Contra 4
Encyclopedia
Contra 4 is a 2D action game for the Nintendo DS
and the eleventh original installment in the Contra series. The game was released in North America on November 13, 2007. Contra 4 was produced by Konami Digital Entertainment in America and developed by WayForward Technologies
, making it the first Contra game developed by them, as well as the first original Contra game for a portable platform since the 1991 Game Boy
game Operation C
. As the game's title indicates, Contra 4 was designed to be a direct sequel to the Contra games for the Nintendo Entertainment System
and Super NES
(Contra, Super C
, and Contra III: The Alien Wars
), with a gameplay model similar to those games.
A Japan
ese version has been released on March 13, 2008 under the title of . No Europe
an or Australia
n version of the game has ever been released.
. With the Red Falcon alien threat defeated and Alien Wars finished, the Earth is peaceful once again. However, a similar alien entity calling itself Black Viper begins launching attacks against the human race, causing mass destruction over the planet. After strange readings are detected at the Galuga archipelago (the setting of the original Contra), the Earth Federation sends their four strongest Contra Force commandos on a final strike mission to destroy the Black Viper and its army of aliens, robots, and mutants.
The continuity of Contra 4 is based on the Japanese canon that was adapted into the English localization of series with the release of Contra: Shattered Soldier. However, the game's producers took a number of liberties with the established canon by integrating elements of the American localizations of the older games, thus fusing the two versions together. The alien Black Viper was originally mentioned only in the North American manual of Operation C
, whereas the original plot of that game (released as simply "Contra" in Japan) was about an unnamed superpower creating new weapons using an alien cell. In the timeline presented in the manual and official website, the events of Operation C are interpreted as a previous mission of "Mad Dog" and "Scorpion" - two new characters created specifically for Contra 4, against the Black Viper. In actuality, "Mad Dog" and "Scorpion" were the names used for Bill and Lance for the North American NES games (see playable characters section for details). Additionally, Operation C was originally a solo mission of Bill Rizer (as the game was one-player only).
, ignoring many of the game mechanics introduced in later games such as the fixed weapon configurations in Contra: Shattered Soldier
and Neo Contra
, returning to the old method of picking up power-up icons to obtain new weapons. The play controls are similar to Contra III, including the ability to hold two weapons in inventory. The action spans both screens of the Nintendo DS system and a grappling hook
can be used by the player's character to latch onto railings, allowing the player's character to move from one screen to the other. Similarly to the arcade version of Super Contra
, the player can pick up the same power-up twice, giving them an improved version of the same weapon. The player can also discard a power-up, allowing them to try out a new weapon without losing a previous one.
In addition to the standard side view stages, there are also tunnel stages similar to the two "3D view" stages from the original Contra, in which the perspective shifts behind the character's back. The action in these stages is displayed solely on the upper screen, while the bottom screen is used to display the stage's map and the locations of power-ups. Other than using both screens, Contra 4 makes no usage of the DS' special features such as touch screen (besides navigating the main menu), microphone, or multiplayer modes.
that became standard with Operation C and Contra III. The player can upgrade to the machine gun or any of the other following weapons, by picking up the letter-based falcon icons hidden in flying capsules or on sensors of the wall (enemies in the base stages will also drop weapons). Picking up the same power-up twice will yield the player an upgraded version of the same weapon. In Easy mode, all weapons are upgraded by default. Along with Contra III, Contra 4 also stopped using
the 'R' powerup, which boosted speed and power of the current weapon. As introduced by Contra III, Contra 4 also had two weapon slots, from which only the currently being used weapon disappeared if the player died.
), although this revision is not taken into account in the Japanese localization of the game. There are no differences in terms of gameplay or ability between the four main characters, as they all use the same character sprite with a different color pattern
for each. Bill and Lance are depicted wearing blue and red respectively, their colors from the NES versions, while Mad Dog and Scorpion wear green and purple, the colors Bill and Lance wear in the arcade version of Super Contra.
