Chess strategy and tactics
Encyclopedia
Chess strategy is the aspect of chess playing that is concerned with the evaluation of chess
positions and the setting of goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure
, king
safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals, open file
s, black or white squares). Chess strategy is distinguished from chess tactics, which is the aspect of chess playing concerned with the move-by-move setting up of threats and defenses. Some authors distinguish static strategic imbalances (e.g. having more valuable pieces or better pawn structure
), which tend to persist for many moves, from dynamic imbalances (such as one player having an advantage in piece development), which are temporary . This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach the skill level of "master", chess tactics tend to ultimately decide the outcomes of games more often than strategy does. Many chess coaches thus emphasize the study of tactics as the most efficient way to improve one's results in serious chess play.
The most basic way to evaluate one's position is to count the total value of pieces on both sides. The point values used for this purpose are based on experience. Usually pawns
are considered to be worth one point, knights
and bishops
three points each, rooks
five points, and queens
nine points. The fighting value of the king in the endgame is approximately four points. These basic values are modified by other factors such as the position of the piece (e.g. advanced pawns are usually more valuable than those on their starting squares), coordination between pieces (e.g. a bishop pair usually coordinates better than a bishop plus a knight), and the type of position (knights are generally better in closed positions with many pawns, while bishops are more powerful in open positions).
Another important factor in the evaluation of chess positions is the pawn structure
or pawn skeleton. Since pawns are the most immobile and least valuable of the chess pieces, the pawn structure is relatively static and largely determines the strategic nature of the position. Weaknesses in the pawn structure, such as isolated
, doubled
, or backward
pawns and holes, once created, are usually permanent. Care must therefore be taken to avoid them unless they are compensated by another valuable asset, such as the possibility to develop an attack.
Bishops and knights are called minor pieces. A knight
is about as valuable as a bishop
, but less valuable than a rook
. Rooks and the queen are called major pieces. Bishops are usually considered slightly better than knights in open positions, such as toward the end of the game when many of the pieces have been captured, whereas knights have an advantage in closed positions. Having two bishops (the bishop pair) is a particularly powerful weapon, especially if the opposing player lacks one or both of their bishops.
Three pawns
are likely to be more useful than a knight in the endgame, but in the middlegame a knight is often more powerful. Two minor pieces are stronger than a single rook, and two rooks are slightly stronger than a queen.
One commonly used simple scoring system is:
Under a system like this, giving up a knight or bishop in order to win a rook ("winning the exchange
") is advantageous and is worth about two pawns. This of course ignores such complications as the current position and freedom of the pieces involved, but it is a good starting point. In an open position, bishops will be more valuable than knights (a bishop pair can easily be worth seven points or more in some situations); conversely, in a closed position, bishops will be less valuable than knights. Also, many pieces have a partner. By doubling up two knights, two rooks, rook and queen or bishop and queen the pieces can get stronger than the sum of the individual pieces alone. When pieces lose their partner, their values slightly decrease. The king
is priceless since its capture results in the defeat of that player and brings about the end of that game. However, especially in the endgame, the king can also be a fighting piece, and is sometimes given a fighting value of four.
play.
The easiest way to gain space is to push the pawn skeleton forward. However, one must be careful not to over stretch. If the opponent succeeds in getting a protected piece behind enemy lines, this piece can become such a serious problem that a piece with a higher value might have to be exchanged for it.
Larry Evans
gives a method of evaluating space. The method (for each side) is to count the number of squares attacked or occupied on the opponent's side of the board. In this diagram from the Nimzo-Indian Defense, Black attacks four squares on White's side of the board (d4, e4, f4, and g4). White attacks seven squares on Black's side of the board (b5, c6, e6, f5, g5, and h6 – counting b5 twice) and occupies one square (d5). White has a space advantage of eight to four and Black is cramped.
Control of the center is important because tactical battles often take place around the central squares, from where pieces can access most of the board.
Chess openings try to control the center while developing pieces. Hypermodern
openings are those that control the center with pieces from afar (usually the side, such as with a Fianchetto
); the older Classical (or Modern) openings control it with pawns.
or even be impossible due to a fork or discovered attack. The approach of always defending one's pieces has an antecedent in the theory of Aron Nimzowitsch
who referred to it as "overprotection." Similarly, if one spots undefended enemy pieces, one should immediately take advantage of those pieces' weakness.
Even a defended piece can be vulnerable. If the defending piece is also defending something else, it is called an overworked piece, and may not be able to fulfill its task. When there is more than one attacking piece, the number of defenders must also be increased, and their values taken into account. In addition to defending pieces, it is also often necessary to defend key squares, open files, and the back rank. These situations can easily occur if the pawn structure
is weak.
Exchanging pieces is usually desirable to a player with an existing advantage in material, since it brings the endgame closer and thereby leaves the opponent with less ability to recover ground. In the endgame even a single pawn advantage may decide the game. Exchanging also benefits the player who is being attacked, the player who controls less space, and the player with the better pawn structure.
When playing against stronger players, many beginners attempt to constantly exchange pieces "to simplify matters". However, stronger players are often relatively stronger in the endgame, whereas errors are more common during the more complicated middlegame.
