Computer Bismarck
Encyclopedia
Computer Bismarck is a computer wargame
developed and published by Strategic Simulations, Inc.
(SSI) in 1980. The game is based on the last battle of the battleship Bismarck, in which British Armed Forces
pursue the German Bismarck in 1941. It is SSI's first game, and features turn-based gameplay and two-dimensional graphics
.
The development staff consisted of two programmers, Joel Billings
and John Lyons, who programmed the game in BASIC
. Originally developed for the TRS-80
, an Apple II
version was also created two months into the process. After meeting with other wargame developers, Billings decided to publish the game as well. To help accomplish this, he hired Louis Saekow to create the box art.
The game was commercially and critically successful. Critics attribute the company's success to Computer Bismarck along with its other early titles. The game is also credited in part for legitimizing war games and computer games; it has been called the first "serious wargame
for a microcomputer
".
during World War II
. On May 24, 1941, the Bismarck and Prinz Eugen
sank the British and damaged the at the Battle of the Denmark Strait
. Following the battle, British Royal Navy ships and aircraft pursued the Bismarck for two days. After being crippled by a torpedo bomber
on the evening of May 26, the Bismarck was sunk the following morning.
in which players control British
forces against the battleship Bismarck and other German units. The German forces can be controlled by either a computer opponent (named "Otto von Computer") or a second player. The game takes place on a map of the North Atlantic Ocean on which letters
from the English alphabet
represent military units and facilities (airfields and ports). Units have different capabilities, as well as statistics that determine their mobility, firepower, vulnerability and other gameplay factors. Turns take the form of phases, and players alternate inputting orders to maneuver their respective units. Phases can serve different functions, such as informing players of status changes, unit movement, and battles. Players earn points by destroying their opponent's units. After the Bismarck is sunk or a number of turns have occurred, the game ends. Depending on the number of points players have earned, either the British or German forces are declared the victor.
's first game. Development took about six months and was handled by Joel Billings, the company's founder, and John Lyons; Billings focused on the game's design while Lyons focused on writing the code to implement the design. During college, Billings used computers to do econometrics
, mathematical model
ing and forecasting
. This experience led him to believe that computers could handle war games and remove tedious paperwork from gameplay. While between his undergraduate
and graduate education
, Billings met an IBM
programmer and discussed computers. Billings suggested starting a software company with him, but the programmer was not interested in war games, stating that they were too difficult and complicated to be popular. Billings posted flyers at hobby shops in the Santa Clara, California
area to attract war-game enthusiasts with a background in programming. Lyons was the first to reply and joined Billings after quickly developing a good rapport.
Billings chose the Bismarcks last battle because he felt it would be easier to develop than other war games. Computer Bismarck was written in BASIC
and compiled
to increase its processing speed. In August 1979, Billings provided Lyons with access to a computer to write the program. Lyons began programming a simplified version similar to a fox and hounds game
—he had "hounds" search a playing field for a "fox". At the time, the two were working full-time and programed at Billings' apartment during the night. Lyons did the bulk of the programming, while Billings assisted with data entry and minor programming tasks.
The game was originally developed for the Tandy Corporation
's TRS-80
, but an Apple II
version was also created two months into development. Billings met with Trip Hawkins, then a marketing manager at Apple Computers, via a venture capital
ist. Hawkins convinced Billings to develop the game for the Apple II; he commented that the computer's capacity for color graphics made it the best platform for strategy games. In October 1979, Billings' uncle gave him an Apple II. Billings and Lyons then converted their existing code to work on the Apple II and used a graphics software package to generate the game's map.
After Lyons began programming, Billings started to study the video games market. He visited local game stores and attended a San Francisco gaming convention. Billings approached Tom Shaw from Avalon Hill
—the company produced many war games that Billings played as a child—and one of the founders of Automated Simulations
to share market data, but aroused no interest. The lukewarm responses made Billings believe he would have to publish SSI's games. After Computer Bismarck was finished in January 1980, he searched for a graphic designer to handle the game's packaging.
