Creatures II: Torture Trouble
Encyclopedia
Creatures II: Torture Trouble is a platform game for the Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

 computer, released in 1992. It was developed by Apex Computer Productions
Apex Computer Productions
Apex Computer Productions were the brothers John and Steve Rowlands, British based game designers and programmers on the Commodore 64 in the late 1980s and early 1990s....

, the company started by two brothers, John Rowlands (who wrote the code) and Steve Rowlands (who created the graphics and music).

It is the sequel to Creatures
Creatures (Commodore 64 game)
Creatures is a platform game for the Commodore 64 computer, released in 1990. It was developed by Apex Computer Productions, the company started by two brothers, John Rowlands and Steve Rowlands...

.

Gameplay

The game is composed of three islands, each with a set of stages that have to be completed. During torture screens, interludes, and island hoppin' levels, bonus coins can be gathered for extra lives.

Torture screens

These levels offer a Heath Robinson situation in which one of Clyde's children has been placed. The player must figure out which actions to take in order to free his child. For example, in the first level shown in the screenshot, the player must navigate over the stepping stones and push the bomb down to the loose rock; then he must kill the monster in the middle and light the bomb. After this is done, the player must shoot the switch that is attached to the bicycle, detaching it from the generator and freeing his child. If this is not done in time, the child will be transported by the conveyor belt until he is under the rock-crushing machine, at which point he will be reduced to pulp.

Interludes

Following each torture screen are the interludes. These levels are fairly straight-forward. A monster at the top right of the screen will throw Clyde's child over the edge. The player must then use the stretcher as a trampoline, bouncing the child safely to the other side.

Demon screens

After two torture screens and two interludes come the demon screens. The player must kill three demons of increasing size, by kicking small animals secreted from a Bug-O-Matic into pneumatic tubes at either end of the screen.

Island hoppin'

After clearing an island, it is time to move onto the next island. During Island Hoppin', Clyde is wearing scuba gear and must transport his children across a series of islands while avoiding various dangerous animals & monsters.

End sequence

After the last demon family has been destroyed, an end sequence follows wherein Clyde and his children capture the last remaining monster and kill it with a chainsaw.

External links

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