Note that "the exchange
" may also specifically mean a rook exchanged for a bishop or knight.
In the endgame, passed pawn
s, those which cannot be hindered by enemy pawns from promotion
, are strong, especially if they are advanced or protected by another pawn. A passed pawn
on the sixth row is roughly as strong as a knight or bishop and will often decide the game. (Also see isolated pawn
, doubled pawns
, backward pawn
, connected pawns
).
), squares where they cannot be attacked by a pawn. Such a knight on the fifth rank is a strong asset, and one on the sixth rank may exercise as much power as a rook. A knight at the edge or corner of the board controls fewer squares than one on the board's interior, thus the saying "A Knight on the rim is dim!".
A king and a knight or king and two knights is not sufficient material to force checkmate
an opposing lone king (see Two knights endgame.)
A fianchetto
ed bishop at, e.g., g2 after pawn g2-g3, can provide a strong defence for the castled king on g1 and often exert pressure on the long diagonal h1-a8. After a fianchetto, giving up the bishop can weaken the holes in the pawn chain; doing so in front of the castled king may thus impact its safety.
In general, a bishop is of roughly equal value to a knight. In certain circumstances, one can be more powerful than the other. If the game is "closed" with lots of interlocked pawn formations, the knight tends to be stronger, because it can hop over the pawns while they block the bishop. A bishop is also weak if it is restricted by his own pawns, especially if they are blocked and on the bishop's colour. Once a bishop is lost, the remaining bishop is considered weaker since the opponent can now plan his moves to play a white or black colour game.
In an open game with action on both sides of the board, the bishop tends to be stronger because of its long range. This is especially true in the endgame; if passed pawns race on opposite sides of the board, the player with a bishop usually has better winning chances than a player with a knight.
A king and a bishop is not sufficient material to checkmate an opposing lone king.
s (ones which do not contain pawns of one's own colour). Rooks on the seventh rank can be very powerful as they attack pawns which can only be defended by other pieces, and they can restrict the enemy king to its back rank. A pair of rooks on the player's seventh rank is often a sign of a winning position.
In middlegames and endgames with a passed pawn, Tarrasch's rule
states that rooks, both friend and foe of the pawn, are usually strongest behind the pawn rather than in front of it.
A king and a rook is sufficient material to checkmate an opposing lone king, although it's a little harder than checkmating with king and queen; thus the rook's distinction as a major piece above the knight and bishop.
attacks involving the queen are easier to achieve than those without a queen. It is generally wise to wait to develop the queen until after the knights and bishops have been developed to prevent the queen from being attacked by minor pieces and losing tempo
.
) can allow it an escape square, but may weaken the king's position.
The king can become a strong piece in the endgame. With reduced material, a quick checkmate is not an immediate concern anymore, and moving the king towards the centre of the board gives it more opportunities to make threats and actively influence play.
Because of different strategic and tactical patterns, a game of chess is usually divided into three distinct phases: Opening
, usually the first 10 to 25 moves, when players develop their armies and set up the stage for the coming battle; middlegame, the developed phase of the game; and endgame, when most of the pieces are gone and kings start to take an active part in the struggle.
or Sicilian Defence
. They are catalogued in reference works such as the Encyclopaedia of Chess Openings
. It is recommended for anyone but the chessmasters that when left with a choice to either invent a new variation or follow a standard opening, choose the latter.
There are dozens of different openings, varying widely in character from quiet positional play (e.g. the Réti Opening
) to very aggressive (e.g. the Latvian Gambit
). In some opening lines, the exact sequence considered best for both sides has been worked out to 30–35 moves or more. Professional players spend years studying openings, and continue doing so throughout their careers, as opening theory continues to evolve.
The fundamental strategic aims of most openings are similar:
During the opening, some pieces have a recognised optimum square they try to reach. Hence, an optimum deployment could be to push the king and queen pawn two steps followed by moving the knights so they protect the centre pawns and give additional control of the centre. One can then deploy the bishops, protected by the knights, to pin
the opponent's knights and pawns. The optimum opening is ended with a castling, moving the king to safety and deploying for a strong back-rank and a rook along the centre file.
Apart from these fundamentals, other strategic plans or tactical sequences may be employed in the opening.
Most players and theoreticians
consider that White, by virtue of the first move, begins the game with a small advantage
. Black usually strives to neutralize White's advantage and achieve equality, or to develop dynamic counterplay in an unbalanced position.
Typical plans or strategic themes — for example the minority attack, that is the attack of queenside pawns against an opponent who has more pawns on the queenside — are often appropriate just for some pawn structure
s, resulting from a specific group of openings. The study of openings should therefore be connected with the preparation of plans typical for resulting middlegames.
Middlegame is also the phase in which most combinations
occur. Middlegame combinations are often connected with the attack against the opponent's king; some typical patterns have their own names, for example the Boden's Mate
or the Lasker—Bauer
combination.