In addition to the four main characters, there are also five hidden characters that are unlocked after completing certain numbers of missions in Challenge Mode. They include the Probotector, who is based on the robot characters RD008 and RC011 that replaced Bill and Lance in the PAL versions of the Contra games for the NES and Super NES; Lucia, a female cyborg who first appears as the secondary playable character in Contra: Shattered Soldier
, taking Lance's place as Bill's partner-in-arms; Sheena Etranzi, the female soldier from Contra: Hard Corps
; and Jimbo and Sully, the sprite renditions of Bill and Lance respectively as seen in Contra III: The Alien Wars
.
, who also composed for Shantae
and founded the game music remix site VGMix. The soundtrack consists of a few arrangements of music from previous Contra games as well as a lot of new material. When Arcade Mode is played on the Hard setting, an arranged version of the Jungle theme from the original Contra is played instead of the standard stage music. The standard Jungle theme is actually an enhanced version of a "Contra style" chiptune
song previously posted on Kaufman's website, called "Vile Red Falcon."
A soundtrack CD has been announced by Konami to be bundled in the first print of the Japanese release of Contra: Dual Spirits, as a gift for preorders through the KonamiStyle shop. This deal is only available for Japanese residents. In addition to the music found in the game, a 4-minute live performance of the "Harbor" song is included as a bonus track. The song is performed by The Smash Bros, Jake Kaufman's video game tribute band.
's "Best Action Game" and "Best Revival" of 2007, Gamespy's 7th best game of 2007, and one of Gaming Target's "52 Games We'll Still Be Playing From 2007".
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
and the eleventh original installment in the Contra series. The game was released in North America on November 13, 2007. Contra 4 was produced by Konami Digital Entertainment in America and developed by WayForward Technologies
WayForward Technologies
WayForward Technologies is a game development company based in Valencia, California. Founded in 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super Nintendo Entertainment System and Sega Genesis, as well as TV games and PC educational...
, making it the first Contra game developed by them, as well as the first original Contra game for a portable platform since the 1991 Game Boy
Game Boy
The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on...
game Operation C
Operation C
Operation C, released as in Japan and as Probotector in the PAL region, is a 1991 run and gun game by Konami released for the Game Boy...
. As the game's title indicates, Contra 4 was designed to be a direct sequel to the Contra games for the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
and Super NES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
(Contra, Super C
Super Contra
is a Run and Gun-style action game produced by Konami, originally released as a coin-operated arcade game in . It is the sequel to the original Contra and the second game in the Contra series released for the arcades. Like in the original game, the game centers on soldiers Bill Rizer and Lance...
, and Contra III: The Alien Wars
Contra III: The Alien Wars
Contra III: The Alien Wars, released in Japan as and in the PAL region as Super Probotector: Alien Rebels, is a run and gun game for the Super Nintendo Entertainment System produced by Konami...
), with a gameplay model similar to those games.
A Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
ese version has been released on March 13, 2008 under the title of . No Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
an or Australia
Australia
Australia , officially the Commonwealth of Australia, is a country in the Southern Hemisphere comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands in the Indian and Pacific Oceans. It is the world's sixth-largest country by total area...
n version of the game has ever been released.
Plot
The plot is set in 2638, two years after the events of Contra III and three years before the events of Contra: Hard CorpsContra: Hard Corps
Contra: Hard Corps, released in Japan as and in Europe and Australia as Probotector, is a side-scrolling run and gun-style shoot-'em-up video game released by Konami for the Sega Genesis/Mega Drive in...
. With the Red Falcon alien threat defeated and Alien Wars finished, the Earth is peaceful once again. However, a similar alien entity calling itself Black Viper begins launching attacks against the human race, causing mass destruction over the planet. After strange readings are detected at the Galuga archipelago (the setting of the original Contra), the Earth Federation sends their four strongest Contra Force commandos on a final strike mission to destroy the Black Viper and its army of aliens, robots, and mutants.
