Contact Sam Cruise
Encyclopedia
Contact Sam Cruise is a computer game created by David Reidy for the ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...

 and released by Microsphere in 1986. Using a similar engine to Skool Daze
Skool Daze
Skool Daze is a computer game created by David Reidy for the ZX Spectrum and released by Microsphere in 1985. A Commodore 64 port was subsequently made...

, this game charted the exploits of a player-controlled private detective called Sam Cruise.

Plot

The player controls Sam Cruise, a private investigator
Private investigator
A private investigator , private detective or inquiry agent, is a person who can be hired by individuals or groups to undertake investigatory law services. Private detectives/investigators often work for attorneys in civil cases. Many work for insurance companies to investigate suspicious claims...

 in an unnamed city in an unnamed year. Sam has received a call from a woman called Lana requesting he meet her in a hotel room in town. "So began", says Cruise in the game's opening "the case of the Bali Budgie" (a play on the title of the noir
Film noir
Film noir is a cinematic term used primarily to describe stylish Hollywood crime dramas, particularly those that emphasize cynical attitudes and sexual motivations. Hollywood's classic film noir period is generally regarded as extending from the early 1940s to the late 1950s...

 film The Maltese Falcon
The Maltese Falcon (1941 film)
The Maltese Falcon is a 1941 Warner Bros. film based on the novel of the same name by Dashiell Hammett and a remake of the 1931 film of the same name...

).

Gameplay

The game is made in the style of a 1930's detective movie and Sam needs to solve a murder. Play takes place in a scrolling two-dimensional environment consisting of part of a city in the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

. Although the player is given considerable freedom to explore the game-area the solution to the game is a linear progression through various puzzles. The main character is usually given hints on how to complete the next stage via in-game phone calls. Players are able to enter buildings (although the view remains outside the building with Sam visible through the windows - there is no cutaway), switch lights on and off, open doors and collect money (by somersaulting onto the bills blowing down the street). Sam can also don disguises for various parts of his mission and at times will also have to evade police - for example by pulling out building fuses to cut the lights at the start of the game when he finds a dead body. Sam carries a limited amount of money in dollar bills and this ticks away slowly with the game ending if Sam's money-level reaches zero. If Sam finds himself arrested by the police he is taken to a police station and deposited in a cell for a period of time before being released on bail which will reduce the amount of money he has. Sam can also find himself bodily picked-up by gangsters and hurled from the top of a building (one of the favoured method of disposal by the gangsters in this game). Although this will not kill him, he will become unconscious and have been mugged (i.e. lost more money) when he comes to. Sam also has a limited number of first aid packs (depicted as red crosses on the screen display) that are used-up if he is shot by gangsters. If these run out the game ends.
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