Another important strategical question in the middlegame is whether and how to reduce material and transform into an endgame (i.e. simplify). For example, minor material advantages can generally be transformed into victory only in an endgame, and therefore the stronger side must choose an appropriate way to achieve an ending. Not every reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the opponent has a dark-squared one, the transformation into a bishops and pawns ending is usually advantageous for the weaker side only, because an endgame with bishops on opposite colours is likely to be a draw, even with an advantage of one or two pawns.
Endgames can be classified according to the type of pieces that remain on board. Basic checkmates are positions in which one side has only a king and the other side has one or two pieces and can checkmate the opposing king, with the pieces working together with their king. For example, king and pawn endgames involve only kings and pawns on one or both sides and the task of the stronger side is to promote one of the pawns. Other more complicated endings are classified according to the pieces on board other than kings, e.g. "rook and pawn versus rook endgame".
explains the thinking behind every single move of many world-class games. A chess teacher analyzes and corrects the thinking of advanced beginners.
Chess
Chess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.Each player...
positions and the setting of goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure
Pawn structure
In chess, the pawn structure is the configuration of pawns on the chessboard. Since pawns are the least mobile of the chess pieces, the pawn structure is relatively static and thus largely determines the strategic nature of the position.-General observations:Weaknesses in the pawn structure, such...
, king
King (chess)
In chess, the king is the most important piece. The object of the game is to trap the opponent's king so that its escape is not possible . If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture on the next move. If this cannot be...
safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals, open file
Open file
An open file in chess is a file with no pawns of either color on it. In the diagram, the e-file is an open file. An open file can provide a line of attack for a rook or queen...
s, black or white squares). Chess strategy is distinguished from chess tactics, which is the aspect of chess playing concerned with the move-by-move setting up of threats and defenses. Some authors distinguish static strategic imbalances (e.g. having more valuable pieces or better pawn structure
Pawn structure
In chess, the pawn structure is the configuration of pawns on the chessboard. Since pawns are the least mobile of the chess pieces, the pawn structure is relatively static and thus largely determines the strategic nature of the position.-General observations:Weaknesses in the pawn structure, such...
), which tend to persist for many moves, from dynamic imbalances (such as one player having an advantage in piece development), which are temporary . This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach the skill level of "master", chess tactics tend to ultimately decide the outcomes of games more often than strategy does. Many chess coaches thus emphasize the study of tactics as the most efficient way to improve one's results in serious chess play.
The most basic way to evaluate one's position is to count the total value of pieces on both sides. The point values used for this purpose are based on experience. Usually pawns
Pawn (chess)
The pawn is the most numerous and weakest piece in the game of chess, historically representing infantry, or more particularly armed peasants or pikemen. Each player begins the game with eight pawns, one on each square of the rank immediately in front of the other pieces...
are considered to be worth one point, knights
Knight (chess)
The knight is a piece in the game of chess, representing a knight . It is normally represented by a horse's head and neck. Each player starts with two knights, which begin on the row closest to the player, one square from the corner...
and bishops
Bishop (chess)
A bishop is a piece in the board game of chess. Each player begins the game with two bishops. One starts between the king's knight and the king, the other between the queen's knight and the queen...
three points each, rooks
Rook (chess)
A rook is a piece in the strategy board game of chess. Formerly the piece was called the castle, tower, marquess, rector, and comes...
five points, and queens
Queen (chess)
The queen is the most powerful piece in the game of chess, able to move any number of squares vertically, horizontally, or diagonally. Each player starts the game with one queen, placed in the middle of the first rank next to the king. With the chessboard oriented correctly, the white queen starts...
nine points. The fighting value of the king in the endgame is approximately four points. These basic values are modified by other factors such as the position of the piece (e.g. advanced pawns are usually more valuable than those on their starting squares), coordination between pieces (e.g. a bishop pair usually coordinates better than a bishop plus a knight), and the type of position (knights are generally better in closed positions with many pawns, while bishops are more powerful in open positions).
Another important factor in the evaluation of chess positions is the pawn structure
Pawn structure
In chess, the pawn structure is the configuration of pawns on the chessboard. Since pawns are the least mobile of the chess pieces, the pawn structure is relatively static and thus largely determines the strategic nature of the position.-General observations:Weaknesses in the pawn structure, such...
or pawn skeleton. Since pawns are the most immobile and least valuable of the chess pieces, the pawn structure is relatively static and largely determines the strategic nature of the position. Weaknesses in the pawn structure, such as isolated
Isolated pawn
In chess, an isolated pawn is a pawn which has no friendly pawn on an adjacent file. An isolated queen's pawn is often called an isolani. Isolated pawns are usually a weakness because they cannot be protected by other pawns...
, doubled
Doubled pawns
In chess, doubled pawns are two pawns of the same color residing on the same file. Pawns can become doubled only when one pawn captures onto a file on which another friendly pawn resides. In the diagram, the pawns on the b-file and e-file are doubled...
, or backward
Backward pawn
In chess, a backward pawn is a pawn that is behind the pawns of the same color on the adjacent files and that cannot be advanced without loss of material, usually the backward pawn itself....
pawns and holes, once created, are usually permanent. Care must therefore be taken to avoid them unless they are compensated by another valuable asset, such as the possibility to develop an attack.