The continuity of Contra 4 is based on the Japanese canon that was adapted into the English localization of series with the release of Contra: Shattered Soldier. However, the game's producers took a number of liberties with the established canon by integrating elements of the American localizations of the older games, thus fusing the two versions together. The alien Black Viper was originally mentioned only in the North American manual of Operation C
Operation C
Operation C, released as in Japan and as Probotector in the PAL region, is a 1991 run and gun game by Konami released for the Game Boy...
, whereas the original plot of that game (released as simply "Contra" in Japan) was about an unnamed superpower creating new weapons using an alien cell. In the timeline presented in the manual and official website, the events of Operation C are interpreted as a previous mission of "Mad Dog" and "Scorpion" - two new characters created specifically for Contra 4, against the Black Viper. In actuality, "Mad Dog" and "Scorpion" were the names used for Bill and Lance for the North American NES games (see playable characters section for details). Additionally, Operation C was originally a solo mission of Bill Rizer (as the game was one-player only).
Gameplay
Contra 4 is based on the same 2D gameplay system featured in the series through Contra III: The Alien WarsContra III: The Alien Wars
Contra III: The Alien Wars, released in Japan as and in the PAL region as Super Probotector: Alien Rebels, is a run and gun game for the Super Nintendo Entertainment System produced by Konami...
, ignoring many of the game mechanics introduced in later games such as the fixed weapon configurations in Contra: Shattered Soldier
Contra: Shattered Soldier
Contra: Shattered Soldier, published in Japan as is a video game that is part of the Contra series by Konami. It was developed by Team Kijirushi, a group of staff members within Konami Computer Entertainment Tokyo, and released for the PlayStation 2 in 2002...
and Neo Contra
Neo Contra
is the tenth video game in the Contra series by Konami. It was developed by Team Neo Kijirushi, a group of staff members within Konami Computer Entertainment Tokyo, and released for the PlayStation 2 in 2004...
, returning to the old method of picking up power-up icons to obtain new weapons. The play controls are similar to Contra III, including the ability to hold two weapons in inventory. The action spans both screens of the Nintendo DS system and a grappling hook
Grappling hook
A grappling hook is an anchor with multiple hooks , attached to a rope; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hold. Generally, grappling hooks are used to temporarily secure one end of a rope. They may also be used to dredge...
can be used by the player's character to latch onto railings, allowing the player's character to move from one screen to the other. Similarly to the arcade version of Super Contra
Super Contra
is a Run and Gun-style action game produced by Konami, originally released as a coin-operated arcade game in . It is the sequel to the original Contra and the second game in the Contra series released for the arcades. Like in the original game, the game centers on soldiers Bill Rizer and Lance...
, the player can pick up the same power-up twice, giving them an improved version of the same weapon. The player can also discard a power-up, allowing them to try out a new weapon without losing a previous one.
In addition to the standard side view stages, there are also tunnel stages similar to the two "3D view" stages from the original Contra, in which the perspective shifts behind the character's back. The action in these stages is displayed solely on the upper screen, while the bottom screen is used to display the stage's map and the locations of power-ups. Other than using both screens, Contra 4 makes no usage of the DS' special features such as touch screen (besides navigating the main menu), microphone, or multiplayer modes.
Arcade Mode
Arcade Mode is the main portion of the game, which is composed of six standard stages and three tunnel stages, for a total of nine stages. The stages pay frequent homage to Contra, Super Contra (Super C on the NES), Operation C and Contra III. Three difficulty settings are available: easy, normal, and hard. Easy is intended to be accessible to novices by providing the player with plenty of lives and credits, as well as making all power-ups upgraded by default, but does not give the player access to the final two stages nor the ending. Normal is a moderate setting described to be "as difficult as the original Contra", whereas Hard features faster moving enemies and enemy fire, with fewer lives. Hard mode also features a different ending from Normal.Challenge Mode
After completing the main game (Arcade Mode) once on any difficulty setting, a Challenge Mode will be made available in the main menu. This game mode is composed of forty different challenges in which the player must complete a certain level from the main game while fulfilling certain requirements.Weapons
The player's default weapon is a "pea shooter"-type rifle similar to the first two Contra games, as opposed to the autofire machine gunMachine gun
A machine gun is a fully automatic mounted or portable firearm, usually designed to fire rounds in quick succession from an ammunition belt or large-capacity magazine, typically at a rate of several hundred rounds per minute....
