Cleric (Dungeons & Dragons)
Encyclopedia
The cleric is one of the standard playable character class
Character class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by his or her chosen class; choosing a class is one of the first steps a player takes in order to...

 in the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

. In the game, clerics are versatile figures, both capable in combat and skilled in the use of divine magic. Clerics are powerful healers due to the large number of healing and curative magics available to them. With divinely-granted abilities over life or death, they are also able to repel or control undead
Undead (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, undead is a classification of monsters that can be encountered by player characters. Undead creatures are most often once-living creatures, which have been animated by spiritual or supernatural forces....

 creatures. Whether the cleric repels or controls undead is dependent on its alignment
Alignment (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of people, creatures and societies....

. It is the only class to be in every version of Dungeons & Dragons without a name change.

Dungeons & Dragons (1974-1976)

In the first edition of Dungeons & Dragons
Dungeons & Dragons (1974)
The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It initially included the original edition of the Dungeons & Dragons fantasy role-playing game...

, the cleric character class was a simulation of a soldier devotee of a sacred order who received spell powers from divine sources, to be a spellcaster who was not a magician and who also had physical power between that of the magic-user and the fighter (for instance, was able to use all armor and shields).

The addition of the paladin
Paladin (Dungeons & Dragons)
The paladin is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster...

, then a subclass of fighting man
Fighter (Dungeons & Dragons)
The fighter is one of the standard playable character classes in the Dungeons & Dragons fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics....

, in 1975's Supplement I - Greyhawk
Greyhawk (supplement)
Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons fantasy role-playing game...

, created game rules for a second type of sacred soldier. The difference between the two is that clerics are drawn more from the motif of a fighting priest
Crusades
The Crusades were a series of religious wars, blessed by the Pope and the Catholic Church with the main goal of restoring Christian access to the holy places in and near Jerusalem...

 of Christian Europe (as their weapon selection, weapons that do not draw blood, is based on Catholic
Catholic
The word catholic comes from the Greek phrase , meaning "on the whole," "according to the whole" or "in general", and is a combination of the Greek words meaning "about" and meaning "whole"...

 dictum
Dictum
In United States legal terminology, a dictum is a statement of opinion or belief considered authoritative though not binding, because of the authority of the person making it....

 regarding priests on Crusade), and paladins represent the holy knight, such as Percival
Percival
Percival or Perceval is one of King Arthur's legendary Knights of the Round Table. In Welsh literature his story is allotted to the historical Peredur...

 or Roland
Roland
Roland was a Frankish military leader under Charlemagne who became one of the principal figures in the literary cycle known as the Matter of France. Historically, Roland was military governor of the Breton March, with responsibility for defending the frontier of Francia against the Bretons...

. From a purely game mechanic standpoint, clerics are focused on wide and varied manifestation of divine miracles and their behavior varies as per which deity the cleric serves, whereas paladins serve only good powers and are stronger warriors with fixed miraculous blessings. The cleric, while based on Medieval European crusading priests, is obviously meant to be adapted to numerous fantasy campaign worlds (although this was only officially done in Second Edition rules, unless one views Dragon magazine
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

 articles as canon).

Advanced Dungeons & Dragons 1st edition (1977-1988)

The cleric was one of the standard character classes available in the original Player's Handbook
Player's Handbook
The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons . It does not contain the complete set of rules, but only those for use by players of the game...

. The cleric's hit dice improved to a d8, first level clerics could now cast one spell, and the wisdom score now gave clerics a spell bonus while low wisdom gave a chance of spell failure.

Dungeons & Dragons (1977-1999)

The cleric was available as a character class in the game's "Basic" edition.

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The cleric, as part of the "priest" group, was one of the standard character classes available in the second edition Player's Handbook
Player's Handbook
The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons . It does not contain the complete set of rules, but only those for use by players of the game...

. According to the second edition Player's Handbook, the cleric class is similar to certain religious orders of knighthood of the Middle Ages
Middle Ages
The Middle Ages is a periodization of European history from the 5th century to the 15th century. The Middle Ages follows the fall of the Western Roman Empire in 476 and precedes the Early Modern Era. It is the middle period of a three-period division of Western history: Classic, Medieval and Modern...

 such as the Teutonic Knights
Teutonic Knights
The Order of Brothers of the German House of Saint Mary in Jerusalem , commonly the Teutonic Order , is a German medieval military order, in modern times a purely religious Catholic order...

, the Knights Templar
Knights Templar
The Poor Fellow-Soldiers of Christ and of the Temple of Solomon , commonly known as the Knights Templar, the Order of the Temple or simply as Templars, were among the most famous of the Western Christian military orders...

s, and Hospitalers
Knights Hospitaller
The Sovereign Military Hospitaller Order of Saint John of Jerusalem of Rhodes and of Malta , also known as the Sovereign Military Order of Malta , Order of Malta or Knights of Malta, is a Roman Catholic lay religious order, traditionally of military, chivalrous, noble nature. It is the world's...

, which combined military and religious training with a code of protection and service. Archbishop Turpin
Turpin (archbishop)
Roland]].He is probably identical with , an 8th-century archbishop of Reims alluded to by Hincmar, his third successor in the Holy See. According to Flodoard, Charles Martel drove Rigobert, archbishop of Reims, from his office and replaced Rigobert with a warrior clerk named Milo, afterwards bishop...

 (of The Song of Roland
The Song of Roland
The Song of Roland is the oldest surviving major work of French literature. It exists in various manuscript versions which testify to its enormous and enduring popularity in the 12th to 14th centuries...

) is an example of such a cleric.