Billings met Louis Saekow through a string of friends but was hesitant to hire him. Inspired by Avalon Hill's games, Billings wanted SSI's games to look professional and include maps, detailed manuals, and excellent box art. Two months prior, Saekow had postponed medical school
to pursue his dream of becoming a graphic designer. To secure the job, Saekow told Billings that he could withhold pay if the work was unsatisfactory. In creating the box art, Saekow used a stat camera
; his roommate worked for a magazine company and helped him sneak in to use its camera after hours. Saekow's cousin then handled printing the packaging. Without any storage for the complete products, Billings stored the first 2,000 boxes in his bedroom. In February 1980, he distributed 30,000 flyers to Apple II owners, and displayed the game at the Applefest exposition a month later.
praised the game's detail and ability to recreate the complex maneuvering involved in the real battle. He referred to it as unique and "fantastic". Navy defense researcher Peter Perla considered war games like Computer Bismarck a step above earlier war-themed video games that relied on arcade-style action. He praised the addition of a computer controlled opponent that such games provide to solitaire players. Perla attributes SSI's success to the release of its early wargames, specifically citing Computer Bismarck. Computer Gaming World
s Bob Proctor echoed similar statements about SSI's success, commenting that the title earned the company a good profit. He also stated that it spurred game enthusiasts to submit their own games to SSI, which he believed helped further the company's success. Proctor credits SSI's release of Computer Bismarck with helping to legitimize war games and computer games in general. He stated that the professional packaging demonstrated SSI's seriousness to produce quality products; prior to Computer Bismarck, most computer games were packaged in zipper storage bag
s. Saekow's work on the box art earned him a permanent position with the company, and he designed artwork for most of its products. In 1983, Avalon Hill took legal action against SSI for copying game mechanics from its board games; Computer Bismarck, among other titles, was involved in the case. The two companies settled the issue out of court. The game was later re-released as part of the company's "SSI classics" line of popular games at discounted prices. One of SSI's later games, Pursuit of the Graf Spee, uses an altered version of Computer Bismarcks core system.
Wargame (video games)
Wargames are a subgenre of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical accuracy.-History:The genre of wargame video games is derived from earlier forms of wargames...
developed and published by Strategic Simulations, Inc.
Strategic Simulations, Inc.
Strategic Simulations, Inc. was a video game developer and publisher with over 100 titles to its credit since its founding in 1979. It was especially noted for its numerous wargames, its official computer game adaptations of Dungeons & Dragons, and for the groundbreaking Panzer General...
(SSI) in 1980. The game is based on the last battle of the battleship Bismarck, in which British Armed Forces
British Armed Forces
The British Armed Forces are the armed forces of the United Kingdom of Great Britain and Northern Ireland.Also known as Her Majesty's Armed Forces and sometimes legally the Armed Forces of the Crown, the British Armed Forces encompasses three professional uniformed services, the Royal Navy, the...
pursue the German Bismarck in 1941. It is SSI's first game, and features turn-based gameplay and two-dimensional graphics
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...
.
The development staff consisted of two programmers, Joel Billings
Joel Billings
Joel Billings is an American computer game designer. He is the founder of the game company SSI. He was also the company's president.-Career:Billings started SSI in 1979 just after finishing college, with a $1000 initial investment. The first product was Computer Bismarck, which he co-wrote...
and John Lyons, who programmed the game in BASIC
BASIC
BASIC is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use - the name is an acronym from Beginner's All-purpose Symbolic Instruction Code....
. Originally developed for the TRS-80
TRS-80
TRS-80 was Tandy Corporation's desktop microcomputer model line, sold through Tandy's Radio Shack stores in the late 1970s and early 1980s. The first units, ordered unseen, were delivered in November 1977, and rolled out to the stores the third week of December. The line won popularity with...