Basic concepts of board evaluation
A material advantage applies both strategically and tactically. Generally more pieces or an aggregate of more powerful pieces means greater chances of winning. A fundamental strategic and tactical rule is to capture opponent pieces while preserving one's own.Bishops and knights are called minor pieces. A knight
Knight (chess)
The knight is a piece in the game of chess, representing a knight . It is normally represented by a horse's head and neck. Each player starts with two knights, which begin on the row closest to the player, one square from the corner...
is about as valuable as a bishop
Bishop (chess)
A bishop is a piece in the board game of chess. Each player begins the game with two bishops. One starts between the king's knight and the king, the other between the queen's knight and the queen...
, but less valuable than a rook
Rook (chess)
A rook is a piece in the strategy board game of chess. Formerly the piece was called the castle, tower, marquess, rector, and comes...
. Rooks and the queen are called major pieces. Bishops are usually considered slightly better than knights in open positions, such as toward the end of the game when many of the pieces have been captured, whereas knights have an advantage in closed positions. Having two bishops (the bishop pair) is a particularly powerful weapon, especially if the opposing player lacks one or both of their bishops.
Three pawns
Pawn (chess)
The pawn is the most numerous and weakest piece in the game of chess, historically representing infantry, or more particularly armed peasants or pikemen. Each player begins the game with eight pawns, one on each square of the rank immediately in front of the other pieces...
are likely to be more useful than a knight in the endgame, but in the middlegame a knight is often more powerful. Two minor pieces are stronger than a single rook, and two rooks are slightly stronger than a queen.
One commonly used simple scoring system is:
Piece | Value |
---|---|
Pawn | 1 |
Bishop | 3½ |
Knight | 3 |
Rook | 5 |
Queen | 9 |
King | ∞ |
Under a system like this, giving up a knight or bishop in order to win a rook ("winning the exchange
The Exchange
The Exchange may refer to:* The Exchange , an interbank ATM network* The exchange , an occurrence in the game of chess* The Exchange, Bristol, a historic building* The Exchange , a 2011 Israeli film...
") is advantageous and is worth about two pawns. This of course ignores such complications as the current position and freedom of the pieces involved, but it is a good starting point. In an open position, bishops will be more valuable than knights (a bishop pair can easily be worth seven points or more in some situations); conversely, in a closed position, bishops will be less valuable than knights. Also, many pieces have a partner. By doubling up two knights, two rooks, rook and queen or bishop and queen the pieces can get stronger than the sum of the individual pieces alone. When pieces lose their partner, their values slightly decrease. The king
King (chess)
In chess, the king is the most important piece. The object of the game is to trap the opponent's king so that its escape is not possible . If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture on the next move. If this cannot be...
is priceless since its capture results in the defeat of that player and brings about the end of that game. However, especially in the endgame, the king can also be a fighting piece, and is sometimes given a fighting value of four.
Space
All other things being equal, the side which controls more space on the board has an advantage. More space means more options, which can be exploited both tactically and strategically. If all of one's pieces are developed and no tactical tricks or promising long-term plan is apparent, he or she should try to find a move which will enlarge one's influence, particularly in the center. However, in some openings, one player will accept less space for a period of time to set up a counterattack in the middlegame. This is one of the concepts behind hypermodernHypermodernism (chess)
Hypermodernism is a school of chess that emerged after World War I. It featured challenges on the chess ideologies presented by central European masters, such as on Wilhelm Steinitz’ approach to the centre. It also challenged in particular the dogmatic rules set down by Siegbert Tarrasch...
play.
The easiest way to gain space is to push the pawn skeleton forward. However, one must be careful not to over stretch. If the opponent succeeds in getting a protected piece behind enemy lines, this piece can become such a serious problem that a piece with a higher value might have to be exchanged for it.
Larry Evans
Larry Evans
For the football player of the same name, see Larry Evans .Larry Melvyn Evans was an American chess grandmaster, author, and journalist. He won or shared the U.S. Chess Championship five times and the U.S. Open Chess Championship four times...
gives a method of evaluating space. The method (for each side) is to count the number of squares attacked or occupied on the opponent's side of the board. In this diagram from the Nimzo-Indian Defense, Black attacks four squares on White's side of the board (d4, e4, f4, and g4). White attacks seven squares on Black's side of the board (b5, c6, e6, f5, g5, and h6 – counting b5 twice) and occupies one square (d5). White has a space advantage of eight to four and Black is cramped.
Control of the center
The strategy consists of placing pieces so that they attack the central four squares of the board. However, a piece being placed on a central square does not necessarily mean it controls the center – e.g. a knight on a central square does not attack any central squares. Conversely, a piece does not have to be on a central square in order to control the center.Control of the center is important because tactical battles often take place around the central squares, from where pieces can access most of the board.
Chess openings try to control the center while developing pieces. Hypermodern
Hypermodernism (chess)
Hypermodernism is a school of chess that emerged after World War I. It featured challenges on the chess ideologies presented by central European masters, such as on Wilhelm Steinitz’ approach to the centre. It also challenged in particular the dogmatic rules set down by Siegbert Tarrasch...
openings are those that control the center with pieces from afar (usually the side, such as with a Fianchetto
Fianchetto
In chess the fianchetto is a pattern of development wherein a bishop is developed to the second rank of the adjacent knight file, the knight pawn having been moved one or two squares forward....