The 2nd edition usually required a cleric to pick a specific religion or mythos. Within the mythos/religion chosen by the character are abilities and powers, represented by the Spheres of Influence (Combat, Creation, Healing, Necromancy, Protection, Sun, Weather etc.) defined by the worshiped deity's dogma (e.g., Tyranny, Death, Life, Healing etc.), power (demi, lesser, intermediate or greater power) and alignment (Lawful Good, Chaotic Evil etc.).

Spells

The cleric's dogma
Dogma
Dogma is the established belief or doctrine held by a religion, or a particular group or organization. It is authoritative and not to be disputed, doubted, or diverged from, by the practitioners or believers...

 determines what type of spell the cleric has access to, with greater access (all spells within a sphere, providing the cleric is of sufficient power [level] to cast it) for those spells closely aligned with the deity's dogma and minor access (spells of equal to or less than 3rd level) of those partially within the deity's dogma, while no access to those spells outside the deity's dogma.

The deity's power defines the upper limit of the spells able to be granted to a cleric: a demi-god can grant up to 4th level spells and a greater deity up to 7th level spells.

For example, a greater deity of Healing could grant spells of all levels in the Healing sphere, minor access to Divination spells and no access to combat spells such as Flamestrike since they are antithetical to its healing dogma.

Weapons and armor

Reluctant to shed blood, clerics are limited to blunt, bludgeoning weapons unless allowed other weapons by their dogma/mythos
Mythology
The term mythology can refer either to the study of myths, or to a body or collection of myths. As examples, comparative mythology is the study of connections between myths from different cultures, whereas Greek mythology is the body of myths from ancient Greece...

. Being trained for battle as well as spiritual works, they may use any armor or shield.

Dungeons & Dragons 3rd edition (2000-2007)

In the 3rd Edition (and 3.5 Edition) of D&D the cleric must choose either a deity or an alignment concept to be dedicated to (the "patron"). The cleric's alignment must be within 1 step of their patron (e.g., for a Lawful Good patron the cleric can be Neutral Good, Lawful Good or Lawful Neutral). Notably, it is also stated that a cleric needn't worship a specific deity or have a religion at all, but can draw their power from a philosophy or even their personal devotion to a cause or way of life.

Divine spellcasting in D&D 3rd Edition is dependent on Wisdom, which restricts the highest spell levels available to the cleric. Other useful abilities for the Cleric include Charisma, to bolster Turn/Rebuke Undead and Diplomacy checks, and Constitution, to complement their melee abilities by way of Concentration for defensive casting, and increased Hit Points.

Domains

At the beginning of their career, clerics must choose two of the powers associated with the patron (called Domains) as the focus of their particular training, faith, and dogma. These allow them to prepare Domain Spells each day from those domains' spell lists, in addition to their more general cleric spells.

Each domain also has another set power associated with it. For example, the Strength domain allows its clerics to increase their strength for one round per day by a number equal to their cleric level, and the Healing domain makes clerics more adept at casting healing spells. There are many other domains like "animal" or "good".

Spontaneous casting

Clerics have one exception to the rule that most spellcasters must prepare specific spells, that is defined by each cleric's alignment. Good-aligned clerics can transform a prepared (non-domain) spell into a healing spell of the same level (for example, a Chaotic Good cleric can transform Protection from Evil, a first level protective spell, into Cure Light Wounds, a first level healing one). Evil aligned clerics can perform a similar feat but convert prepared spells into Inflict spells that cause similar damage. Neutral clerics must choose one type of spell conversion or the other at first level, which is subsequently permanent.

This choice also affects a cleric's ability to turn (drive off or force to cower in terror) and destroy or rebuke (force to cower in awe) and command undead.
  • A cleric who spontaneously casts healing spells channels positive energy, and therefore turns (or destroys) undead.
  • A cleric who spontaneously casts inflict spells channels negative energy, and so rebukes (or commands) undead.


Spontaneous casting encourages clerics to function the way adventures often require them to, as steady sources of healing (or damage), but allows them to prepare a full variety of spells in case not all that direct power is needed.

Weapons

Clerics are no longer restricted to blunt weapons. They are proficient with all simple weapons and may be proficient with other weapons depending upon chosen domains or feats; often clerics will wield their deity's signature weapon (training in this weapon is granted to the cleric by default) as a tangible symbol of their faith and dedication. Clerics may use any armor or shield (except the tower shield, which only fighters normally use).

Dungeons & Dragons 4th edition (2008-)

The cleric's power source remains divine, and they fill the role of Leader. Their powers (called prayers) focus on healing, protection and support, however, like most 4th edition classes, they gain the standard number of attack powers based on their level, and like all 4th edition classes, their attack powers generally include damage dealing capabilities. Like Wizards, Clerics gain Ritual Caster as a bonus feat.

The Player's Handbook presents two Cleric builds, Battle Cleric, which focuses on offense, melee combat and Strength-based prayers, and Devoted Cleric, focusing on support, ranged combat and Wisdom-based prayers, many of the cleric's Strength and Wisdom based prayers have secondary effects related to Charisma.

Like paladins, clerics possess the "Channel Divinity" class feature and can use it for multiple functions, including Turn Undead and deity-specific powers.

The Player's Handbook includes four Cleric paragon paths: Angelic Avenger, Divine Oracle, Radiant Servant and Warpriest.

See also

  • List of deities in Dungeons & Dragons
  • The Complete Priest's Handbook‎

External links

  • D&D Wiki has all the SRD
    System Reference Document
    The System Reference Document, or SRD, is a set of reference role playing game mechanics licensed under the Open Game License by Wizards of the Coast and based upon their Dungeons and Dragons role-playing game. The SRD forms the basis of WotC's various d20 System role-playing games, including the...

    Classes, along with the Cleric.
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