, an Apple II
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...
version was also created two months into the process. After meeting with other wargame developers, Billings decided to publish the game as well. To help accomplish this, he hired Louis Saekow to create the box art.
The game was commercially and critically successful. Critics attribute the company's success to Computer Bismarck along with its other early titles. The game is also credited in part for legitimizing war games and computer games; it has been called the first "serious wargame
Wargame (video games)
Wargames are a subgenre of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical accuracy.-History:The genre of wargame video games is derived from earlier forms of wargames...
for a microcomputer
Microcomputer
A microcomputer is a computer with a microprocessor as its central processing unit. They are physically small compared to mainframe and minicomputers...
".
Synopsis
The game is a simulation of the German battleship Bismarcks last battle in the Atlantic OceanAtlantic Ocean
The Atlantic Ocean is the second-largest of the world's oceanic divisions. With a total area of about , it covers approximately 20% of the Earth's surface and about 26% of its water surface area...
during World War II
World War II
World War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...
. On May 24, 1941, the Bismarck and Prinz Eugen
German cruiser Prinz Eugen
Prinz Eugen was an Admiral Hipper-class heavy cruiser, the third member of the class of five vessels. She served with the German Kriegsmarine during World War II. The ship was laid down in April 1936 and launched August 1938; Prinz Eugen entered service after the outbreak of war, in August 1940...
sank the British and damaged the at the Battle of the Denmark Strait
Battle of the Denmark Strait
The Battle of the Denmark Strait was a Second World War naval battle between ships of the Royal Navy and the German Kriegsmarine, fought on 24 May 1941...
. Following the battle, British Royal Navy ships and aircraft pursued the Bismarck for two days. After being crippled by a torpedo bomber
Torpedo bomber
A torpedo bomber is a bomber aircraft designed primarily to attack ships with aerial torpedoes which could also carry out conventional bombings. Torpedo bombers existed almost exclusively prior to and during World War II when they were an important element in many famous battles, notably the...
on the evening of May 26, the Bismarck was sunk the following morning.
Gameplay
Computer Bismarck is a turn-based computer wargameWargame (video games)
Wargames are a subgenre of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical accuracy.-History:The genre of wargame video games is derived from earlier forms of wargames...
in which players control British
United Kingdom
The United Kingdom of Great Britain and Northern IrelandIn the United Kingdom and Dependencies, other languages have been officially recognised as legitimate autochthonous languages under the European Charter for Regional or Minority Languages...
forces against the battleship Bismarck and other German units. The German forces can be controlled by either a computer opponent (named "Otto von Computer") or a second player. The game takes place on a map of the North Atlantic Ocean on which letters
Letter (alphabet)
A letter is a grapheme in an alphabetic system of writing, such as the Greek alphabet and its descendants. Letters compose phonemes and each phoneme represents a phone in the spoken form of the language....
from the English alphabet
English alphabet
The modern English alphabet is a Latin alphabet consisting of 26 letters and 2 ligatures – the same letters that are found in the Basic modern Latin alphabet:...
represent military units and facilities (airfields and ports). Units have different capabilities, as well as statistics that determine their mobility, firepower, vulnerability and other gameplay factors. Turns take the form of phases, and players alternate inputting orders to maneuver their respective units. Phases can serve different functions, such as informing players of status changes, unit movement, and battles. Players earn points by destroying their opponent's units. After the Bismarck is sunk or a number of turns have occurred, the game ends. Depending on the number of points players have earned, either the British or German forces are declared the victor.
Development
Computer Bismarck is Strategic Simulations, Inc.Strategic Simulations, Inc.
Strategic Simulations, Inc. was a video game developer and publisher with over 100 titles to its credit since its founding in 1979. It was especially noted for its numerous wargames, its official computer game adaptations of Dungeons & Dragons, and for the groundbreaking Panzer General...