); the older Classical (or Modern) openings control it with pawns.
Initiative
The initiative belongs to the player who can make threats that cannot be ignored, such as checking the opponent's king. He thus puts his opponent in the position of having to use his turns responding to threats rather than making his own, hindering the development of his pieces. The player with the initiative is generally attacking and the other player is generally defending.Defending pieces
It is important to defend one's pieces even if they are not directly threatened. This helps stop possible future campaigns from the opponent. If a defender must be added at a later time, this may cost a tempoTempo (chess)
In chess, tempo refers to a "turn" or single move. When a player achieves a desired result in one fewer move, he "gains a tempo" and conversely when he takes one more move than necessary he "loses a tempo"...
or even be impossible due to a fork or discovered attack. The approach of always defending one's pieces has an antecedent in the theory of Aron Nimzowitsch
Aron Nimzowitsch
Aron Nimzowitsch was a Russian-born Danish unofficial chess grandmaster and a very influential chess writer...
who referred to it as "overprotection." Similarly, if one spots undefended enemy pieces, one should immediately take advantage of those pieces' weakness.
Even a defended piece can be vulnerable. If the defending piece is also defending something else, it is called an overworked piece, and may not be able to fulfill its task. When there is more than one attacking piece, the number of defenders must also be increased, and their values taken into account. In addition to defending pieces, it is also often necessary to defend key squares, open files, and the back rank. These situations can easily occur if the pawn structure
Pawn structure
In chess, the pawn structure is the configuration of pawns on the chessboard. Since pawns are the least mobile of the chess pieces, the pawn structure is relatively static and thus largely determines the strategic nature of the position.-General observations:Weaknesses in the pawn structure, such...
is weak.
Exchanging pieces
To exchange pieces means to capture a hostile piece and then allow a piece of the same value to be captured. As a general rule of thumb, exchanging pieces eases the task of the defender who typically has less room to operate in.Exchanging pieces is usually desirable to a player with an existing advantage in material, since it brings the endgame closer and thereby leaves the opponent with less ability to recover ground. In the endgame even a single pawn advantage may decide the game. Exchanging also benefits the player who is being attacked, the player who controls less space, and the player with the better pawn structure.
When playing against stronger players, many beginners attempt to constantly exchange pieces "to simplify matters". However, stronger players are often relatively stronger in the endgame, whereas errors are more common during the more complicated middlegame.
Note that "the exchange
The exchange (chess)
The exchange in chess refers to a situation in which one player loses a minor piece but captures the opponent's rook. The side which wins the rook is said to have won the exchange, while the other player has lost the exchange, since the rook is usually more valuable...
" may also specifically mean a rook exchanged for a bishop or knight.
Pawns
In the endgame, passed pawn
Passed pawn
In chess, a passed pawn is a pawn with no opposing pawns to prevent it from advancing to the eighth rank, i.e. there are no opposing pawns in front of it on the same file nor on an adjacent file. A passed pawn is sometimes colloquially called a passer...
s, those which cannot be hindered by enemy pawns from promotion
Promotion (chess)
Promotion is a chess rule describing the transformation of a pawn that reaches its eighth rank into the player's choice of a queen, knight, rook, or bishop of the same color . The new piece replaces the pawn on the same square and is part of the move. Promotion is not limited to pieces that have...
, are strong, especially if they are advanced or protected by another pawn. A passed pawn
Passed pawn
In chess, a passed pawn is a pawn with no opposing pawns to prevent it from advancing to the eighth rank, i.e. there are no opposing pawns in front of it on the same file nor on an adjacent file. A passed pawn is sometimes colloquially called a passer...
on the sixth row is roughly as strong as a knight or bishop and will often decide the game. (Also see isolated pawn
Isolated pawn
In chess, an isolated pawn is a pawn which has no friendly pawn on an adjacent file. An isolated queen's pawn is often called an isolani. Isolated pawns are usually a weakness because they cannot be protected by other pawns...
, doubled pawns
Doubled pawns
In chess, doubled pawns are two pawns of the same color residing on the same file. Pawns can become doubled only when one pawn captures onto a file on which another friendly pawn resides. In the diagram, the pawns on the b-file and e-file are doubled...
, backward pawn
Backward pawn
In chess, a backward pawn is a pawn that is behind the pawns of the same color on the adjacent files and that cannot be advanced without loss of material, usually the backward pawn itself....
, connected pawns
Connected pawns
In chess, connected pawns are two or more pawns of the same color on adjacent files, as distinct from isolated pawns. These pawns are instrumental in creating pawn structure because, when diagonally adjacent, like the two rightmost white pawns, they form a pawn chain, a chain where the one behind...
).
Knights
Since knights can easily be chased away with pawn moves, it is often advantageous for knights to be placed in "holes" in the enemy position (an outpostOutpost (chess)
An outpost is a square which is protected by a pawn and which cannot be attacked by an opponent's pawn. In the figure to the right, c4 is an outpost, occupied by White's knight...