that became standard with Operation C and Contra III. The player can upgrade to the machine gun or any of the other following weapons, by picking up the letter-based falcon icons hidden in flying capsules or on sensors of the wall (enemies in the base stages will also drop weapons). Picking up the same power-up twice will yield the player an upgraded version of the same weapon. In Easy mode, all weapons are upgraded by default. Along with Contra III, Contra 4 also stopped using
the 'R' powerup, which boosted speed and power of the current weapon. As introduced by Contra III, Contra 4 also had two weapon slots, from which only the currently being used weapon disappeared if the player died.
Playable characters
Contra 4 features the return of the original Contra duo, Bill Rizer and Lance Bean, who were last seen fighting together side-by-side in Contra III: The Alien Wars. Two original characters were also introduced named Mad Dog and Scorpion. Created just for this game, the characters take their names from the American localizations of Contra and Super C for the NES in which Bill and Lance were given the nicknames Mad Dog and Scorpion respectively. This is justified by portraying "Mad Dog" and "Scorpion" (the new characters) as having fought against Black Viper in the past (particularly during the events of Operation COperation C
Operation C, released as in Japan and as Probotector in the PAL region, is a 1991 run and gun game by Konami released for the Game Boy...
), although this revision is not taken into account in the Japanese localization of the game. There are no differences in terms of gameplay or ability between the four main characters, as they all use the same character sprite with a different color pattern
Palette swap
A palette swap is a practice used in video games, whereby a graphic that is already used for one element is given a different palette, so it can be reused as other elements. The different palette gives the new graphic a unique set of colors, which make it recognizably distinct from the original...
for each. Bill and Lance are depicted wearing blue and red respectively, their colors from the NES versions, while Mad Dog and Scorpion wear green and purple, the colors Bill and Lance wear in the arcade version of Super Contra.
In addition to the four main characters, there are also five hidden characters that are unlocked after completing certain numbers of missions in Challenge Mode. They include the Probotector, who is based on the robot characters RD008 and RC011 that replaced Bill and Lance in the PAL versions of the Contra games for the NES and Super NES; Lucia, a female cyborg who first appears as the secondary playable character in Contra: Shattered Soldier
Contra: Shattered Soldier
Contra: Shattered Soldier, published in Japan as is a video game that is part of the Contra series by Konami. It was developed by Team Kijirushi, a group of staff members within Konami Computer Entertainment Tokyo, and released for the PlayStation 2 in 2002...
, taking Lance's place as Bill's partner-in-arms; Sheena Etranzi, the female soldier from Contra: Hard Corps
Contra: Hard Corps
Contra: Hard Corps, released in Japan as and in Europe and Australia as Probotector, is a side-scrolling run and gun-style shoot-'em-up video game released by Konami for the Sega Genesis/Mega Drive in...
; and Jimbo and Sully, the sprite renditions of Bill and Lance respectively as seen in Contra III: The Alien Wars
Contra III: The Alien Wars
Contra III: The Alien Wars, released in Japan as and in the PAL region as Super Probotector: Alien Rebels, is a run and gun game for the Super Nintendo Entertainment System produced by Konami...
.