's first game. Development took about six months and was handled by Joel Billings, the company's founder, and John Lyons; Billings focused on the game's design while Lyons focused on writing the code to implement the design. During college, Billings used computers to do econometrics
Econometrics
Econometrics has been defined as "the application of mathematics and statistical methods to economic data" and described as the branch of economics "that aims to give empirical content to economic relations." More precisely, it is "the quantitative analysis of actual economic phenomena based on...
, mathematical model
Mathematical model
A mathematical model is a description of a system using mathematical concepts and language. The process of developing a mathematical model is termed mathematical modeling. Mathematical models are used not only in the natural sciences and engineering disciplines A mathematical model is a...
ing and forecasting
Forecasting
Forecasting is the process of making statements about events whose actual outcomes have not yet been observed. A commonplace example might be estimation for some variable of interest at some specified future date. Prediction is a similar, but more general term...
. This experience led him to believe that computers could handle war games and remove tedious paperwork from gameplay. While between his undergraduate
Undergraduate education
Undergraduate education is an education level taken prior to gaining a first degree . Hence, in many subjects in many educational systems, undergraduate education is post-secondary education up to the level of a bachelor's degree, such as in the United States, where a university entry level is...
and graduate education
Postgraduate education
Postgraduate education involves learning and studying for degrees or other qualifications for which a first or Bachelor's degree generally is required, and is normally considered to be part of higher education...
, Billings met an IBM
IBM
International Business Machines Corporation or IBM is an American multinational technology and consulting corporation headquartered in Armonk, New York, United States. IBM manufactures and sells computer hardware and software, and it offers infrastructure, hosting and consulting services in areas...
programmer and discussed computers. Billings suggested starting a software company with him, but the programmer was not interested in war games, stating that they were too difficult and complicated to be popular. Billings posted flyers at hobby shops in the Santa Clara, California
Santa Clara, California
Santa Clara , founded in 1777 and incorporated in 1852, is a city in Santa Clara County, in the U.S. state of California. The city is the site of the eighth of 21 California missions, Mission Santa Clara de Asís, and was named after the mission. The Mission and Mission Gardens are located on the...
area to attract war-game enthusiasts with a background in programming. Lyons was the first to reply and joined Billings after quickly developing a good rapport.
Billings chose the Bismarcks last battle because he felt it would be easier to develop than other war games. Computer Bismarck was written in BASIC
BASIC
BASIC is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use - the name is an acronym from Beginner's All-purpose Symbolic Instruction Code....
and compiled
Compiler
A compiler is a computer program that transforms source code written in a programming language into another computer language...
to increase its processing speed. In August 1979, Billings provided Lyons with access to a computer to write the program. Lyons began programming a simplified version similar to a fox and hounds game
Fox games
Fox games are a category of board games where one player is the fox and tries to eat the geese/sheep, and the other player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. In another variant, Fox and Hounds, the fox merely tries to evade the hounds...
—he had "hounds" search a playing field for a "fox". At the time, the two were working full-time and programed at Billings' apartment during the night. Lyons did the bulk of the programming, while Billings assisted with data entry and minor programming tasks.
The game was originally developed for the Tandy Corporation
Tandy Corporation
Tandy Corporation was a family-owned leather goods company based in Fort Worth, Texas. Tandy was founded in 1919 as a leather supply store, and acquired RadioShack in 1963. The Tandy name was dropped in May 2000, when RadioShack Corporation was made the official name.-History:Tandy began in 1919...
's TRS-80
TRS-80
TRS-80 was Tandy Corporation's desktop microcomputer model line, sold through Tandy's Radio Shack stores in the late 1970s and early 1980s. The first units, ordered unseen, were delivered in November 1977, and rolled out to the stores the third week of December. The line won popularity with...
, but an Apple II
Apple II series
The Apple II series is a set of 8-bit home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977 with the original Apple II...
version was also created two months into development. Billings met with Trip Hawkins, then a marketing manager at Apple Computers, via a venture capital
Venture capital
Venture capital is financial capital provided to early-stage, high-potential, high risk, growth startup companies. The venture capital fund makes money by owning equity in the companies it invests in, which usually have a novel technology or business model in high technology industries, such as...
ist. Hawkins convinced Billings to develop the game for the Apple II; he commented that the computer's capacity for color graphics made it the best platform for strategy games. In October 1979, Billings' uncle gave him an Apple II. Billings and Lyons then converted their existing code to work on the Apple II and used a graphics software package to generate the game's map.