), squares where they cannot be attacked by a pawn. Such a knight on the fifth rank is a strong asset, and one on the sixth rank may exercise as much power as a rook. A knight at the edge or corner of the board controls fewer squares than one on the board's interior, thus the saying "A Knight on the rim is dim!".
A king and a knight or king and two knights is not sufficient material to force checkmate
Checkmate
Checkmate is a situation in chess in which one player's king is threatened with capture and there is no way to meet that threat. Or, simply put, the king is under direct attack and cannot avoid being captured...
an opposing lone king (see Two knights endgame.)
Bishops
A bishop always stays on squares of the color it started on, so once one of them is gone, the squares of the other colour become more difficult to control. When this happens, pawns moved to squares of the other colour do not block the bishop, and enemy pawns directly facing them are stuck on the vulnerable colour.A fianchetto
Fianchetto
In chess the fianchetto is a pattern of development wherein a bishop is developed to the second rank of the adjacent knight file, the knight pawn having been moved one or two squares forward....
ed bishop at, e.g., g2 after pawn g2-g3, can provide a strong defence for the castled king on g1 and often exert pressure on the long diagonal h1-a8. After a fianchetto, giving up the bishop can weaken the holes in the pawn chain; doing so in front of the castled king may thus impact its safety.
In general, a bishop is of roughly equal value to a knight. In certain circumstances, one can be more powerful than the other. If the game is "closed" with lots of interlocked pawn formations, the knight tends to be stronger, because it can hop over the pawns while they block the bishop. A bishop is also weak if it is restricted by his own pawns, especially if they are blocked and on the bishop's colour. Once a bishop is lost, the remaining bishop is considered weaker since the opponent can now plan his moves to play a white or black colour game.
In an open game with action on both sides of the board, the bishop tends to be stronger because of its long range. This is especially true in the endgame; if passed pawns race on opposite sides of the board, the player with a bishop usually has better winning chances than a player with a knight.
A king and a bishop is not sufficient material to checkmate an opposing lone king.
Rooks
Rooks have more scope of movement on Half-open fileHalf-open file
In chess, a half-open file, or semi-open file, is a file with only pawns of one color. The half-open file can provide a line of attack for a player's rook or queen. A half-open file can only be used by the player with no pawns on it....
s (ones which do not contain pawns of one's own colour). Rooks on the seventh rank can be very powerful as they attack pawns which can only be defended by other pieces, and they can restrict the enemy king to its back rank. A pair of rooks on the player's seventh rank is often a sign of a winning position.
In middlegames and endgames with a passed pawn, Tarrasch's rule
Tarrasch rule
The Tarrasch rule is a general principle that applies in the majority of chess middlegames and endgames. Siegbert Tarrasch stated the "rule" that rooks should be placed behind passed pawns – either yours or your opponent's...
states that rooks, both friend and foe of the pawn, are usually strongest behind the pawn rather than in front of it.
A king and a rook is sufficient material to checkmate an opposing lone king, although it's a little harder than checkmating with king and queen; thus the rook's distinction as a major piece above the knight and bishop.
Queen
Queens are the most powerful pieces. They have great mobility and can make many threats at once. For these reasons, checkmateCheckmate
Checkmate is a situation in chess in which one player's king is threatened with capture and there is no way to meet that threat. Or, simply put, the king is under direct attack and cannot avoid being captured...
attacks involving the queen are easier to achieve than those without a queen. It is generally wise to wait to develop the queen until after the knights and bishops have been developed to prevent the queen from being attacked by minor pieces and losing tempo
Tempo (chess)
In chess, tempo refers to a "turn" or single move. When a player achieves a desired result in one fewer move, he "gains a tempo" and conversely when he takes one more move than necessary he "loses a tempo"...
.
King
During the middle game, the king is often best protected in a corner behind his pawns. If the rooks and queen leave the first rank, however, an enemy rook can checkmate the king by invading the first rank. Moving one of the pawns in front of the king (making a luftLuft
Luft, the German word for "air" , is used by some chess writers and commentators to denote a space left by a pawn move into which a castled king may move, especially such a space made with the intention of avoiding a back rank checkmate. A move leaving such a space is often said to "give the king...
) can allow it an escape square, but may weaken the king's position.
The king can become a strong piece in the endgame. With reduced material, a quick checkmate is not an immediate concern anymore, and moving the king towards the centre of the board gives it more opportunities to make threats and actively influence play.
Strategy and tactics
Chess strategy consists of setting and achieving long-term goals during the game — for example, where to place different pieces — while tactics concentrate on immediate maneuver. These two parts of chess thinking cannot be completely separated, because strategic goals are mostly achieved by the means of tactics, while the tactical opportunities are based on the previous strategy of play.Because of different strategic and tactical patterns, a game of chess is usually divided into three distinct phases: Opening
Chess opening
A chess opening is the group of initial moves of a chess game. Recognized sequences of opening moves are referred to as openings as initiated by White or defenses, as created in reply by Black. There are many dozens of different openings, and hundreds of named variants. The Oxford Companion to...