Bonus content
In addition to the main game, Contra 4 contains a slew of extra features under "Bonus Content" in the main menu. The game begins with the "Museum" already available, but other contents are unlocked by completing the stages in "Challenge Mode". The bonus content are as followed:- Classic Contra - Emulates the original ROMs of Contra and Super CSuper Contrais a Run and Gun-style action game produced by Konami, originally released as a coin-operated arcade game in . It is the sequel to the original Contra and the second game in the Contra series released for the arcades. Like in the original game, the game centers on soldiers Bill Rizer and Lance...
for the NESNintendo Entertainment SystemThe Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
. Both games can be played with the original resolution or fit to the DS' screen. These two games cannot be played with another player via ad hocAd hocAd hoc is a Latin phrase meaning "for this". It generally signifies a solution designed for a specific problem or task, non-generalizable, and not intended to be able to be adapted to other purposes. Compare A priori....
, which means they are one player only. - Museum - The museum is a virtual gallery containing packaging artwork (both, domestic and overseas versions) and screen shots of all previous Contra games, as well as the regional titles for each game (although, the Japanese title of the arcade version of Contra is incorrectly listed as Gryzor). There's also an unlockable section containing assorted illustrations and promotional materials from the series, including conceptual artwork.
- Comic Books - There are two unlockable comic books in the game. The first is an adaptation of Contra III: The Alien WarsContra III: The Alien WarsContra III: The Alien Wars, released in Japan as and in the PAL region as Super Probotector: Alien Rebels, is a run and gun game for the Super Nintendo Entertainment System produced by Konami...
by illustrator Atsushi Tsujimoto and written by Nobuya Nakazato, which was originally published in 2002 in the official Contra: Shattered SoldierContra: Shattered SoldierContra: Shattered Soldier, published in Japan as is a video game that is part of the Contra series by Konami. It was developed by Team Kijirushi, a group of staff members within Konami Computer Entertainment Tokyo, and released for the PlayStation 2 in 2002...
website. The second is an adaptation of Contra 4 also illustrated by Tsujimoto and written by producer Tomm Hulett, which was created specifically for this game. - Sound Test - Listen to the game's music and audio score.
- Interview - An interview with Nobuya Nakazato (the director of Contra III, Hard Corps and Shattered Soldier, as well as the producer of Neo Contra) detailing his involvement with the series.
Music
The music and sound effects were handled by famed videogame music remixer Jake KaufmanJake Kaufman
Jacob "Jake" Kaufman is an American video game music composer. After starting out creating arrangements and remixes of video game soundtracks, he began his commercial composing career in 2000 with the score to a port of Q*Bert...
, who also composed for Shantae
Shantae
Shantae is a platform video game developed by WayForward Technologies and published by Capcom for the Game Boy Color.-Plot:From the official website:...
and founded the game music remix site VGMix. The soundtrack consists of a few arrangements of music from previous Contra games as well as a lot of new material. When Arcade Mode is played on the Hard setting, an arranged version of the Jungle theme from the original Contra is played instead of the standard stage music. The standard Jungle theme is actually an enhanced version of a "Contra style" chiptune
Chiptune
A chiptune, also known as chip music, is synthesized electronic music often produced with the sound chips of vintage computers and video game consoles, as well as with other methods such as emulation. In the early 1980s, personal computers became cheaper and more accessible than they had previously...
song previously posted on Kaufman's website, called "Vile Red Falcon."
A soundtrack CD has been announced by Konami to be bundled in the first print of the Japanese release of Contra: Dual Spirits, as a gift for preorders through the KonamiStyle shop. This deal is only available for Japanese residents. In addition to the music found in the game, a 4-minute live performance of the "Harbor" song is included as a bonus track. The song is performed by The Smash Bros, Jake Kaufman's video game tribute band.
Reception
Contra 4 has been hailed as a rebirth of the Contra franchise, returning the gameplay to the classic roots of the series. It has garnered multiple awards including IGNIGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
's "Best Action Game" and "Best Revival" of 2007, Gamespy's 7th best game of 2007, and one of Gaming Target's "52 Games We'll Still Be Playing From 2007".