After Lyons began programming, Billings started to study the video games market. He visited local game stores and attended a San Francisco gaming convention. Billings approached Tom Shaw from Avalon Hill
Avalon Hill
Avalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...
—the company produced many war games that Billings played as a child—and one of the founders of Automated Simulations
Epyx
Epyx, Inc. was a video game developer and publisher in the late 1970s and throughout the 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983...
to share market data, but aroused no interest. The lukewarm responses made Billings believe he would have to publish SSI's games. After Computer Bismarck was finished in January 1980, he searched for a graphic designer to handle the game's packaging.
Billings met Louis Saekow through a string of friends but was hesitant to hire him. Inspired by Avalon Hill's games, Billings wanted SSI's games to look professional and include maps, detailed manuals, and excellent box art. Two months prior, Saekow had postponed medical school
Medical school
A medical school is a tertiary educational institution—or part of such an institution—that teaches medicine. Degree programs offered at medical schools often include Doctor of Osteopathic Medicine, Bachelor/Doctor of Medicine, Doctor of Philosophy, master's degree, or other post-secondary...
to pursue his dream of becoming a graphic designer. To secure the job, Saekow told Billings that he could withhold pay if the work was unsatisfactory. In creating the box art, Saekow used a stat camera
Stat camera
A stat camera is a large-format vertical or horizontal stationary camera used to shoot film from camera-ready artwork. This is a large bellows-type camera which consists of the copy-board, bellows and lens, and filmboard...
; his roommate worked for a magazine company and helped him sneak in to use its camera after hours. Saekow's cousin then handled printing the packaging. Without any storage for the complete products, Billings stored the first 2,000 boxes in his bedroom. In February 1980, he distributed 30,000 flyers to Apple II owners, and displayed the game at the Applefest exposition a month later.
Reception and legacy
Computer Bismarck was well received by critics. Neil Shapiro of Popular MechanicsPopular Mechanics
Popular Mechanics is an American magazine first published January 11, 1902 by H. H. Windsor, and has been owned since 1958 by the Hearst Corporation...
praised the game's detail and ability to recreate the complex maneuvering involved in the real battle. He referred to it as unique and "fantastic". Navy defense researcher Peter Perla considered war games like Computer Bismarck a step above earlier war-themed video games that relied on arcade-style action. He praised the addition of a computer controlled opponent that such games provide to solitaire players. Perla attributes SSI's success to the release of its early wargames, specifically citing Computer Bismarck. Computer Gaming World
Computer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...
s Bob Proctor echoed similar statements about SSI's success, commenting that the title earned the company a good profit. He also stated that it spurred game enthusiasts to submit their own games to SSI, which he believed helped further the company's success. Proctor credits SSI's release of Computer Bismarck with helping to legitimize war games and computer games in general. He stated that the professional packaging demonstrated SSI's seriousness to produce quality products; prior to Computer Bismarck, most computer games were packaged in zipper storage bag
Zipper storage bag
Zipper storage bags were patented by Robert W. Vergobbi on May 18, 1959. In the same year, Minigrip licensed them as pencil bags. Not until 1968 did Dow Chemical Company begin marketing for them...
s. Saekow's work on the box art earned him a permanent position with the company, and he designed artwork for most of its products. In 1983, Avalon Hill took legal action against SSI for copying game mechanics from its board games; Computer Bismarck, among other titles, was involved in the case. The two companies settled the issue out of court. The game was later re-released as part of the company's "SSI classics" line of popular games at discounted prices. One of SSI's later games, Pursuit of the Graf Spee, uses an altered version of Computer Bismarcks core system.