, usually the first 10 to 25 moves, when players develop their armies and set up the stage for the coming battle; middlegame, the developed phase of the game; and endgame, when most of the pieces are gone and kings start to take an active part in the struggle.
Opening
A chess opening is the group of initial moves of a game (the "opening moves"). Recognized sequences of opening moves are referred to as openings and have been given names such as the Ruy LopezRuy Lopez
The Ruy Lopez, also called the Spanish Opening or Spanish Game, is a chess opening characterised by the moves:-History:The opening is named after the 16th century Spanish priest Ruy López de Segura, who made a systematic study of this and other openings in the 150-page book on chess Libro del...
or Sicilian Defence
Sicilian Defence
The Sicilian Defence is a chess opening that begins with the moves:The Sicilian is the most popular and best-scoring response to White's first move 1.e4...
. They are catalogued in reference works such as the Encyclopaedia of Chess Openings
Encyclopaedia of Chess Openings
The Encyclopaedia of Chess Openings is a classification system for the opening moves in a game of chess. It is presented as a five volume book collection describing chess openings...
. It is recommended for anyone but the chessmasters that when left with a choice to either invent a new variation or follow a standard opening, choose the latter.
There are dozens of different openings, varying widely in character from quiet positional play (e.g. the Réti Opening
Réti Opening
The Réti Opening is a hypermodern chess opening whose traditional or classic method begins with the moves:White plans to bring the d5-pawn under attack from the flank, or entice it to advance to d4 and undermine it later...
) to very aggressive (e.g. the Latvian Gambit
Latvian Gambit
The Latvian Gambit is an aggressive but dubious chess opening, which often leads to wild and tricky positions. This opening is uncommon at the top level of over-the-board play, but some correspondence chess players are devoted to it...
). In some opening lines, the exact sequence considered best for both sides has been worked out to 30–35 moves or more. Professional players spend years studying openings, and continue doing so throughout their careers, as opening theory continues to evolve.
The fundamental strategic aims of most openings are similar:
- Development: To place (develop) the pieces (particularly bishops and knights) on useful squares where they will have an impact on the game.
- Control of the centre: Control of the central squares allows pieces to be moved to any part of the board relatively easily, and can also have a cramping effect on the opponent.
- King safety: Correct timing of castling can enhance this.
- Pawn structurePawn structureIn chess, the pawn structure is the configuration of pawns on the chessboard. Since pawns are the least mobile of the chess pieces, the pawn structure is relatively static and thus largely determines the strategic nature of the position.-General observations:Weaknesses in the pawn structure, such...
: Players strive to avoid the creation of pawn weaknesses such as isolated, doubled or backward pawns, and pawn islands.
During the opening, some pieces have a recognised optimum square they try to reach. Hence, an optimum deployment could be to push the king and queen pawn two steps followed by moving the knights so they protect the centre pawns and give additional control of the centre. One can then deploy the bishops, protected by the knights, to pin
Pin (chess)
In chess, a pin is a situation brought on by an attacking piece in which a defending piece cannot move without exposing a more valuable defending piece on its other side to capture by the attacking piece...
the opponent's knights and pawns. The optimum opening is ended with a castling, moving the king to safety and deploying for a strong back-rank and a rook along the centre file.
Apart from these fundamentals, other strategic plans or tactical sequences may be employed in the opening.
Most players and theoreticians
Chess theory
The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. As to each of these phases, especially the opening and endgame, there is a large body of theory as how the game should be played...
consider that White, by virtue of the first move, begins the game with a small advantage
First-move advantage in chess
The first-move advantage in chess is the inherent advantage of the player who makes the first move in chess. Chess players and theorists generally agree that White begins the game with some advantage. Statistics compiled since 1851 support this view, showing that White consistently wins slightly...
. Black usually strives to neutralize White's advantage and achieve equality, or to develop dynamic counterplay in an unbalanced position.
Middlegame
The middlegame is the part of the game when most pieces have been developed. Because the opening theory has ended, players have to assess the position, to form plans based on the features of the positions, and at the same time to take into account the tactical possibilities in the position.Typical plans or strategic themes — for example the minority attack, that is the attack of queenside pawns against an opponent who has more pawns on the queenside — are often appropriate just for some pawn structure
Pawn structure
In chess, the pawn structure is the configuration of pawns on the chessboard. Since pawns are the least mobile of the chess pieces, the pawn structure is relatively static and thus largely determines the strategic nature of the position.-General observations:Weaknesses in the pawn structure, such...
s, resulting from a specific group of openings. The study of openings should therefore be connected with the preparation of plans typical for resulting middlegames.
Middlegame is also the phase in which most combinations
Combination (chess)
In chess, a combination is a sequence of moves, often initiated by a sacrifice, which leaves the opponent few options and results in tangible gain. At most points in a chess game, each player has several reasonable options from which to choose, which makes it difficult to plan ahead except in...
occur. Middlegame combinations are often connected with the attack against the opponent's king; some typical patterns have their own names, for example the Boden's Mate
Boden's Mate
Boden's Mate is a checkmating pattern in chess characterized by bishops on two criss-crossing diagonals , with possible flight squares for the king being occupied by friendly pieces. Most often the checkmated king has castled queenside, and is mated on c8 or c1...
or the Lasker—Bauer
Lasker - Bauer, Amsterdam, 1889
The chess game between Emanuel Lasker and Johann Bauer played in Amsterdam in 1889 is one of the most famous on account of Lasker's sacrifice of both bishops to eliminate the pawn cover around his opponent's king, winning material and the game....
combination.
