment in which animators can quickly and easily build skeletons and then animate them, thus creating motion sequences. The animated skeletons are used to drive the movement of 3ds Max geometry, thus creating virtual characters. Crowds of these characters can be generated using character studio, and animated using a system of delegates
and procedural behaviors.
Character studio is composed of three components: Biped, Physique, and Crowd.
Biped builds and animates skeletal armatures, ready for character animation. You can combine different animations into sequential or overlapping motion scripts, or layer them together. You can also use Biped to edit motion capture files.
Note: Biped does not create character mesh objects. You should create your character mesh before using Biped to create a skeleton for it.
Physique uses the biped armatures to animate the actual character mesh, simulating how the mesh flexes and bulges with the movement of the underlying skeleton.
Note: You can use Physique with other hierarchies beside the biped skeleton.
Crowd animates groups of 3D objects and characters using a system of delegates and behaviors. You can create crowds with highly complex behaviors.
External links
- Demo videos from official site (Broken)