Creeper World
Encyclopedia
Creeper World is a flash game with both real-time strategy
and tower defense
elements. Players must survive the onslaught of the titular blue mass which rises up the playing field and attempts to destroy their base of operations, Odin City. This is achieved by gathering energy and using it to power weapons which stave off the Creeper long enough for the player to link Odin City with each level's energy totems in order to escape to the next level.
Reviewers stated that the game has simplistic graphics, but praised The Creepers gameplay. A sequel, Creeper World 2: Redemption was released May 16, 2011. It features new weapons, and a different angle of view, drastically changing the gameplay.
game, unlike most games of this type there is only one enemy and it can only be repelled, not destroyed. The player must hold back a blue mass called the "Creeper", which has already destroyed most of humanity and is now attacking Odin City, humanity's last bastion. This is done by placing towers onto the battlefield which shoot at the Creeper. The main goal of the game is to connect the player's base to energy totems through the use of energy collectors and relays, doing so opens a jump gate which allows Odin City to teleport
to a new planet and attempt to escape the Creeper again.
Units to attack the Creeper are created in Odin City. In order to power their weapons, energy must be gathered by Collectors, which are placed by the player. These Collectors require space in order to harvest energy, and must be connected to the city's network, should a Collector become isolated by the Creeper it becomes inactive and must be freed in order to continue providing energy. The game's landscapes have different elevations, the Creeper can quickly spread across low-lying areas but must gather before rising to higher ground. Here the player can create choke-points to try and prevent the spread. Units can attack the Creeper if they have line-of-sight contact, some units can also throw bombs into denser aspects of it in order to slow its spread.
's editor named it their Indie
Pick of the Week, stating "Creeper World may not be much to look at, but it's got it where it counts in the gameplay department." Rock, Paper, Shotgun
's Kieron Gillen
stated that "Creeper World is the most apocalyptic game I've played in ages". Game developer Greg Costikyan
stated that despite no element of the game being original "..they are combined in a novel fashion that makes the game worth checking out." Big Download's reviewer called Creeper World' s graphics "ridiculously simple" but added "..that works in its favor -- their iconic nature makes for immediate identification..", allowing the player to see the whole battlefield as though it was a diagram.
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....
and tower defense
Tower defense
Tower defense is a subgenre of real-time strategy computer games.The goal of tower defense games is to try to stop enemies from crossing a map by building towers which shoot at them as they pass. Enemies and towers usually have varied abilities, costs, and ability costs...
elements. Players must survive the onslaught of the titular blue mass which rises up the playing field and attempts to destroy their base of operations, Odin City. This is achieved by gathering energy and using it to power weapons which stave off the Creeper long enough for the player to link Odin City with each level's energy totems in order to escape to the next level.
Reviewers stated that the game has simplistic graphics, but praised The Creepers gameplay. A sequel, Creeper World 2: Redemption was released May 16, 2011. It features new weapons, and a different angle of view, drastically changing the gameplay.
Gameplay
Creeper World is a real-time strategy and tower defenseTower defense
Tower defense is a subgenre of real-time strategy computer games.The goal of tower defense games is to try to stop enemies from crossing a map by building towers which shoot at them as they pass. Enemies and towers usually have varied abilities, costs, and ability costs...
game, unlike most games of this type there is only one enemy and it can only be repelled, not destroyed. The player must hold back a blue mass called the "Creeper", which has already destroyed most of humanity and is now attacking Odin City, humanity's last bastion. This is done by placing towers onto the battlefield which shoot at the Creeper. The main goal of the game is to connect the player's base to energy totems through the use of energy collectors and relays, doing so opens a jump gate which allows Odin City to teleport
Teleportation
Teleportation is the fictional or imagined process by which matter is instantaneously transferred from one place to another.Teleportation may also refer to:*Quantum teleportation, a method of transmitting quantum data...
to a new planet and attempt to escape the Creeper again.
Units to attack the Creeper are created in Odin City. In order to power their weapons, energy must be gathered by Collectors, which are placed by the player. These Collectors require space in order to harvest energy, and must be connected to the city's network, should a Collector become isolated by the Creeper it becomes inactive and must be freed in order to continue providing energy. The game's landscapes have different elevations, the Creeper can quickly spread across low-lying areas but must gather before rising to higher ground. Here the player can create choke-points to try and prevent the spread. Units can attack the Creeper if they have line-of-sight contact, some units can also throw bombs into denser aspects of it in order to slow its spread.
Reception
IGNIGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
's editor named it their Indie
Independent video game development
Independent video game development is the process of creating video games without the financial support of a video game publisher. While large firms can create independent games, they are usually designed by an individual or a small team of as many as ten people, depending on the complexity of the...
Pick of the Week, stating "Creeper World may not be much to look at, but it's got it where it counts in the gameplay department." Rock, Paper, Shotgun
Rock, Paper, Shotgun
Rock, Paper, Shotgun is a UK-based PC gaming blog written by Alec Meer, Jim Rossignol, John Walker, and previously Kieron Gillen and Quintin Smith. Rock, Paper, Shotgun launched in July 2007. In 2010 the website partnered with Eurogamer...
's Kieron Gillen
Kieron Gillen
Kieron Gillen is a British computer games and music journalist, as well as a comic book author. Gillen has worked for many years as a video game journalist and has, more recently, worked on various comics. He is perhaps best known for his creator-owned comic Phonogram, created with artist Jamie...
stated that "Creeper World is the most apocalyptic game I've played in ages". Game developer Greg Costikyan
Greg Costikyan
Greg Costikyan, sometimes known under the pseudonym "Designer X" , is an American game designer and science fiction writer.Costikyan's career spans nearly all extant genres of gaming, including hex-based wargames, role-playing games, boardgames, card games, computer games, online games and mobile...
stated that despite no element of the game being original "..they are combined in a novel fashion that makes the game worth checking out." Big Download's reviewer called Creeper World