Another important strategical question in the middlegame is whether and how to reduce material and transform into an endgame (i.e. simplify). For example, minor material advantages can generally be transformed into victory only in an endgame, and therefore the stronger side must choose an appropriate way to achieve an ending. Not every reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the opponent has a dark-squared one, the transformation into a bishops and pawns ending is usually advantageous for the weaker side only, because an endgame with bishops on opposite colours is likely to be a draw, even with an advantage of one or two pawns.
Endgame
The endgame (or end game or ending) is the stage of the game when there are few pieces left on the board. There are three main strategic differences between earlier stages of the game and endgame:- During the endgame, pawns become more important; endgames often revolve around attempting to promotePromotion (chess)Promotion is a chess rule describing the transformation of a pawn that reaches its eighth rank into the player's choice of a queen, knight, rook, or bishop of the same color . The new piece replaces the pawn on the same square and is part of the move. Promotion is not limited to pieces that have...
a pawn by advancing it to the eighth rank. - The king, which has to be protected in the middlegame owing to the threat of checkmate, becomes a strong piece in the endgame and it is often brought to the centre of the board where it can protect its own pawns, attack the pawns of opposite colour, and hinder movement of the opponent's king.
- ZugzwangZugzwangZugzwang is a term usually used in chess which also applies to various other games. The term finds its formal definition in combinatorial game theory, and it describes a situation where one player is put at a disadvantage because he has to make a move when he would prefer to pass and make no move...
, a disadvantage because the player has to make a move, is often a factor in endgames and rarely in other stages of the game. For example, in the diagram on the right, Black on move must go 1...Kb7 and allow white to queen after 2.Kd7, while White on move must allow a draw either after 1.Kc6 stalemate or losing the last pawn by going anywhere else.
Endgames can be classified according to the type of pieces that remain on board. Basic checkmates are positions in which one side has only a king and the other side has one or two pieces and can checkmate the opposing king, with the pieces working together with their king. For example, king and pawn endgames involve only kings and pawns on one or both sides and the task of the stronger side is to promote one of the pawns. Other more complicated endings are classified according to the pieces on board other than kings, e.g. "rook and pawn versus rook endgame".
Quotes
- "Strategy requires thought; tactics require observation." - Max EuweMax EuweMachgielis Euwe was a Dutch chess Grandmaster, mathematician, and author. He was the fifth player to become World Chess Champion . Euwe also served as President of FIDE, the World Chess Federation, from 1970 to 1978.- Early years :Euwe was born in Watergraafsmeer, near Amsterdam...
- "When you see a good move, wait - look for a better one." - Emanuel LaskerEmanuel LaskerEmanuel Lasker was a German chess player, mathematician, and philosopher who was World Chess Champion for 27 years...
See also
- Outline of chess: Chess strategy
- Chess tactics
- Chess terminologyChess terminologyThis page explains commonly used terms in chess in alphabetical order. Some of these have their own pages, like fork and pin. For a list of unorthodox chess pieces, see fairy chess piece; for a list of terms specific to chess problems, see chess problem terminology; for a list of chess related...
- School of chessSchool of chessA school of chess means a chess player or group of players that share common ideas about the strategy of the game. There have been several schools in the history of modern chess. Today there is less dependence on schools – players draw on many sources and play according to their personal...
Further reading
A comprehensive guide for beginners. An International GrandmasterInternational Grandmaster
The title Grandmaster is awarded to strong chess players by the world chess organization FIDE. Apart from World Champion, Grandmaster is the highest title a chess player can attain....
explains the thinking behind every single move of many world-class games. A chess teacher analyzes and corrects the thinking of advanced beginners.
External links
- Free Chess Videos on Strategy and Tactics
- 64 Commandments of Chess by Bruce PandolfiniBruce PandolfiniBruce Pandolfini is a chess author, teacher and coach. He was famously portrayed by Ben Kingsley in the 1993 film Searching for Bobby Fischer, based on the book of the same name by Fred Waitzkin...
- Chess Strategy, Second Edition (also at Gutenberg-project), and Chess and Checkers: the Way to Mastership by Edward LaskerEdward LaskerEdward Lasker was a leading German-American chess and Go player. He was awarded the title of International Master of chess by FIDE. Lasker was an engineer by profession, and an author.-Background:...
- The Blue Book of Chess; "Teaching the Rudiments of the Game, and Giving an Analysis of All the Recognized Openings" by Howard StauntonHoward StauntonHoward Staunton was an English chess master who is generally regarded as having been the world's strongest player from 1843 to 1851, largely as a result of his 1843 victory over Saint-Amant. He promoted a chess set of clearly distinguishable pieces of standardised shape—the Staunton pattern—that...
- Chess Strategy, free lessons on basic elements.